Kelfour Edition volume I number XII
The official GemStone IV encyclopedia.
_______________________________________________________________________ / \ \ | | Murderers in Kelfour's Landing! See Page 1 | @_/_____________________________________________________________________/ | | | GemStone III's | | May 1991 | |_ _ _ _ ___ Vol.1, No.12 | / / ) / ) / ) / __) | | / /_/ / ____ / / _/ ( ____ __ __ ____ | | / __/ / __ ) / / ( __) / _ ) / / / / / ___) | | / /\ \ / ___/ / / / / / (/ / / (_/ / / / | | (_/ \_) (____) (_( (_( (____/ (_____( (_( | | _____________ _____ _ _ _ _ | | | | | | / ____) / ) (/ _/ ) (/ | | | | | | / (__ ___/ / _ ( _) _ ____ ____ | | |____| |____| / ____) / _ / / ) / / / ) / _ ) / ) | | | K | / (__ / (/ / / / / / / / / (/ / / /) / | | |____ E ____| (_____) (____( (_( (_( (_( (____/ (_((_( | | | | | | | | | | | | The Kronicles of Kulthea | | \ | | / | |___\ | | /_______________________________________________________| |____\ | | /________________________________________________________| | \|___|/ | | | | Local News: Murderers! Read ALL About Them! ............ 1 | | Hall of Fame ............................................. 2 | | Editorial: SetUp and On Cue .................. Usul Lu'Nak 3 | | The Temple of Hrassk ....................... Lythe L'Green 4 | | A Call to Battle ................... Aeeirnell L'aerlaneir 6 | | Guide to the Tomes of Kulthea ............ Elwyn Moonstorm 7 | | And Justice For All ....................... Inyigo Montoya 10 | | In Search of the Holy Grail ............... Dagmar Istarii 11 | | Of Channeling and Channeling .............. Rhys Corwinson 13 | | Basic Math for GSIII ...................... Viszier Wazara 15 | | Living Dangerously ....................... Flint Thalassar 17 _| | The Golden Dragon Ring .................. Mikhail Minnehan 19 \ | Beginnings ............................. Rashad Ruthbellow 20 | | Hot Spots of Kelfour's ..................... Dane RedLance 22 | | The Iron Wind ............................. Elor Once-Dark 24 | | Tips On the Bulletin Board .................. Phaedra Bleu 25 | | Kelfour's Klassifieds .................................... 27 | | The Begruding Busybody ............ Miss Louvella Parsnips 28 | | | |_____________________________________________________________________| | | | The Kelfour Edition of the Kronicles of Kulthea is devoted to the | | multiplayer roleplaying game GemStone III on the GEnie Information | | Network. Submissions are welcome and may be edited for space, | |_ accuracy and readability. Contact Editor-in-Chief Usul Lu'Nak, | / or Publisher Phaedra Bleu via GEMail to P.HERRINGTON for details. | | Banner letters by Yonah | | __________________________________________________________________|___ | / / \_/_____________________________________________________________________/ Local News """""""""" ________________ Cold-Blooded _______________ / __ ___ __ __ __ __ __ \ | |\ /| | | |__) | | | |__) | |__) (__ | | | \/ | | | | \ | | |-- | \ |-- | \ ) | | | | |__| | \_|__| |__ | \ |__ | \ __/ | \______ ____/ _____________ | Slaughter Unsuspecting Residents | / \ ____ ____\ |__________________________________| \@| ~|~~\ |~|~ | | |~\~\|~| | No One Safe in Kelfour's Landing! _| |~|\~\~| | /@| _|~| \~~|_ |obody is safe in our The second, more heinous slaying \_/ ~~~~ ~~~~/ town now. In two reputedly took place in the dank ~~~~~~~~~~~~ shocking, apparently dungeons of Castle Claedesbrim. unrelated incidents, innocent resi- Well-known mage Lord Lythe L'Green dents of Kelfour's Landing were reputedly attacked substantially recently struck down and mercilessly less-powerful thief Laeg Cearnach, murdered in cold-blood. not for theft as one might imagine, but for posting a notice on the tree Early May saw the brutal slaying in Town Square embracing views to of Rune Arundel, local long-time which L'Green was known to be resident and well-known ranger who opposed. Witnesses claim Lord Lythe was apparently the victim of a appeared calmly in the dungeons and twisted plot which is still being slew thief Cearnach without warning, investigated by the local consta- dragging his corpse in a circuitous bulary. Ranger Arundel's unarmed route away from those who would aid remains were last seen northwest of the fallen thief. the Temple, where she presumably fled from a confrontation involv- L'Green, who reportedly cackled ing, among others, members of the insanely and openly admitted slaying House of Argent Aspis. Reported Cearnach, was challenged later in near the scene at the time were the Temple by a group of outraged Sauren Tessar, Jamel Kaili, Miriel citizens, many of whom he supposedly Evenstar, Beolost Lamontt, Hetchel threatened in return. This group Threadbare and Taarna Wayfinder. then retired to the Square for some Riverwind Entreri and Dralanth sort of duel where a stun cloud cast I'Mear (neither of whom have been by the mad mage killed young ranger heard from since) aided and abbet- Jazae Perez, wounding others. ted by Erebor Bordeaux were directly Vengeance was stalking L'Green involved, although due to a plethora shortly thereafter, however, when he of supposedly eye-witness versions was ambushed and slain, apparently of what transpired and why, along in retribution by an unseen with silence on the part of Taarna assailant. He has been spotted since (who had bit the dust earlier), this and residents are warned to take foul crime may never be solved. precautions when encountering him. __________________________________________________________________ // \ || In a late-breaking report, all law-abiding citizens are advised | || that a warrant has been issued by the constable for the arrest | || of the famous fighter Elvanion Darkholt, reputedly for molesting | || the simple-minded elven receptionist at the soon-to-open House | || of Paupers. The Editors of Kelfour Edition are duely horrified | || at this spate of violent crimes, and warn everyone to be on the | || look-out for dangers in our increasingly violent frontier town. | \\__________________________________________________________________/ || \| || \| || \| -1- || \| ~~~~~~~ ~~~~~~~ More News... """""""""""" Automated Tours Social Club Grand Opening """"""""""""""" """"""""""""""""""""""""" Next time you meet a newcomer to House of Paupers, Kelfour's first Kulthea, remember to suggest that privately owned social club, will s/he gets acquainted with the new enjoy its Grand Opening this month. commands DIRections and ADVice. Proprietor Silent Mydnyghte gave KE Available only to first level staff a sneak tour of Paupers which players, these commands will prove a is situated at the SW corner of Town boon for newbies trying to find the Square, directly kitty-cornered from Temple, General Store, etc., as well the Bank. Its facility includes such as most other game facilities. amenities as a charming full-time ADVice offers instructions and tips receptionist (who was suffering on everything from armor to weapons minor wounds at the time of our with stops along the way for coins tour, possibly self-inflicted by and crystal amulets. Almost makes this fledgling spell-caster), an you want to reroll, huh? immense commons room with wet bar, an intimate hot tub, and an enormous Local Improvements pool of sparkling water into which, """""""""""""""""" according to Mydnyghte, members and Observant residents may have noticed their guests can immerse themselves numerous small changes to descrip- and splash each other. Paupers will tions in Kulthea last month. By welcome all visitors during its looking closely, you can now see Grand Opening after which, according what monsters are carrying before to Mydnyghte, only members and their they die, tell if doors are open or guests will enjoy its accoutrements. closed, along with other informative improvements. Full details can be found in the Version Notes on page - Visit - 930. Your editors also understand +CHELDAR'S BATHHOUSE+ that spells for Sorcerers will soon be implements, and are reminded to /~~~~~~~~~~~~~~~~~~~\ pinch their coins for the Traveling ~|~~~~~~~~~~~~~~~~~|~ Auction Company's visit later this | | month. Let us hope their ranks have \_.