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Gemstones/legendary

The official GemStone IV encyclopedia.
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Legendary Gemstone Properties

Property Tiered Type Description
Arcane Aegis No Activated You have a standard flare chance when taking damage to gain 2d20 Critical Padding. For every point of damage absorbed by the shield, 1 point of mana is drained. This property can also be activated to apply to all damage taken for 60 seconds. You gain 2d20 Critical Padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 3 mins.
Arcanist's Ascendancy Yes Activated You enter a heightened state for 30 seconds. During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60. Additionally, all of your magical attacks have guaranteed dispel flares. Cooldown: 3 min.
Arcanist's Blade Yes Activated You enter a heightened state for 30 seconds. You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.
Arcanist's Will Yes Activated You enter a heightened state for 30 seconds. You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.
Chronomage Collusion Yes Passive You have a 2/4/6/8/10% chance to blink to avoid an attack. At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.
Imaera's Balm Yes Activated Your wounds and scars heal instantly. Cooldown: 1x/day.
Mana Shield No Activated You gain 2d20 damage padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 5 mins.
Mystic Impulse Yes Passive After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds. Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.
One Shot, One Kill Yes Passive Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were vulnerable.
Pixie's Mischief Yes Passive Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.
Reckless Precision Yes Activated For 30 seconds, you lose 50 DS. During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%. Cooldown: 90 sec.
Spellblade's Fury Yes Activated You expend 30 mana to enter a heightened state for 1 minute. Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute. Cooldown: 3 min.
Stolen Power Yes Passive Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither. This chance is reduced for each tier below 3.
Thorns of [Damage Type] No Triggered You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.
Trueshot Yes Passive Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack's d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target's ability to evade, block, and parry by 10/20/30/40/50%.
Unearthly Chains No Activated You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage. Cooldown: 3 mins.
Witchhunter's Ascendancy Yes Activated You enter a heightened state for 30 seconds. During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100. Additionally, all of your attacks have guaranteed dispel flares. Cooldown: 3 min.


Messaging

For messaging for some legendary properties, click here.