Template:Town shops: Difference between revisions

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<noinclude>Please see the [[Gswiki:Style guide/Town shops|town shops style guide]] for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use [[Template:Town shops addroom|town shops addroom template]] for each additional room. A semantic form is available to use in lieu of using the template, as well: [[Form:Town shop]].
<noinclude>DO NOT USE THIS TEMPLATE! THIS TEMPLATE IS FOR TESTING PURPOSES ONLY AND WILL BE DELETED AFTER TESTING IS COMPLETED AND MAIN TEMPLATE IS UPDATED!


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|paths = <!-- Optional. Outside rooms only. -->
|paths = <!-- Optional. Outside rooms only. -->


|inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.
|inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
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Revision as of 14:24, 8 May 2024

Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.


Town shops is a shop in {{{realm}}} that sells .

[{{{roomname}}}]
{{{desc}}}

Inventory


{{Town shops
|type =                    <!-- Required. Valid choices are inn or eatery.  Leave blank if just a shop. -->
|realm =                   <!-- Required. Valid choices are realm only.  For in depth location information, use "location" parameter.
|article =                 <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin.  Leave blank otherwise. -->
|location =                <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. -->
|specialtyshop =           <!-- Optional. Any entry will populate "specializes in".  Leave blank for "sells" -->
|wares =                   <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon -->
|addwares =                <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco.  Valid choices are same as wares. -->
|specialty =               <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo =                 <!-- Optional. Any additional information for the shop. -->

|multiroom =               <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname =                <!-- Required. Name of the room.
|desc =                    <!-- Required. Description of the room.
|rnum =                    <!-- Optional. Lich room ID.
|realrnum =                <!-- Optional. Real room ID.  Will only populate if rnum is present. -->
|exits =                   <!-- Optional. Inside rooms only. -->
|paths =                   <!-- Optional. Outside rooms only. -->

|inventory =               <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom =                <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}