__________.__/ become more honorable since their ' ` ' ` last visit. And clean up YOUR act ________________________________________________________________________ / \ HALL OF FAME \ |@/______________________________________________________________________/ | Congratulations to Lord Sindar d'Clairique, Lord Lythe L'Green, | |_ & Lord Kirc Bloodguard for achieving Noble Rank! | /---------------------------------------------------------------------| | Bard Enegue LionHeart 19 | High Human Benar Stormarm 17 | | Ranger Fxg Lyon 22 | Common Man Beolost Lamontt 19 | | Mage Dagmar Istarii 23 | Dwarf Vesitsa Talchild 16 | | Fighter Kirc Bloodguard 20 | Halfling Xura Viirkort 11 | | Thief Valeria Deering 22 | Wood Elf Zhuge Liang 12 | | Cleric Erebor Bordeaux 25 | High Elf Strom O'Berin 20 | | Sorceror Airioch Ramthanodox 13 | Half Elf Kayla Kyndhart 25 | | Healer Kayla Kyndhart 25 | Fair Elf Erebor Bordeaux 25 | |----------------------------------------------------------------------| /@| Current GSIII Fame Rankings by Profession and Race - April 25, 1991 | \_/______________________________________________________________________/ -2- SetUp and On Cue _____________ """""""""""""""" / \ _________ \ by Usul Lu'Nak \@| ||-|-|-|| | _| ~~ |~| ~~ | /@| _|_|_ |his Edition marks the this, or of some aspect of your \_/___________/climax of the first daily life, is not really an ending year of publication of the Kronicles at all, but a new beginning. And of Kulthea, AKA: Kelfour Edition. not of endless series of personas, But endings are not real. Think editor's pages or issues, but of a about it for a moment: Things in different YOU. The best kind of the world start, things continue, ending to have is _not_ one you walk and things stop. But nothing ever away from, but one that _allows_ you ends, not in that specific and to leave, thereby releasing you just restricted way unique to any human one moment before your head or heart creation such as this newsletter. or credit limit has been filled to The world tells only one story, and bursting. That ending lets you go, that story fills the world. By either gently, or regretfully, or as contrast, everything we humans do is the slamming of a door, or as if to subdivided. We do write rivers of hurl you onward like a fireball on a words, painting characters with our directed spell from a mage's palm. computer paintbrushes, making their Thats the way it seems to me, hearts beat with the rhythm of life anyway. Kudos to Phaedra Bleu, our on the computer screen, but publisher, Simutronics for all their inevitably, all of our creations support, and of course to all of our must live within restrictions of loyal readers who contributed so defined boundaries. much and proved that it could be In the natural world, there are done! no such lines to be found, only Think of this first year as the expanses and transitions, things on SetUp. This issue marks the end of their way from here to there. Where the setup. Now onward! After all, they start and stop, how they get the whole point of hitting the cue from here to there varies widely. ball is to see where the other balls Life in GemStone III parallels this end up! worldly aspect, but in the world of words and columns that is Kelfour LONG LIVE KELFOUR EDITION!! HUZZAH! Edition everything must be purpose- ful, so things seem to ultimately be ================================== dammed up, tied down, neatly | | wrapped, finished off: Ended. | MERCHANT MALL | Which to me means that endings |__________________________________| are really artificial. They have to | | be! They are reality goosed, | Today Could Be YOUR | gussied up and giftwrapped. Put | Lucky Day!! | bluntly: They are as gorgeous and | | fake as a sword made of adamantine. | BELDRICK'S GAMING HALL | These thoughts occur to me lately | ********************** | because my work in so many different | | fields forces me to consider various | Try your hand at CRAZY ORCS. | courses of action which might be so- | Play ROLLETTE! Shoot KRAPS! | called "endings,", but only if one | HOBSKOTCH matches each hour! | does not look beneath the surface of | | such structural issues searching for | !! More Fun Than !! | their hidden commonality. | a BARREL OF TORKAANII !! | That connection is this: An | | ending, whether of a character in |__________________________________| GemStone III, a stint as editor- in-chief of a publication such as -3- ___________ The Temple of Hrassk / \ _______\ """""""""""""""""""" \@| ~~~|~|~| by Lythe L'Green |__ |~| | _||| |~| | /@| \\_/~/ |ust over a month ago, a gods, the Lords of Orhan. Appar- \_/ ~~~~ / new trail was dis- ently, many of the spells normally ~~~~~~~~~~ covered just off the available to Channeling casters were Mine Road. The night this happened, blocked within the confines of the many adventurers from Kelfour's temple, most notably the spell used Landing poured in to investigate to unstun an ally. Attempts to scry where it led. First, it meandered those within the temple also failed. through a murky, primeval forest, A few daring adventurers attempt- and after a few miles opened up into ed to attack the High Priest Askylor a clearing in which were found a of the temple. They swiftly number of crude thatched huts. realized the folly of this as he Most of the explorers were teleported them to a prison cell unprepared for what came next: with the wave of a hand. hideous creatures and men, invoking However, the expedition into the the name of the Spider Goddess, Spider Temple was not a complete Hrassk, charged forward, fighting loss, despite the inability to with mob tactics and strange defeat the minions of Hrassk. obsidian weapons. Avoiding conflict Certain treasures were found. I with these exceptionally powerful uncovered a dark lacquered wand that monsters and warriors, the adven- could purify poison within a turers pressed on further until we person's blood and a black crystal reached a massive, sprawling struc- wand which could cast fear into the ture shaped like a horrific spider. hearts of its victim. Riverwind This was a temple to the evil Entreri located a beautiful platinum goddess Hrassk. Having explored the wand that could cast lightning complex and finding little more than bolts, and Gilthor in'Glorian a mob of fanatics who wanted to make emerged with a red wand that created them the cult's next sacrifice, the balls of fire. adventurers turned back; The Those who wish to explore this monsters there far too powerful to deadly place must be certain of be encountered. Perhaps Hrassk's their skills, lest they be crushed "blessing" upon her followers within by the evil which lurks there. Maps her temple was simply too strong. and a listing of the beasts that A few disturbing things were linger near and within the temple noted regarding channeling while in are included below for your enhanced the temple. As you might know, chance of survival. magic from the realm of Channeling is derived directly from the good [h] / \ [ ] [h] N SPIDER TEMPLE / | \ / | W + E Environs / [ ]-[h] | S / | | | [ ]-[ ] / [ ]-[ ]-[h] / \ / / | | | [ ] [ ] [ ] [*]-[ ]-[h]-[h] trail/ \path \ \ | | | / \ [ ] [ ] [ ]-[h] / \ / | / | [a] [ ] [ ] [ ] [ ] [ ] / \ / \ / \ / [ ] [ ]-[ ] [ ] [h] \ | [ ]-[ ]-----path-----[ ]-[ ]-[ ] More... SPIDER TEMPLE Interior Here be death! Leg of Karamon [t]-[ ] [ ] | \ |gold [d]-[d]-[d] |door Leg of Askylor Leg of Victim \ onyx door | [ ]-[ ] [ ]----------[ ] / / \ /windak door / | \ / marble door / Altar \ / bejewelled door [ ]-[ ]-[ ]-[ ]-[d]-------------[ ] --[ ]-- [ ]-----------------[ ] Leg of Acolytes / \ | / \ Leg of Valtar \ black/ \ | / \ [ ] door/ \ / \arch [ ]-[ ] [ ] [ ] Leg of Faeldin / | \ wood/ |teak door \ door/ | \door / [ ]-[ ] [*] / Leg of Trandel [ ]-[ ] Kitchen Key a: The trail into the spider temple area is taken from an area just north of the place you end up after climbing the bank beside the bridge