Ithzir Armor/saved posts
These saved posts are not completely in order. The post with the most helpful information is first. Only information from the Ebon Gate 2013 folder is currently included.
Topic: Ebon Gate Festival
Message #: 5079
Author: GS4-VARULV
Date: 09/24/2013 04:50 AM
Subject: Re: Ithziri Armor
Here's the breakdown I gave to the Plat folks a few days ago:
Instead of unlocking in a straight line set of tiers, this armor will now offer choices. Existing base armor (previously called Tier 1) will be considered Tier 0. One unlock (previously Tier 2) will be considered a Tier 1 unlock of the Charges tree. Tier 3 unlocked existing armor will be considered a Tier 3 unlock of the Charges tree. Previous tiers must be unlocked before later tiers are available.
General:
- Base functionality remains at 3 charges / day.
- Each upgrade increases the max daily armor charges by 1.
- Cost in charges is listed below for each ability
Escape Flare Chance Tree:
Tier 0 (default): 20%
Tier 1: 35%
Tier 2: 50%
Tier 3: 65%
Tier 4: 80%
Status Condition Tree:
Tier 1: Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. [1 armor charge]
Tier 2: Add web, bind, and rooted to the list of potential conditions in Tier 1. [1 armor charge]
Tier 3: Manually invoke (BESEECH) the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. [2 armor charges]
Tier 4: Manually invoke (BESEECH) the status clear ability to remove ALL of the above conditions. [3 armor charges]
Healing Tree:
Tier 1: Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. [2 armor charges]
Tier 2: Tier 1 + reduce all bleeding effects by half, rounding down. [2 armor charges]
Tier 3: Tier 2 + reduce severity of worst injury by 1 rank. [3 armor charges]
Tier 4: Tier 2 + reduce severity of all injuries by 1 rank. [3 armor charges]
Charges Tree:
Tier 1: Additional 3 max charges to the armor, as per old Tier 2.
Tier 2: Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. [1 charge]
Tier 3: Triggered escape ability takes player to safe room, as per old Tier 3. [2 charges]
Tier 4: Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. [3 charges]
~V
Topic: Ebon Gate Festival
Message #: 5053
Author: GS4-VARULV
Date: 09/20/2013 06:55 AM
Subject: Ithziri Armor
Well, it's not pinworn VLA, but I have added some new tiers to the Ithziri armor...
Targetdummy traces a sign that contorts in the air while she forcefully incants a dark invocation...
Targetdummy gestures at you.
You feel the sudden rush of a disease overcome you.
Targetdummy utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Targetdummy gestures at you.
Warding failed!
... 40 points of damage!
Forceful impact shatters your right leg from the knee down.
You are knocked to the ground!
You are stunned for 10 rounds!
Roundtime: 24 sec.
Targetdummy traces a sign while beseeching the spirits for empowerment...
Targetdummy gestures at you.
An unseen force envelopes you, restricting all movement.
Targetdummy utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Targetdummy gestures at you.
Cloudy wisps swirl about you.
The wisps solidify into thick strands of webbing that tighten about your body!
You notice your skin is flaking off in large pieces!
!>beseech my robes
You focus your thoughts on your robes in a desperate attempt to recover...
The restricting force that envelops you dissolves away.
The webs dissolve from around you.
You are no longer stunned.
You bounce back up to your feet!
You suddenly begin to feel better.
!>health
You have the following injuries: a fractured and bleeding right leg.
Bleeding:
Area Health per Round Tended
Right leg 2 No
Maximum Health Points: 175
Remaining Health Points: 62
You are feeling weakened.
!>shrug my robes
You stretch your shoulders, settling your robes into a more comfortable position.
You feel suddenly restored!
>health
You have the following injuries: some minor cuts and bruises on your right leg.
You have the following scars: a mangled right leg.
Maximum Health Points: 175
Remaining Health Points: 175
~V
Topic: Ebon Gate Festival
Message #: 5062
Author: GS4-VARULV
Date: 09/20/2013 06:49 PM
Subject: Ithziri Armor
>So this is.. tier 4?
That's actually an example of Tier 9 armor. I'm adding 16 unlockable tiers to the armor, which can only be unlocked one step at a time.
>The fact that you can 'shrug' off your wounds is a hidden morsel of awesomeness.
I was pleased with that use myself. :)
~V
Topic: Ebon Gate Festival
Message #: 5090
Author: GS4-VARULV
Date: 09/25/2013 04:46 AM
Subject: Ithziri Armor
>Old Tier 1 armor - Now Tier 0 Escape Flare Chance tree
>Old Tier 2 armor - Now Tier 0 Escape Flare Chance tree and Tier 1 of Charges tree
>Old Tier 3 armor - Now Tier 0 Escape Flare Chance Tree and tier 3 of Charges tree
Bingo.
~V
Topic: Ebon Gate Festival
Message #: 5098
Author: GS4-VARULV
Date: 09/26/2013 09:25 AM
Subject: Ithziri Armor
>What was the Escape Flare Chance for tier 3 armor before this update?
20%, it hasn't changed with this update.
~V