Verb:STOP: Difference between revisions

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=== STOP spell ===
=== STOP spell ===
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, [[Breeze]] being an example; others use different verbs ([[610]] uses dismiss). Spells that are mostly defensive but have significant downsides or tradeoffs often cannot be stopped, such as [[Spirit Barrier (102)|air wall]] or [[Elemental Focus (513)|Elemental Focus]].
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, [[Breeze]] being an example; others use different verbs ([[Tangle Weed (610)|Tangle Weed]] uses dismiss). Spells that are mostly defensive but have significant downsides or tradeoffs often cannot be stopped, such as [[Spirit Barrier (102)|Air Wall]] or [[Elemental Focus (513)|Elemental Focus]].


[[Category:Verbs]]
[[Category:Verbs]]

{{stub}}

Revision as of 04:01, 16 January 2012

STOP is a verb that has your character try to stop doing something.

<div=log> Usage:

   STOP {Spell ID#}     - Dispel a worn spell that you can cast
   STOP {Mnemonic}      - Dispel a worn spell that you can cast
   STOP SINGING         - Stops all current songs
   STOP PLAYING         - Stops playing instrument
   STOP PLAYING {style} - Stops playing instrument using style
   STOP SNEAKING        - Stop sneaking around.
   STOP BREEZE          - Stop a Breeze (612) that you have cast.
   STOP WATCHING        - Stop watching a player.
   STOP PROTECTING      - Stop protecting a player.
   STOP GUARDING        - Stop guarding a player.
   STOP STALKING        - Stop silently following your target.
   STOP MEDITATING      - Stop meditating.
   STOP LIST            - Provides a list of activities you can currently STOP doing.

STOP spell

The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, Breeze being an example; others use different verbs (Tangle Weed uses dismiss). Spells that are mostly defensive but have significant downsides or tradeoffs often cannot be stopped, such as Air Wall or Elemental Focus.