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FMShop:Abandoned General Store/2015
< FMShop:Abandoned General Store
The 2015 run of Ebon Gate Festival was the final run of this shop.
an abandonded general store, Room 2, Lich #20347, go store
| [Abandoned General Store, Front]
|
|
| The narrow storefront is cluttered with several trunks that are stacked upon each other. A long wooden counter wraps around the front of a door leading toward a small supply closet. Two oil lamps are the only sources of light within the store, but they barely offer enough illumination to break through the darkness.
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| Obvious exits: out
|
In the Trunk you see
| a stained canvas ration kit |
Pocketed:MA any number of items |
belt-worn functional |
20000
|
| a large canvas hiking pack |
Pocketed:significant any number of items |
back-worn functional |
25000
|
| a threadbare linen bedroll |
|
|
7500
|
| a patchwork cotton sleeping bag |
|
|
7500
|
| a coiled straw rope |
|
|
7500
|
| a knotted linen cord |
|
|
7500
|
| a length of flax rope |
|
|
7500
|
| a dented brass oil lamp |
|
|
15000
|
| a smudged silver lantern |
|
|
15000
|
| a rag-wrapped ebonwood torch |
|
|
10000
|
| a rotted wyrmwood torch |
|
|
10000
|
Go door
| [Abandoned General Store, Closet]
|
RNUM: 22565
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| The small, cramped room reeks of death and decay. The skeletal remains of someone or something lie in a heap on the floor -- the right hand of the deceased is missing. A number of iron shelves line the northern wall underneath a hole in the ceiling. Leading to the storefront is a door, the frame of which is deeply scratched.
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| Obvious exits: none
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Go shelves
| [Abandoned General Store, Attic]
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RNUM: 22669
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| The upper level of the store is hot and humid, with some daylight peeking through holes in the roof, but not enough to offer much ventilation. Rafters are the only way to traverse the area, which isn't very spacious.
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| Obvious exits: down
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Go gap
| [Lost Passages, Under the Store]
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RNUM: 22670
|
| Evidence of a fire chars the hardened and packed dirt floor just below a hole in the ceiling. The remains of many creatures and species are piled on the floor, the rot adding an awful smell to the cavernous area. A rusted iron tub is pushed up against the eastern wall -- a malignant sickness permeates the area and radiates into the air, which appears to be coming from the tub.
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| Obvious exits: none
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Go crawlspace (kneel)
| [Lost Passages, Butcher's Lair]
|
RNUM: 22671
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| An assortment of metal tables are scattered across the room, some of them burdened with a number of tools, including bone saws, metal clamps, knives, and stakes, while others laden with vile chunks of flesh and various organs. Wandering the lair is a one-eyed goblin scavenger, hunched over with a twisted expression on its face. A pile of rotting carcasses lies in a heap against the western wall.
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| Obvious exits: south, out
|
On the metal table you see
| a fleshy deep scarlet heart |
Edible |
(509) Strength |
15000
|
| a rotted blackened heart |
Edible |
(509) Strength |
15000
|
| a decayed veiny heart |
Edible |
(509) Strength |
15000
|
| a rotted veiny brain |
Edible |
(1711) Mystic Focus |
20000
|
| a chunky ooze-covered brain |
Edible |
(1711) Mystic Focus |
20000
|
| a grey lopsided brain |
Edible |
(1711) Mystic Focus |
20000
|
| a bloodshot cloudy eyeball |
Edible |
(402) Presence |
5000
|
| a sunken dark green eyeball |
Edible |
(402) Presence |
5000
|
| a squishy pale blue eyeball |
Edible |
(402) Presence |
5000
|
| a rotted troll finger |
Edible |
(403) Lock Picking Enhancement |
6000
|
| a flattened ogre finger |
Edible |
(403) Lock Picking Enhancement |
6000
|
| a yellow-nailed hobgoblin finger |
Edible |
(403) Lock Picking Enhancement |
6000
|
| a cracked yellow glass jar |
Not Worn |
No Pockets |
25000
|
| a dark-rimmed scarlet glass jar |
Not Worn |
No Pockets |
25000
|
| an onyx-lidded green glass jar |
Not Worn |
No Pockets |
25000
|
South
| [Lost Passages, Bathed in Blood]
|
RNUM: 22672
|
| Several low shelves hang from the stone walls, displaying various containers of murky liquid. A dim oil lamp hangs over a bloodstained wooden worktable that is situated in the center of the room, surrounded by pools of fresh gore on the floor. A rotting corpse is slumped over up by the northern egress.
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| Obvious exits: north
|
On the sign that the corpse is holding, it reads:
"All weapons are enchanted four times and blessable. The vials contain gore that can be poured on the weapons or other things to dye them. Try it out."
The writing doesn't appear as if Skagr or one of the goblins wrote it. Likely the corpse.
- Gory weapons
On the wooden worktable you see
| a rusted steel butcher knife |
Edged Weapons |
Dagger |
4x |
6000
|
| a flanged iron knee-breaker |
Blunt Weapons |
Mace |
4x |
25000
|
| a wide-grooved steel beheading sword |
Twohanded |
|
4x |
60000
|
| a spiked iron skull-crusher |
Blunt |
War Hammer |
4x |
25000
|
| a crude steel scythe |
Polearms |
Halberd |
4x |
40000
|
| a steel-tipped leather cat o' nine-tails |
Blunt |
Leather Whip |
4x |
12000
|
| a corroded iron pit-knife |
Brawling |
Hook-Knife |
4x |
10000
|
| an yew-handled steel cleaver |
Edged |
Handaxe |
4x |
30000
|
| a leaf-bladed pitted iron chest-ripper |
Polearms |
Awl-Pike |
4x |
50000
|
| a primitive iron-weighted bludgeon |
Brawling |
Blackjack |
4x |
15000
|
| a pair of iron-plated boots |
UAC |
|
4x |
50000
|
| a rusted steel executioner's axe |
Twohanded |
|
4x |
52000
|
| a pair of steel-taloned gauntlets |
UAC |
|
4x |
15000
|
On the low shelf you see
| a vial of pallid sanguine blood |
Scripted |
10000
|
| an ampule of vermilion blood
|
| a phial of dark coagulated blood
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| a horn of sickly maroon blood
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| a flask of glowing blue ectoplasm
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| an alembic of pale ether ectoplasm
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| a flacon of illuminated icy ectoplasm
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| a gourd of phosphorescent ectoplasm
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