Water-squirting fish pin: Difference between revisions

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(Created page with "<table><tr valign="top"><td> '''Water-squirting fish pins''' is a fluff item script not limited to fish pins, but named that because they were released as fish pins in 2002....")
 
(Updated item templates)
 
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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Water-squirting fish pins''' is a fluff item script not limited to fish pins, but named that because they were released as fish pins in 2002. They will send a stream of water at a random person's face.
'''Water-squirting fish pins''' is a fluff item script not limited to fish pins, but named that because they were released as fish pins in 2002. They will send a stream of water at a random person's face.
{{TOC limit|2}}
{{TOC limit|2}}
===Analyze===
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
This fish pin will shoot water at a target or random person in the room when POKEd.
This fish pin will shoot water at a target or random person in the room when POKEd.
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Fake flowers, little fish pins, silly animals, that sort of stuff.
Fake flowers, little fish pins, silly animals, that sort of stuff.
</pre>
</pre>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Usage <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
===Usage===
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col"|First
! scope="col"|Second
! scope="col"|Second
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|POKE - Self Target
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|Self Target
| You poke your fish pin, succeeding in shooting a stream of water directly into your face!
| You poke your fish pin, succeeding in shooting a stream of water directly into your face!
|
| n/a
| XXX pokes his fish pin, causing it to shooting a stream of water right into his face!
| XXX pokes his fish pin, causing it to shooting a stream of water right into his face!
|-
|-
! scope="row"|POKE - Target
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|Other Target
| You poke your fish pin, shooting a stream of water directly into YYY's eye!
| You poke your fish pin, shooting a stream of water directly into YYY's eye!
| XXX pokes his fish pin, shooting a stream of water directly into your eye, the nerve!
| XXX pokes his fish pin, shooting a stream of water directly into your eye, the nerve!
| XXX pokes his fish pin, shooting a stream of water directly into YYY's eye!
| XXX pokes his fish pin, shooting a stream of water directly into YYY's eye!
|-
|-
! scope="row"|POKE - Invisible
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|Invisible
| You poke your fish pin, shooting a stream of water directly into YYY's eye!
| You poke your fish pin, shooting a stream of water directly into YYY's eye!
| Suddenly, a shooting stream of water that appears from nowhere flies directly into your eye, the nerve!
| Suddenly, a shooting stream of water that appears from nowhere flies directly into your eye, the nerve!
| Suddenly, a shooting stream of water that appears from nowhere flies directly into YYY's eye!
| Suddenly, a shooting stream of water that appears from nowhere flies directly into YYY's eye!
|-
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|alter= No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= Accessory<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb= POKE<!-- Verbs MUST be capitalized when entered. -->
|verb= POKE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=
|verb3=
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:46, 24 August 2022

Water-squirting fish pins is a fluff item script not limited to fish pins, but named that because they were released as fish pins in 2002. They will send a stream of water at a random person's face.

Analyze

This fish pin will shoot water at a target or random person in the room when POKEd.
It can freely be altered as long as it makes sense for it to be shooting water.
Fake flowers, little fish pins, silly animals, that sort of stuff.

Usage

Verb Style First Second Third
POKE Self Target You poke your fish pin, succeeding in shooting a stream of water directly into your face! n/a XXX pokes his fish pin, causing it to shooting a stream of water right into his face!
POKE Other Target You poke your fish pin, shooting a stream of water directly into YYY's eye! XXX pokes his fish pin, shooting a stream of water directly into your eye, the nerve! XXX pokes his fish pin, shooting a stream of water directly into YYY's eye!
POKE Invisible You poke your fish pin, shooting a stream of water directly into YYY's eye! Suddenly, a shooting stream of water that appears from nowhere flies directly into your eye, the nerve! Suddenly, a shooting stream of water that appears from nowhere flies directly into YYY's eye!
Water-squirting fish pin Information
Type Fluff
Item Classification Accessory
Item(s) Applied to
Alterable No
Light/Deep No
Item Verbs
POKE