on the Mine Road. d: A locked door. These doors inside the temple seal off various prison cells in which you are thrown if you dare to attack the High Priest. If you get in there you will have to find a magical means of escape or otherwise encourage someone to pick the lock from the outside. The doors are fairly difficult to pick. h: A hut. These huts are the crude living places of the Hrassk minions. The powerful guards that haunt the clearing do not seem to enter them. t: Trunk. Who knows what great treasures of the temple are stored therein, but as of yet no brave adventurer has been able to pick the exceptionally complex lock which seals it. *: The spider temple. Go through the door to get in and out. Ye Creatures of the Spider Temple --------------------------------- The temple of Hrassk has attracted the most powerful minions of evil that have yet to come to the area of Kelfour's Landing. Whether the unholy aura of the temple grants them their awesome powers or not is unknown, but the creatures that stalk these ground are practically invulnerable to the attacks of even the greatest Lords. [The same format is used in here as in "A Beastiary of Kelfour's" in KE7] Acolyte, spider: 23rd level, medium speed, War hammer, rapier or pound (219), shield, light leather, DB 238 More... -5- Arachnid, mammoth: 27th level, medium speed, large, long-duration web Pincer (249), Stinger (245), DB 284 [Conjured by spider priests] Centaur, red: 23rd level, medium speed, large Charge (190), Ensnare (180), Stomp (180), shield, DB 210 [Clearing] Hound, zephyr: 24th level, medium speed, Bite (230), Claw (220), DB 192 [Clearing] Priest, spider: 25th level, medium speed, poison, casts Alker, Conjure Mammoth Arachnid, Call Wind, Guidance Scimitar (221), DB 244 [Spider Temple] Servant, spider: 21st level, medium speed, Axe or spear (207), reinforced leather, DB 202 [Clearing] Shard, greater: 25th level, medium speed, large, Stinger (250), Claw (210), DB 220 [Forest] Spider, greater: 8th level, slow speed, small creature, web Stab (70), Pincher (70), Bite (70), DB 40 [Clearing/Leg of Victim] Spider, major: 19th level, fast speed, long-duration web Pincher (120), Stab (120), DB 90 [Leg of Victim] ============================\\========================= A Call to Battle """""""""""""""" by Aeeirnell "Battle-Guy" L'aerlaneir Gird on thy sword, strap on thy shield, An army forms upon yon field, A trumpet sounds a mighty yell, There be foes to slay and beasts to fell, As armies wheel in their dance of death, The winner is he who draws last breath, The clash of arms, a hue and cry, And on this day too many will die, They fight for what's Good, they fight for what's Right, To serve as a beacon of Hope in the Night, To show the world a better way, How to plant and to grow, instead of to slay, Issue the Call from mountains to seas, In the hopes there are Heroes to answer our pleas, For an Evil walks the land tonight, To cleave our hearts with terror and fright. -6- A Guide to the Tomes of Kulthea """"""""""""""""""""""""""""""" ___________ by Elwyn Moonstorm / \ ______ \ Seeker of Knowledge and \@| /~/~~\_\ | Professional Street Urchin | \~\____~ | _| _~~~~\~\ | Number Name (Keyword[s]) /@| \~\__/~/ |ince my recent arrival ---- ------------------------- \_/ ~~~~~~ / to Kelfour's Landing, 0001 Introduction and Help ~~~~~~~~~~ I have been possessed (Kulthea) of a desire to learn all there is to 0100 Necropolis of Etrevion know about our fair land and the (Unlife) world in which we live. One of the 0101 Unusual Weapons greatest sources of information, of (Weapon, Weapons) course, is the renowned Tomes of 0102 Gemstone III House System Kulthea. Unfortunately, indexing of (Kulthea) the Tomes leaves something to be 0103 Iorak's Reach desired. (Magic) In a meager attempt to correct 1000 Introduction & Storyline this deficiency, I assembled the (Unlife) following catalog of its contents. 1001 The Early World I have little doubt that it is (Channeling, Kulthea) incomplete; even were able to find 1002 Kulthea, World in Context all the articles which exist (Kulthea, Planet, World) currently, new materials are added 1003 Kulthea's Geography regularly. In spite of difficulties (Geography, Kulthea) inherent in tracking down all 1004 The Weather functional query keywords, I believe (Seasons, Weather) this list, when all is said and 1005 The Moons of Kulthea done, is reasonably comprehensive. (Moons, Tides, Weather) The format is simple. I include 1006 Kulthea's Magnetosphere the article number and title, (Kulthea, World) followed by a list of one or more 1007 The Flows of Essence keywords that point to that article. (Essence, Flow, Magic) There are at least 150 usable query 1008 Flora and Fauna keywords, many of which point to a (Kulthea) single article. Those I found yield 1009 Peoples of the World the best results are Channeling (11 (Essence, Flows, Kulthea) entries), Essence (23), Gods (19), 1010 The Past of Kulthea Kulthea (14), Orhan (8), Navigators (History, Loremaster) (10) and Unlife (15). 1011 Appearance of Loremasters It should also be noted that, in (Loremasters) many cases, singular and plural 1012 The Coming of the Unlife versions of a keyword yield differ- (Shadow, Unlife) ent results. A case in point: 1013 The Wars of Dominion there are eight articles in the (Unlife) Tomes dealing with Kulthea's 1014 The Third Era satellites. Three of them are (History, Kulthea) accessed by the keyword Moons, the 1016 Interregnum other five with the keyword Moon. (Navigators, Unlife) Finally, only about half of the 1017 Timeline articles seem to be accessible by (Altha, Kadaena, Utha) using their titles as keywords. 1018 Land Masses Article #1017 Timeline, for example, (Geography) is not accessible by querying 1019 The Poles Timeline. It is only available if (Poles) you query the names of historical 1020 Isles figures mentioned therein. (Essence, Navigators) -7- 1023 Land Masses 1059 Foci (Geography) (Essence, Navigators) 1024 Vegetation 1060 Transport (Flora) (Essence) 1028 Special Elements 1061 Flow-storms (Elements) (Essence, Flow) 1029 The Waters 1062 Channeling (Ocean, Seas) (Channeling, Unlife) 1030 Fresh-water Bodies 1063 Origins of Channeling (Seas) (Channeling, Power) 1031 The Seas 1064 From Orhan (Seas) (Channeling, Orhan) 1032 Tides 1065 Local Gods (Tides) (God) 1033 Great Deeps 1066 Artifacts (Seas) (Channeling) 1034 Ocean Hazards 1067 Effects (Ocean) (Power) 1035 Reefs 1068 "Holy" Places (Navigator) (Deities) 1036 Whirlpools 1069 Channeling (Kulthea, Navigator) (Channeling, Power) 1037 Icebergs 1071 Gods (Currents) (Gods) 1038 Climate 1072 Deities (Seasons, Weather) (Deities, Loremasters) 1039 Calendar 1073 Interpretation (Seasons) (Channeling, Essence) 1040 Storms 1074 Involvement (Weather) (Essence, Gods, Unlife) 1041 Essence Influence 1075 Lords of Orhan (Essence, Flow, Weather) (History, Lords) 1042 The Moons 1076 Orhan (Moons) (Lords, Moon, Orhan) 1044 The Moons 1077 Nature of the Lords (Moons) (Lords, Unlife) 1045 The Moon Varin 1079 Kuor (Moon) (Gods) 1046 Charon 1080 Valris (Moon) (Essence, God) 1047 Mikori 1081 Reann (Moon) (Gods, Unlife) 1048 Tlilok 1082 Eissa (Moon) (Gods) 1049 The Flow of Essence 1083 Phaon (Essence, Flow, Flows) (Gods) 1051 Essence 1084 Oriana (Essence, Flow, Power) (Gods) 1052 Channeling 1085 Cay (Channeling, Power) (Gods) 1053 Mentalism 1086 Iloura (Deities, Mentalism) (Gods) 1054 Arcane Power 1087 Shaal (Flows, Power) (Gods) 1055 A Note on Telepathy 1088 Jaysek (Mentalism) (Gods) 1056 Barriers 1089 Kieron (Essence) (Gods) -8- 1090 Teris 1135 Claedesbrim Current & Bay (Gods) (Current, Sea) 1091 Iorak 1136 The Land of Quellbourne (Gods) (Kaldsfang) 1092 The Lords vs Local Gods 1137 Flora of Quellbourne (Gods, Lords) (Flora, Kaldsfang) 1093 Local Gods 1138 Wild Beasts of Q'bourne (Gods, Lords) (Creatures) 1094 The Unlife 1139 Animals of Quellbourne (Evil, Unlife) (Animals) 1095 The Nature of Evil 1140 Sea Life, Claedesbrim Bay (Essence, Evil, Unlife) (Sea) 1096 Origins 1141 Fortune Hunters (Essence, Flows, Unlife) (Gods, People) 1097 Manifestations 1142 The Gnolls of Stonehold (Unlife) (Gnoll, People) 1098 Organizations 1143 Trolls of Upper Kaldsfang (Loremasters) (Troll) 1099 Home of the Loremasters 1144 Worshippers (Loremasters) (Hrassk) 1101 Navigators 1147 Ice Kral of Trelkinaark (Loremasters, Navigators) (Ice Kral) 1103 Some Navigators 1149 Kelfour's Landing (Navigators) (Kaldsfang, Kelfour) 1104 Facts about Navigators 1150 Seoltang Language (History, Navigators) (Claedesbrim Bay) 1105 Compasses 1151 Ice Kral Language Notes (Compasses) (Ice Kral, Language) 1106 Recruiting 1152 Troll Language Notes (Navigators) (Language, Troll) 1107 The Navigators' Purpose 3000 The Defensive Bonus (DB) (Navigator) (Armor, DB, Parry) 1108 Scribes of Nomikos 3001 The Offensive Bonus (OB) (Nomikos) (OB, Parry, Weapons) 1109 The Library 3002 Parry Percentage (Library) (DB, OB, Parry) 1110 Dragonlords 3003 Armor (Dragonlords) (Armor, DB, Parry) 1111 The Dragon Helms 3004 Open Channeling List (Armor) (Channeling, Spells) 1112 The Five Dragonlords 3006 Mage Base Spell List (Dragonlords) (Essence, Magic, Spells) 1117 Heralds of Night 3007 Cleric Base Spell List (Unlife) (Channeling, Spells) 1119 Navigators 3008 Closed Essence Spell List (Navigators) (Essence, Magic, Spells) 1120 Contacting a Navigator 3101 The Labyrinth of Zenon (Navigator) (Sage) 1123 Portals 4000 Quest of the Navigator (Portals) (Navigator) 1124 Essence Currents _______________________________ (Currents, Flows) | | 1126 By Sea | Next time you feel like it, | (Navigators, Sea) | | 1131 Quellborne: A History | Throw back your head and | (History) | | 1133 Land of the Silver Mist | !!!!! H-O-W-L !!!!! | (Kaldsfang) |_______________________________| -9- _______________ And Justice For All... / \ ____ ____\ """""""""""""""""""""" \@| +|~~\ /~~|+| by Inyigo Montoya | |~\~\/~/~| | _| |~|\~~/|~| | /@| _|~| ~~ |~|_|y tale begins when full swing at the goblin when my \_/ ~~~~ ~~~~/ I was alone in the sword sang with the crimson stuff of ~~~~~~~~~~~~~~ Lower Kaldsfang, in life upon hitting my target's an area infested with roaming orcs mid-section. waiting to pounce on feeble prey. At this point of painful triumph It was a clear Sunday morning I realized that the stranger who I with the townsfolk enjoying the thought followed me into the melee day's simple pleasures back in was nowhere to be found. It then Kelfour's Landing. I was scouting dawned on me that he had other for greater orcs endowed with plans, and had never intended to treasures that I may have use with, encounter this group in the first when a stranger bounded from the place. Engulfed with rage for bushes rushing to tell me of a party having been duped, my thoughts of creatures to the west. Grinning suddenly went to my sack were I with impatience for the taste of herbs to bring me back to health -- blood, I made a blind dash into the plus a small statue. frey. The tide was turning at this I gripped my weapon with vigor I point, a dead goblin laying there haven't felt since my youth and and two obviously irate combatants, dashed in to discover the group was moreover I had infected blood oozing composed of a wolverine, an orc, and from my side. Blind fury could not a goblin. My strategy became cloud- help me and fleeing, although not a ed at this point. I wanted to disgrace, was not in my vocabulary. contain the fight without that much I glanced two more blows toward my chasing, but I also wanted to insure assailants as I wore my shield and the quick dispatch of this pack. My reached into my sack. Groping as if first blow was aimed for the for salvation in the dark, I found troublesome wolverine which could the statue. Removing it so as not easily poison me with its razor- to damage the herbs strewn about it, sharp teeth. I gingerly rubbed it and low and My shot glanced off its snout behold, an aura of power engulfed sending it back by a few feet. With me. The orc, no doubt realizing the element of surprise gone, the what was taking place, began goblin and orc proceeded to strike scouting about for a reasonable at me hoping to get in a lucky shot. escape. I noticed this as I lowered I parried higher for the orc whilst my defenses and made an out-and-out setting my aim dead on the goblin, assault on the pair. for it should be the easiest of the The orc first, I thought to three. Sure enough my broadsword myself. If worse came to worse, I found its mark and a stunning blow could make a hasty retreat after was delivered to the goblin's head. dispatching the ugly behemoth. It Undaunted by the apparent lack- was actually my first true offensive luster the party was having, the orc swing at the orc when I hit its leg, was still at full strength against crippling it momentarily. I pounced me, as was the wolverine which, at madly on the creature, which was this point, was back on its feet. sprawled helplessly on the ground, My first priority was now clear: making sure the wolverine wouldn't The goblin was to meet his maker get the best of me again. A quick first. I swung my broadsword again slash and I turned to finally meet and a wild swing it was for I let my what was troubling me from the defenses down for just an instant, start, the wolverine. But what was long enough for the wolverine to hit that? I glanced quickly behind me my side. Luckily for me, I was at for I had discerned a movement. -10- Continued on Page 14 ____________ In Search of the Holy Grail / \ ____ \ """"""""""""""""""""""""""" \@| /~/~~\\ | ||~| ~~ | by Dagmar Istarii ||~| |==|| _||~| || | /@| \~\__// |ame balance is the series of articles to help new and \_/ ~~~~~ / holy grail the gods not so new players develop capable ~~~~~~~~~~~of GemStone III pursue. characters. Game balance is not something tangible they can find if they look Players vs. Power hard enough. Too many variables affect it, and since GemStone is a Now the Gods must make similar dynamic world, this balance will powers available to players who, due always be in a state of flux: The to ethical or other roleplaying Sword Swingers think the Mages are considerations, chose not to join overpowered; Mages claim this isn't the agency of which we speak in true since they have limited power cloaked terms. If the God who points; THEY think the Clerics are started this Trilogy cannot finish overpowered since Clerics have the next chapter soon, let us have a spells they can nuke an undead temporary fix: the Gods need only monster to a molten mass without provide eight signs of already need to lower their parry. In defined power. No need to set up an short, this debate will never be elaborate structure because the resolved to the satisfaction of all point here is to restore a level classes. playing field as soon as possible. Make it easy to obtain these signs Players vs. Monsters so that when the Trilogy can be completed, these players won't While this balance between complain about having to complete professions needs to be fined-tuned, difficult and time consuming tasks at this time it is not as seriously all over again. out of whack as the balance between If this stop gap measure is not players and monsters. Prior to the feasible, then postpone the ENTIRE opening of the Spider Temple, with Trilogy until it is ready to be exception of a couple of them, implemented. Something has to be monsters were seriously overvalued. done right away. Dagmar, Wisraith The Gods seemed to have developed and Lythe are only a couple levels monster abilities without taking apart now but Dagmar has a clear OB into account the ready availability advantage. Until that advantage is of magical weapons and armor, and removed by either suspending signs more importantly, the powers granted or providing a means for Wisraith, by an agency of which we are Lythe and others to obtain similar forbidden to speak openly. During powers, the Gods will be better off the past six months, players have chasing the holy grail than trying successfully and routinely hunted to establish a balance between monsters several