CIShop:Chisel, Peen and Chamfer, Esqs./2019

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a coral-encrusted building, [Map Room 52], Lich #26466, go building

Chisel, Peen and Chamfer, Esqs.

[Chisel, Peen and Chamfer, Esqs. - 26631]
This building's floor and walls lie hidden beneath the calcareous build-up left by generations of barnacles and sponges. Revealed now by lantern light, the pale, skeletal remnants of the invasive wall-coverings have warped the outlines of the windows and left two sets of paired columns looking like the trunks of large, melted-wax trees. In contrast, the newly added brass shelves, display rack, and brass table create an almost nightmarish mix of organic and manufactured that is unpleasant to the eye.
Obvious exits: out
++ Welcome! ++ 
            ++ Masters Chisel, Peen and Chamfer present ++
                 ++ An assortment of unique equipment! ++
             Eisenrucks are rigid-sided, backworn containers.
These TIERED eisenrucks provide abilities when fed gems, once unlocked!
Toolbelts on the table enable you to *damage* and *repair* various items!
            The eisenrucks, cloaks, and bracers SOLD HERE
         can be *damaged* and *repaired* by these toolbelts!

On the brass table you see:

a cast bronze bracer set with sprockets and a mica-lensed gauge Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items
arm-worn
functional
300000
a cast bronze bracer inset with tiny brass gears and sprockets Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items
arm-worn
functional
300000
a sturdy ebon leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000
a sturdy teal leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000
a wide jade leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000
a gear-studded grey leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000
a gear-studded pink leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000
a gear-studded white leather toolbelt Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
waist-worn (as a belt)
functional
analyze
Analyze:
Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.
This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.
If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.
Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."
NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.
SCRIPT NAME: Gnomish Repair Toolbelt
600000

On the display rack you see:

a slate grey leather cloak with a border of bronze sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The cloak can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000
a violet leather cloak with a border of brass sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The cloak can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000
an azure leather cloak with a border of bronze sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The cloak can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000
a teal leather longcoat with a border of brass sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The longcoat can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000
a burgundy leather longcoat with a border of brass sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The longcoat can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000
a crimson leather longcoat with a border of bronze sprockets Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
cloak-worn
functional
analyze
Analyze:
This item is intended to have a "steampunk" theme, and remain something machinery-related. Currently the messaging indicates it has sprockets. They should remain something like gears and can be changed by a skilled merchant. The longcoat can be altered with a long or a show, just keep all this in mind when working with a merchant.
300000

On the brass shelves you see:

a bronze-framed eisenruck with golden cuirbouilli panels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the bronze-framed eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This bronze-framed eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a bronze-framed eisenruck with celadon panels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the bronze-framed eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This bronze-framed eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a steel-framed eisenruck with crimson panels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the steel-framed eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This steel-framed eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a brass-framed eisenruck with invar panels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the brass-framed eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This brass-framed eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a jade-paneled eisenruck with a black iron frame Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the jade-paneled eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This jade-paneled eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a bronze-paneled eisenruck with an emerald gear-embossed lid Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the bronze-paneled eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This bronze-paneled eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
a mithril-paneled eisenruck with a black iron frame Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the mithril-paneled eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

Show:
This mithril-paneled eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
600000
an ebon-paneled eisenruck with a brushed brass frame Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
back-worn
functional
analyze, show description
Analyze:
Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.
To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.
Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.
Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.
Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.
If you were to play with the ebon-paneled eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.
This is a Tier 0 eisenruck, which has not been unlocked at all and is still as sold OTS. It has four tiers in total.
This eisenruck is sold OTS with no tier unlocked.
SCRIPT NAME: Gem-eater Eisenruck

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This ebon-paneled eisenruck appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces. The eisenruck's left strap bears a bronze plate with no gem sockets.
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