War mage: Difference between revisions

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(Okay, very very basic sum-up of a War Mage.)
 
(Okay, stat placement section done.)
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War Mages generally rely on moderately strong physical attacks in combination with high [[damage factor]] weapons and the utility [[Haste (506)]]. Due to the low costs of [[Spell Aiming]], War Mages generally (but not always) capable of [[bolt spell|bolt]] attacks, although not at the same strength of as a [[pure]] wizard.
War Mages generally rely on moderately strong physical attacks in combination with high [[damage factor]] weapons and the utility [[Haste (506)]]. Due to the low costs of [[Spell Aiming]], War Mages generally (but not always) capable of [[bolt spell|bolt]] attacks, although not at the same strength of as a [[pure]] wizard.

== Stat Placement and Race Selection ==
As the primary Wizard [[statistic]]s, [[Aura]] and [[Logic]] remain extremely important for [[training point]] purposes.

Unlike a bolt-casting Wizard, [[Strength]] is a more important statistic than [[Dexterity]]. Since a War Mage will never be able to reach the physical [[attack strength]] (AS) of a [[Square]], it is important that a War Mage maximize their AS however possible. For this reason, it is highly recommended that a War Mage select a race with a neutral or positive strength modifier.

Although not as important as Strength, Dexterity remains an important statistic, especially if the War Mage intends on training in Spell Aiming to supplement their physical attacks. Additionally, a moderate to high [[Constitution]] is useful for improving [[hitpoint]]s and [[encumberance]], since a War Mage is more likely to be successfully hit than a bolt-casting Wizard.


[[Category:Wizard]]
[[Category:Wizard]]

Revision as of 16:21, 17 August 2006

War Mages are a mutant sub-type of the Wizard profession.

War Mages generally rely on moderately strong physical attacks in combination with high damage factor weapons and the utility Haste (506). Due to the low costs of Spell Aiming, War Mages generally (but not always) capable of bolt attacks, although not at the same strength of as a pure wizard.

Stat Placement and Race Selection

As the primary Wizard statistics, Aura and Logic remain extremely important for training point purposes.

Unlike a bolt-casting Wizard, Strength is a more important statistic than Dexterity. Since a War Mage will never be able to reach the physical attack strength (AS) of a Square, it is important that a War Mage maximize their AS however possible. For this reason, it is highly recommended that a War Mage select a race with a neutral or positive strength modifier.

Although not as important as Strength, Dexterity remains an important statistic, especially if the War Mage intends on training in Spell Aiming to supplement their physical attacks. Additionally, a moderate to high Constitution is useful for improving hitpoints and encumberance, since a War Mage is more likely to be successfully hit than a bolt-casting Wizard.