BVShop:What Goes Around

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Current Shop Listing

Note: This shop was retired after the February 2021 Duskruin run.

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A wide barrel stands off to one side, and a greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
greasy sign
The armor on the rack is Karma Armor. It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later. Crimson-threaded seams are for Fire. Cobalt blue-threaded for Cold. Brilliant yellow for Electricity. Deep Brown for Vibration. Small spikes along the seams are for Pierce damage. Rounded stones are for Crush, and Sharp blades are for slash. Waivers are in the barrel, and can be used to unlock Karma Armor. Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available. Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion. Bronze waivers will increase the percentage chance to absorb the current damage type. Silver waivers will increase the percentage of damage that is absorbed on a successful absorption. Gold waivers will increase the maximum amount of damage that can be stored. Iron waivers will increase the number of times per day that your armor can DISCHARGE. This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type. Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see: a bronze-edged waiver, a silver-edged waiver, a gold-edged waiver, a crimson-edged waiver, a cobalt blue-edged waiver, a yellow-edged waiver, a brown-edged waiver, a spike-edged waiver, a stone-edged waiver, a blade-edged waiver and an iron-edged waiver.

a bronze-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bronze-edged waiver.
You notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

10,000
a silver-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the silver-edged waiver.
You notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!

2,000
a gold-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the gold-edged waiver.
You notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!

500
a crimson-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Fire damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the crimson-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a cobalt blue-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Cold damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a yellow-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the yellow-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a brown-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Impact damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the brown-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a spike-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the spike-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a stone-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the stone-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a blade-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blade-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
an iron-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the iron-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

2,500

On the crude birch rack you see: a stained leather tunic with rounded stones along its seams, a damaged leather tunic with sharp blades along its seams, a lopsided leather tunic with small spikes along its seams, a misshapen leather tunic with deep brown-threaded seams, a cracked leather tunic with brilliant yellow-threaded seams, a frost-marred leather tunic with cobalt blue-threaded seams and a charred leather tunic with crimson-threaded seams.

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the stained tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the damaged tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the lopsided tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the misshapen tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the cracked tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the frost-marred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the charred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the crooked pine rack you see: a damaged leather pourpoint with sharp blades along its seams, a stained leather pourpoint with rounded stones along its seams, a lopsided leather pourpoint with small spikes along its seams, a misshapen leather pourpoint with deep brown-threaded seams, a cracked leather pourpoint with brilliant yellow-threaded seams, a frost-marred leather pourpoint with cobalt blue-threaded seams and a charred leather pourpoint with crimson-threaded seams.

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the damaged pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the stained pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the lopsided pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the misshapen pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the cracked pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the frost-marred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the charred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the warped brass rack you see: a stained leather aketon with rounded stones along its seams, a damaged leather aketon with sharp blades along its seams, a lopsided leather aketon with small spikes along its seams, a misshapen leather aketon with deep brown-threaded seams, a cracked leather aketon with brilliant yellow-threaded seams, a frost-marred aketon with cobalt blue-threaded seams and a charred leather aketon with crimson-threaded seams.

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the stained aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the damaged aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the lopsided aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the misshapen aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the cracked aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the frost-marred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the charred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the tall iron rack you see: a charred leather gambeson with crimson-threaded seams, a frost-marred leather gambeson with cobalt blue-threaded seams, a cracked leather gambeson with brilliant yellow-threaded seams, a misshapen leather gambeson with deep brown-threaded seams, a lopsided leather gambeson with small spikes along its seams, a stained leather gambeson with rounded stones along its seams and a damaged leather gambeson with sharp blades along its seams.

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the charred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the frost-marred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the cracked gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the misshapen gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the lopsided gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the stained gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the damaged gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000

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