levels higher and, players and monsters. in a few cases, ten or more levels Once a reasonably level playing higher than their character. field is achieved, the Gods can have But before the Gods can address a fair shot at balancing the game this imbalance between players and between players and monsters. They monsters, they need to provide a should take a two tier approach: level playing field for all players. Level 1 through 16 monsters should We have done our part by giving be left as is, over valued and hints in the BB about rolling and wimpy; monsters 17 and higher (with developing various professions and exception of Tree Spirits, Death- by helping new players directly. woodes and the new monsters in the Kelfour Edition has published a Spider Temple) should have their -11- More... OBs increased. fighter types and spell casters. All future areas should be Two Tiers modeled after the Spider Temple: Multiple monsters with varied The first 16 levels or so should abilities and some ability to be left easy so that new players can overcome any player's DB with web learn game mechanics and hone their and word of stun. If not, in a combat tactics and skills without short time, the players will develop becoming discouraged. This will tactics that will maximize also provide a relaxed environment experience gain and boredom will for players who focus more on soon follow. Having monsters that roleplaying with friends than on can either web or cast fear or hunting. But achieving Lord level similar spells in all high level and Legend status should require the areas is essential to keeping them use of expertise and abilities challenging. This will also gained from experience and encourage players to form parties developing a strong character. Lord with more of the professions level players should face monsters represented. Right now, Mages are which provide an intense -- but not the only spell casters that impossible -- challenge. regularly hunt with Fighter-types. Areas like the Spider Temple will \_________/ encourage hunting parties to include /\ /\ more spell casting professions. At -_/ \_____/ \_- the very least, a hunting party /~-_/\ _ /\_-~\ would require a Healer or Cleric __/___/__/ \__\___\_ casting calm. \ \_-\_/-_/ / Fighter-types have asserted that \_-~\/___\/~-_/ Mages are overpowered relative to -~\ / \ /~-_ sword users. Mages have some \/_______\/ advantages but not in the area of / \ killing monsters. Mages are limited by their power points and the need The new monsters in the Spider to use wands. Fighter-types see the Temple are fantastic. The first low THT of elemental attacks but time I saw a Spider Priest lay down fail to see the relatively low CO to tend his fracture leg, I jumped damage caused by them. Typically, around like a 12 year old. Trouble Dagmar's modified roll of 150 on a was, it took all of my resources and Steel Golem and does about 20 to 30 two gold wands to defeat this CO damage. Riverwind, or even level monster. Even when the Spider 16 Gilthor, using a two handed sword Priest was prone and stunned its DB do 50 to 100 CO points when they was about 170. The DB of the connect. So Mages can hit monsters monsters should be lowered so a easier but Fighter-types do more party of fighter-types and spell damage when they hit. slingers can, if they use sound Fighter types can also attack all combat tactics and skill, defeat night long without worrying about them. The new monsters' OBs are running out of power points or about right; high enough so that if wands. True, as Mages gain levels someone tries to berserk, he will their power point gain curve never spend most of his online time in the levels out like sword users OB does. temple recovering his life levels. So you may be tempted to argue that All monsters that a Lord level Mages will become more and more player can gain experience from powerful. But if you look at the should have a combination of spells, spells available to the Mage and in OB, DB, and CO points that would a GemStone where players are make it very difficult but not questing for Legend status in impossible to solo, but still cohesive adventuring parties, those challenging for a balanced party of power points would be used to -12- Continued on Page 14 _______________ Of Channeling and Channeling / \ ____ ____\ """""""""""""""""""""""""""" \@| +|~~\ /~~|+| by Rhys Corwinson | |~\~\/~/~| | _| |~|\~~/|~| | /@| _|~| ~~ |~|_|uch has been on this subject. (GemStone FEEDBACK, \_/ ~~~~ ~~~~/ written in these in this case.) I also encourage you ~~~~~~~~~~~~~~ hallowed pages on to do the same, even sending a the mighty efforts of the wielders variety of spell lists for her to of the flows of Essence, but little mull over. about the efforts of those who draw Open channeling is a commonly their power from the gods. The held list, well-documented and often realm of Channeling is less volatile used. Ask any high level ranger for than that of Essence, less specta- specifics on what is and isn't cular perhaps, but it is also possible with the spells on that intrinsically more powerful. list. I would only note that with Witness the power to grant life from implementation of Ranger and Closed death, disperse the Unlife, find on the far horizon, and Healer trails, and heal; we who follow the unfinished, it might be wise to get channeling path do our work without spells that work if one wishes to the smoke and mirrors of those who survive in the wilds of Kulthea. rock the flows of Essence around (At least, if one wishes to survive Kulthea. in the here and now...) The inspiration for this article, Healer base has been well- however, is not to draw upon myself explained, and I am not qualified to the wrath of the mighty mages of comment on either Ranger or Cleric, Kulthea, but rather to detail my save that Ranger supposedly will thoughts on using the tricks of have some tricks to encourage training to enhance your spell-user. monsters to jump from the wilderness There are five spell lists, three so that one might not have to wait implemented within the game, avail 20 minutes to encounter a mere great -able to channelers: Open, Closed, Orc. Cleric is very well docu- Healer Base, Cleric Base, and Ranger mented, and any cleric capable of Base. Closed channeling is neither giving life will be more than happy implemented nor is it likely be so to discuss -- and perhaps argue -- soon, so I have no recommendations with you about the path a true from it, save to consider taking follower of Eissa must take. Calm when you are a mere apprentice. Of the powers needed to survive This first spell in the Closed ranks in Kulthea, none would serve as a is a mighty tool that can save your better investment for a young life, and should be one of the first channeler than to develop the SKILL two spells taken by any Healer or of CHANNELING. This skill must be Cleric. Closed is currently imple- developed early and consistently to mented only to spell 203, Poison reap the immense benefits available Purification I. The remainder of at higher levels. To explain how the list seems to be built around Channeling Skill works, each skill spells of healing; doubtless we level developed is directly applied shall see changes before the Gods to the percentage of power that you fix it. The mighty GameMaster Sevla send to another. Then, that has encouraged all wielders of this person's skill multiplies what you list to send in suggestions via the send, and they get whatever is left, miraculous tool of Electronic Mail fractions dropped [See box]. -------------------------------------------------------------------- | Rhys with 10 levels of channeling (+50 bonus) transmits TO Kayla | | (with 24 levels of channeling (+102 bonus) a total of 20 points. | | Kayla receives: 20 * .50 (Rhys' channeling skill) * 1 (Kayla's | | channeling skill) = 10 power points. | -------------------------------------------------------------------- -13- CHANNELING (Continued from previous page) As you can see, many levels of increase your native