Disintegrate (705)/saved posts
ReleaseDisintegrate (705) can now be cast as disintegrating bolt, a new bolt based attack. It requires 20 ranks of Sorcerous Lore, Necromancy to unlock this ability and the caster must be a stance greater than guarded. If you CHANNEL (or INCANT with the channelincant flag set), it will always use the warding version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers.
- Every time the special ability has activated for me (maybe 10 times so far), it has affected the target's armor. I've never seen the beam arc toward a weapon or shield. So far as I can tell, there is no message when it wears off after 60 seconds.
Your initial attack has to hit the right hand or arm to affect a weapon and the left for a shield. Any other location will default to armor.
- any response about creature ability?
Are you asking if creatures are able to utilize the lore ability? Yes. We pretty much always code lore benefits to work for creatures too, usually with them being trained about 0.5x in any relevant lore.
- Can we please get the bolt function changed to evoke instead of being stance based?
Bolt Damage Factor
- Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it.
It does now.