Cleric Guild/saved posts
Huge thanks to GM Estild who toiled very hard to bring the guild to fruition. Ginormous (is that really a word? Heh) thanks to the QC team for getting it approved in super fast time!
The portals outside the Cleric Guilds in each town have been removed. You may walk to Zul Logoth and enter the crack from Marcasite Tunnel to revisit the shrine at anytime.
In addition, the rooms along the staircase leading up to the top have been updated to be shrines to the appropriate deities. SENSE has also been updated for clerics and paladins to provide more precise information when dealing with multi-shrine rooms:
You open your soul to the lesser spirits in the room in an attempt to find a Minor Sanctuary. Nothing stands out to you.
Utilizing your familiarity with the divine, you sense the distinct presence of Lumnis, Ronan, and Phoen's influence in the room.
Roundtime: 3 sec.
Also, you may now teleport out of the shrine area, but cannot teleport in.
Lastly, the obelisks will now allow clerics and paladins to generate unlimited symbols, to be handed out as they see fit.