BVShop:Messy Alchemist/August 2021

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2021Q3

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): (bLaCK StEEl) wRiST cUfF - aeLOtoi DaGgeR wRiST cUfF - ERIthian cOIled bRACeLeT - half-KrOlViN AnVIl wRiST cUfF - BUrGhAl GNome sCulPTeD bRACeLeT - halfLINg sIlvER wRIstBAnd - FOResT gnOME (SUnsToNEs) wRiST cUfF - DWarF PURple aMetHYst bRACeLeT - eLf FeAtHeR-ADorNeD wRIsTlEt - DARK eLF intERloCKinG rings wRIsTlEt - sylvankIND gOldEN kEys bRACeLeT - Half-ELf BUddiNg RosE wRIsTlEt - giantMAn triDEnT-clASpeD bRACeLeT - huMaN yeLLoW roSe amUlEt - femaLe REd roSE amUlEt - maLe

On the benches you see: a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet and a silver trident-clasped bracelet.

a black steel wrist cuff faintly etched with a silvered sword Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bent and mangled ivory-hilted dagger wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dagger wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an oddly coiled black paintbrush handle bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the black bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a crudely warped anvil wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the anvil wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver wristband formed in the shape of a closing fist Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the silver wristband and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristband has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristband nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristband is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristband.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of sculpted lilies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the sculpted bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wrist cuff inset with yellow sunstone veins Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a jet rose and purple amethyst bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the purple amethyst bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a white feather-adorned wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the feather-adorned wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wristlet comprised of five interlocking scroll rings Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the rings wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of fused golden keys Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden keys bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a red-painted ivory budding rose wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the budding rose wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver trident-clasped bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the trident-clasped bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a yellowish red rose amulet and a reddish yellow rose amulet.

a yellowish red rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the red rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a reddish yellow rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the yellow rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, go archway

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl dolPhIN PendANT - maLE HUmaN of bOUrTh giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS

On the finely carved wooden desk you see: a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet and a necklace of cascading golden musical note tiers.

a black and white shield-shaped amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the shield-shaped amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Paradis
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

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250
an amulet cast into a spiral of golden sheaves of grain Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden sheaf amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Tichan Dai
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a simple gilded leaf pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the gilded leaf pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Reznek Clan
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a silver-glazed dolphin pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dolphin pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Bourth
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
an inverted golden crown-shaped necklet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the crown-shaped necklet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Culture: Fresiawn D'ahranal
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a necklace of cascading golden musical note tiers Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the musical note necklace and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Hos'tau
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

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250