resistance to channeling are needed before it Fire Balls, Lighting Bolts, and what becomes useful, and catching up by ever else users of the Essence throw double training once you have the at you. However, ask any Ranger development points is a waste. their bane of existence at Lord Thus, start early. In addition, Level, and they may just answer Fire channeling serves as the percentage Guardians, who throw mighty balls of chance of casting the spell of fire with a THT of 3 against heavy Lifegiving successfully. If you do hide. For Clerics and Healers, this not develop channeling well when is even more important, since they young, you will not grant Eissa's are the only creatures that aren't gift with any sort of regularity. undead which one can reasonably Also, developing the skill to conquer between levels 13 and 18. resist and cast spells of destruc- So, my friends in channeling, use tion -- Directed Spells -- is an the power of the Gods wisely. And important consideration for younger pray that the OverGods of Game- wielders. The Open Channeling list Mastership consider granting more does contain a directed spell spells to us soon! (Flare) and also contains spells to JUSTICE (Continued from Page 10) Sure enough, the stranger was there both in my sack, took a bitter bite with a wild-eyed look about him, from the leaf to help me heal, then probably hoping I would be too busy leapt from my position in the hunt to stop and search my kills. A -- for the stranger. quick glance is sometimes all it But I was too late. I found him takes, and the stranger was gone. sprawled on the ground, broadsword I quickly decided that I had by his side and a greater orc enough strength mustered to end it looming above him. I backtracked on all for the tormented creature as I myself and decided to leave the orc made two final swings -- one to its be, for at this point justice was shoulder and, as it was toppling to done. Justice and the rule of the the ground, the second and final wilds. To this day I have that scar blow to its head. Not being on my side from that wolverine and a particularly overjoyed, but nonethe- friend of mine has the ring I found. less relieved, I made a quick search Yes, that was a day of glory and of my kills which yielded a chest triumph for the wilds... out there from the orc and a gold ring from and in here. the goblin! I immediately placed HOLY GRAIL (Continued from Page 12) protect the party and to enhance the level 5 or 6, was able to get more everyone's chances of overcoming than 1K exp an hour. With their powerful foes. Spells like Boil spell list, Sorcerers will be better Earth, Slow II, and Sleep True are monster bashers than mages but much not very useful to a mage unless he more vulnerable. No need to say is in a party strong enough to take much about Healers and Clerics; they advantage of them. A Mage casting seem to do fine when it comes to such spells while soloing would be making levels. All one has to do is back in the temple after one or two look at the fame list and see that monsters recharging PPS. all the classes with exception of So, yes, the power of Mages will Bards and Sorcerers are evenly continue to grow, but that power is represented at Lord level. Hmmm, on of a nature that benefits more than closer insepection, it seems more the individual. Sorcerers, even sword swingers are Lord level than without their spell list, are doing pure spell casters. fine. Dartaghan, once he reached -14- ____________ / \ ____ \ Basic Math for GSIII \@| /~/~~\\ | """""""""""""""""""" ||~| ~~ | by Viszier Wazara ||~| |==|| _||~| || | /@| \~\__// |emStone III being a reading KE, or through first-hand \_/ ~~~~~ / skill-based system, experience. Hope it's helpful. ~~~~~~~~~~~ the things you do or want your character to do are based OB or Offensive Bonus on skills and stat abilities. I've """"""""""""""""""""" been playing for about a year, and This number represents how well you as things change, I often re-roll can attack with the weapon in your because I find my character doesn't right hand, the hand that attacks: possess the right stats or skills or Strength Bonus (or Agility Bonus if things aren't implemented yet. using missile/thrown) For instance, I started as a + Weapon Skill Bonus thief but when I discovered wands, I - Parry takes a percent of OB and found I couldn't use them well. So uses it for DB I rerolled as a ranger because I + Magic Bonuses from spells cast on wanted a fighting character, and the you or your weapon ranger's wand skill costs less than + Magical Weapon bonus from using a a thief's. After discovering the mithril or other type weapon penalty for a non-essence user with wands, I re-rolled the ranger in DB or Defensive Bonus search of spells, buying armor """"""""""""""""""""" skills. Then I found that my weapon This number represents how well you skill and body development weren't can Defend yourself from attacks: as high as they should be so I Quickness Bonus re-rolled again, doubling weapon + 20 for using a Shield skills and doubling body develop- + Parry, any OB used to defend by ment when I got low rolls. I wanted Parrying my ranger to be able to pick locks, + Magic Bonus from spells on you but information was lacking in the + Magical Armor bonus from using an docs and newsletters about what armor of quality skills and stats affect that. I concluded that it may not be Waving Wands economical to get picklock skill, as """""""""""" when I got good for Hobgoblin chests Just found a wand and you want to I would be too high in level to be blast something? Better have the playing around there. [Editor's skill and be a essence caster: Note: Other monsters besides Wand Skill Bonus Hobgoblins drop chests as treasure.] - 20 If you are a Non-Caster, such As I was researching this as Fighter or Thief article, I figured out the picklock + 10 If you are of the same Realm skill and actually picked one as the wand's spell without any training, but I'll + 20 If you can cast the spell probably re-roll again soon dropping intrinsically some weapon skills and getting lock - 30 If you are a Channeler using picking skills. an Essence wand When the new engagement system - 30 If you are a Essencer using a comes in, it will be time to re-roll Channeling wand again for those missile and thrown - Level of Spell in Wand weapon skills. Maybe rangers will + Empathy Bonus for Essence Wands get updated then (hope hope). + Intuition Bonus for Channel Wands Nevertheless, here's some infor- + D100 Roll mation on skill/stat rolls, etc., I = end Result must be >100 gathered from talking to people, -15- More... That was just to activate the wand. BHPT and Body Development You still have to hit with it as you """"""""""""""""""""""""" would if you cast the spell BHPT = Basic Hit Point total. yourself. Thanks to: "Playing the Race: Die Rolled Mage" by Lythe L'Green, and "The Common Man: d8 High Man: d10 Delicate Art of Waving" both in KE9. Half Elven: d10 Wood Elven: d8 High Elven: d8 Fair Elven: d10 Casting a Successful Spell Dwarves: d10 Halflings: d8 """""""""""""""""""""""""" Spell OB = Agility Bonus + Directed Basic Hit Point Total: Spell Bonus When first created, your character Spell DB = Directed Spell Bonus gets 1 Die plus 1 die rolled. If + Spell OB your race uses D8 you will start - Spell DB with 8 + 1 to 8 points + D100 Roll Concussion Points: BHPT + = Must be greater than the THT of (Constitution Bonus/100 * BHPT) = the target's armor CP total Body Development Roll: Thanks to "Playing the Mage" by die roll (by race) = CP Bonus Lythe L'Green, and Monster's claw CP Bonus + BHPT = New BHPT and spell to hit numbers in "Spells BHPT + (Constitution Bonus/100 * and Armors" by Yashantre Spleen- BHPT) = New CP total bender, both KE9. Spell Gain Roll Deeds """"""""""""""" """"" Buying Spell Research levels, want After Level 1 you should buy Deeds. to know your chance at getting a new They help you raise the chance that spell: you will be resurrected when you D100 roll for bonus plus die: Spell Research