CHE Officer Guide/House Pins
CHE Officer Guide/House Pins is an Official GemStone IV Document, and it is protected from editing.
CHE House Pins
Script Page: House Pins
Description
Each house gets its own house pin. The house pin can activate the thought amunet when RUBbed, transport you across realms to your main House location using TAP (once every 30 days), and transport you from most in-town rooms to your annex locations in the same realm using TURN (unlimited!).
House pins are sold in the main House locations. Once purchased, House pins can only be picked up and used by House members. Attempts to get or use the pin by anyone else will cause it to crumble.
(NOTE: If you try to exit the annex area, you'll be automatically transported back to where you entered from since this is not a way to take a shortcut to nearby hunting grounds. Also if the room currently blocks magical transport IN or OUT, this will be blocked as well)
All new annexes built after this release must have their locations reviewed and approved for inclusion in this teleportation system.
Messaging
The transport messaging can be customized for each House. The charge is 6 IP, and you need to include the first person turning the pin, third person view of leaving, and third person view of arriving (so 3 in total) with your request. Please note that ALL messaging will have to go through QC and must follow standard messaging rules. Check out the FWI transporter messaging for format and ideas (Premium_teleportation_jewelry).
If you find any bugs with your areas, drop me a note so that I can look into it. If you're altogether stuck somewhere, feel free to ASSIST. If it's not an emergency, please, just let me know via email.