Points * 10 100 Silver/Level of Experience = If it's greater than 100 you get + 100 Silver per number of Deeds a new spell. still owned at the time 10 Research levels guaranties its + 101 Silver Thanks to New Version Notes Agates are worth 500 Silver towards deeds. Thanks to Kayla Kyndheart. Channeling """""""""" Field Experience The transfer of power points to """""""""""""""" someone of the same Realm: The Amount of Experience points you Number of Points Sent can store before you must rest: * Skill Bonus as a % 10 * Eloquence Stat * Receiver's Bonus as a % + Eloquence Bonus Thanks to several players. Thanks: Documentation Detecting Traps Experience Earned """"""""""""""" """"""""""""""""" Take everything out of your hands: The amount of Experience Points Disarming Traps Skill Bonus gained from killing a monster: + Intuition Bonus + Monster Level + Perception Bonus - Your Level - Difficulty Factor * 25 (or 100 says Lythe L'Green) + D100 Roll + 100 Points = Result Greater than 100 Thanks: Early Version Notes Thanks Version Notes and Riverwind Continued on Page 18 -16- ____________ Living Dangerously / \ _____ \ """""""""""""""""" \@| ~|_|~ | by Flint Thalassar | |~| | _| |~| __ | /@| |~|__|| |ate night at Helga's Well, he's out a shaalk this and a \_/ ~~~~~~~ / found Flint sitting laen that -- sheesh! Even if he ~~~~~~~~~~~ at one of the battered gets returned to life by the gods, tables, a flagon of ale held he'll be hard put to replace his nonchalantly in his hand. He was gear. But me -- sell all my stuff surrounded by a group of street and you'd hardly be able to buy a ruffians, who chattered and laughed warm cup of coffee!" boisterously while listening to his The bearded man next to Flint stories. The younger ones seemed to rolled his eyes and glanced hang on the thief's every word, reprovingly at the gold ring on the though the more experienced among thief's finger. them were obviously more impressed "What, this? I just got this by the prospect of free drinks than recently, it hardly counts," he by the veracity of his tales. said. "But you know what I mean. "Once those Hobgoblins have Some monster takes me out, and who's tasted the steel of my blade a few going to care? Who's going to even times, they lose their spirit for notice? I have the luxury of living the fight. They concentrate so hard for the cheap thrill of danger." on defense, that it can get annoying Flint reached into his backpack trying to land a blow. So what I do and produced a sack of donuts, which is..." he placed in the center of the Flint paused dramatically. One table. The men grabbed them of the lads took this opportunity to hungrily, jostling with one another order another round of drinks, as he continued. indicating with gestures that the "Reminds me of the time Darkmoon cost should be added to Flint's tab. and I decided to hunt Greater Orcs. "I put my shield in my backpack," We knew it would be dangerous, since Flint continued. "Sometimes I even both of us had only recently made take off my helm and throw it to the level 2. 'They'll probably kill ground." Jaws dropped around the us,' he told me, 'But if we get table. "Hobgoblins can't stand lucky we could find lots of cool being taunted this way," he said. treasure.' "They can't resist the chance to "To me, friends, this was take a swing at me. And once they compelling reasoning. We made our shift to a more offensive posture, I way to Gorcland, hot on the trail of let them have it!" The thief a wounded Forest Troll. Charging chuckled knowingly. southeast, we came upon the Troll "What an idiot," one man sure enough ... it wasn't alone. muttered, shaking his head. "What A Greater Orc and a Hobgoblin stood happens if they hit you instead? Or by its side as it sat down, tending what if, while you are carrying on its wounds. The Greater Orc with these foolish antics, another launched a mighty blow at Darkmoon, Hobgoblin or even a Troll were to stunning him and knocking him off wander in? Then where would you his feet! At this point, a lesser be?" man might have run in terror." "Probably waking up on a stone "A smarter man wouldn't have been altar," laughed Flint. "But that is there in the first place," chided the beauty of being a young, one of the thief's companions. inexperienced thief like me. Life Flint ignored this outburst. is cheap." Flint stopped to take a "I drug my friend to safety, back gulp from his ale. "Let's say some up the path on which we had come. lordly type gets himself killed and But the monsters were in hot a monster scavenges all his stuff. pursuit! One of them even landed a -17- More... cowardly blow on my fallen friend. grasp, his expression softened. But I persevered, and braving the "But you are missing the point of attacks of the hideous creatures, the story." eventually dragged him to a secluded "Which is what? That if you go area where we could not be found." around like a madman, throwing "Quite heroic of you, Flint," the common sense to the wind, that brave bearded man said. "A fine story, men will die for no good purpose indeed. But what happened then?" whatsoever?" "Oh," Flint shrugged, "He bled to The thief raised an eyebrow. "I death within seconds." suppose that is one way of looking Snorts and choking sounds echoed at it, but no, no! That wasn't my through the tavern, and at least one point at all. My point is that man, abetted perhaps by drunkenness, rather than sit around in safe fell from his chair. country, killing Kobolds and "What's wrong with you, you giggling over the discovery of some lunatic?" one of them shouted. ... some WOODEN SHIELD, we ventured "Have you no concern for your into unknown and hostile lands, fellows?! You describe this trip as risking everything for the sake of if to you it was no more than a adventure." pleasant stroll through the forest!" There was much head-shaking Flint leaned across the table and around the table as another round of grabbed him by the collar. "No man ale was ordered, and the discussion likes to see his friends fall in continued into the night. battle," he growled. Releasing his ==========\\=========== Basic Math (Continued from Page 16) Disarm Traps Resisting Base Attack Spells """""""""""" """""""""""""""""""""""""""" Keep hands free: Does Base Attack Spell Exist? Disarm Traps Skill Bonus D100 Roll + Intuition Bonus + Target's Intuition Bonus if - Difficulty Modification Channeling spell - Wounds to Hands or Head/Eyes + Target's Empathy Bonus if + D100 Roll Essence spell = Result Greater than 100 + Target's Averaged Intuition & Thanks Version Notes and Riverwind Empathy Bonus if Sorceror spell +/- Racial Modifiers Picking Locks +/- Level Difference """"""""""""" + Defensive Spells One hand free, pick in the other: = Result must be greater than 100 Pick lock Skill Bonus + Intuition Bonus Resisting Poison/Disease - Difficulty Modifications """""""""""""""""""""""" - Wounds to Head/Hands D100 Roll + Picking Tool: Crude+0, Common+10 + Con Bonus Good+25, Pro+50, Lore+75 +/- Racial Modifier Laen Lore+85 - Poison/Disease Strength + D100 Roll = Result Greater than 100 Tending wounds If you have a High Int Bonus and a """""""""""""" Great Pick, you should have a good Any skill at tending will suffice chance at opening Hobgoblin chests except severe bleeding. The higher even if you have low or no skill in the bleeding, the more skill needed lockpicking. Hob chests typically to tend it. have a difficulty from -5, -25, -65 2 skills of First aid or more per to -115. 1CP of bleeding to avoid long round Thanks to Version Notes, Riverwind, time delays Siat and others. Thanks: "Battlefield Blues" By Rhys -18- The Golden Dragon Ring Power, Lies and Corruption """""""""""""""""""""""""" _________ / \ _____ \ by Mikhail Minnehan \@| ~|_|~ | with the aid of a scholar | |~| | _| |~| | /@| _|~|_ | remember Ashan's words through the gash and started to \_/ ~~~~~ / well. "I search for the explore the eerie caves. It took ~~~~~~~~ egg of a golden dragon. Jaron only a few minutes to realize I have traced her path to these his fear of enclosed spaces and he lands, and although 'tis rare that successfully transported back using she lays, I am sure now is the time. a Navigator ring. But we continued It is imperative that I find the on, successfully avoiding the egg, study it and make my report to hissing firephantoms that lurked in the Elders in order to continue my there, working our way towards the studies." gigantic arch that spanned the lava Ashan Dross seemed such a simple pool. Suddenly, Allannon spied and person; young, probably in his early removed a dragon egg from behind the twenties. It was hard to conceive great arch. Success was ours! he had been following the dragon for We dashed back through the hot several years. His elders, whoever glowing tunnels and passageways, they may be, had clearly recognized anxious to breathe cool air, to potential and had sent him forth escape the obnoxious fire creatures into the world to carry out this and most of all to avoid any task without due regard for his age. confrontation with the mother! The four of us (Allannon, Jaron, Outside we paused to catch our Ise and myself) had a plethora of breath and then off we went jogging questions, some relevant, some not. at a gentle pace. We arrived back Most concerned our own welfare. at Kelfours without incident. Would the dragon still be with the Now to business! We chose a egg? How would we combat the quiet room and decided to examine mother? How big is the egg? What our treasure. Allannon removed the do we do with it once we find it? dragon egg from inside his silk Where did Ashan journey from? Who backpack. It was encased in a where these elders? And so forth. greenish-bronze shell that appeared After about an hour of planning we thick and leathery, the size being ascertained that dragons prefer warm only slightly larger than a man's dry climates. It seemed logical hand. To the touch, there were that we try the lava pools in barely perceptible vibrations and a Blototh first of all. faint, rasping sound emanated from The hike took several hours. within. The closer we got to the entrance of The egg was handed to Ashan who the volcano, the stronger the smell seemed most pleased, although after of sulphur became. We stopped and a few minutes a puzzled look crossed consulted again. Were we close to his face. our goal or not? Allannon asked, "Let me tell you something," he "I'd not think the egg would be in said. "It's value to some might be such a place, dost thou Ashan?" very great... But who is to say? "One might associate sulfur with There is something within it but dragons breath," Ashan said. "There whether that is of more value than was its strange scent on occasion as the egg intact, I couldn't say." I followed her tracks." Our curiosity aroused, we asked This was all we needed to hear. him what his research instructed him We decided to enter the volcano to do. He indicated that his offering scant protection to our new research was done and that he was found colleague. We crept quietly forbidden to interfere. His role -19- Continued on Page 21 Beginnings _____________ """""""""" / \ _________ \ by Rashad Ruthbellow \@| ||=|=|=|| | _| ~~ |_| ~~ | /@| _|_|_ |he remainder of his The people of Kelfour's Landing \_/__________/herbs and wild berries were a fine and wholesome folk, but were carefully placed into the death there was a part of everyday satchel, right next to a common life. Gauss had spent many good first aid book he planned to give years in Kelfour's, but he also lost away. his left arm to the monsters that "Quantam," a voice rose outside lived in the surrounding wild. His the small cabin, "are you ready developed instincts of the past yet?" eighteen years wanted to hold The voice was that of Gauss Quantam back, but Gauss knew the Gryland. Uncle Gauss. His voice time to let go had come. Quantam was not loud but rather powerful. would have to learn to survive on Quantam heard his aging keeper his own. slide the door open. "I'm ready Uncle Gauss." Quantam The single-armed Gauss spoke as said with a smile as he slung his he entered, "You know, I told you to pack across his back. finish packing last night. We need "Let's go then." to get moving." The journey to Kelfour's Landing It had been near eighteen years was quite peaceful, to Gauss' since Gauss found a small infant the pleasure and surprise. For two only survivor of a hobgoblin raid. days, they spoke little, each In an overturned wagon the child lay immersed in their own thoughts. The covered by a knapsack, its only pair broke camp to begin the final refuge from hobgoblin hands. An day of their travels, when Gauss aged warrior exposed his true noticed movement in the nearby compassion as he raised the boy on brush. goat's milk and sugar water, giving "Quiet." Gauss whispered as he him not only physical care but the unsheathed his radiant broadsword. love all children need. Gauss edged toward the bush until "It will take a good three days only two feet separated him, and to journey and we need to get an whatever hid itself therein. Gauss early start," the gray-topped Gauss raised his broadsword above his head once again reminded Quantam. in preparation of a strike, when a Quantam had decided to pursue his frightened red robin quickly flew calling. While Gauss had tried to out the shrub. teach him the way of the blade, "I must be getting spooked in my Quantam preferred reading and old age," Gauss laughed as he experimenting with healing potions watched the graceful creature ascend and salves. Quantam chose to to the sky. preserve life, not use the sword to At that moment two goblins jumped take it away. Gauss reluctantly up from their hidden positions. The gave in to his "son's" healing largest of the vile creatures instincts, and agreed to aid him in launched its flail toward Gauss' finding a use for his talents. skull. The experienced warrior Gauss knew where Quantam's art would ducked and separated its head from be needed, though he dreaded sending its body in one sword swing, leaving the boy into what has been certain nothing but a rotting corpse for the death for many young fools. scavengers. Gauss quickly prepared "I have taught him well," Gauss himself for the next blow, but it would mumble to himself, "but is he never came. Lying before him was ready to leave? Is he ready for the other goblin, and like its Kelfour's Landing?" brethren, decaying before his eyes. -20- More... Quantam stood shaking, dagger in Golden Dragon Ring (From Page 19) hand, staring at the lifeless body. now seemed to have changed to that "What have I done?" Quantam of impartial observer and to record questioned his actions as his blood- what transpired. We placed the egg drenched dagger slipped his grasp on the floor and studied it for a and fell to the ground. few moments. It clearly had a "You saved my life son, you mystical aura to it..but was it should never question that." alive? We continued to examine the egg, worried whether the mother was The last leg of their journey was even now pursuing our trail. made in silence as Quantam began to Finally we decided to try and open understand the world in which he it. Allannon picked it up and lived. It was nearing dusk when the dropped it. A bright gold glow two reached the outskirts of burst through the cracked shell to Kelfour's Landing. As Quantam stood reveal a golden dragon ring. There before the city, thousands of was a collective dropping of jaws. adventures awaited him, but his mind No baby dragon?! Allannon bent down was not with adventures to come. and picked up the ring. Quantam pushed his bright red hair Poor young Ashan was most from his eyes and pulled the small distressed. He feared that the dagger from his pocket. He flipped elders would never believe what had the unornamented weapon in his hands happened and he would be banished wondering if he could give life as from their ranks as a consequence. easily as he had taken it. We tried to console him, offered to "Let's go get a room," Gauss speak on his behalf but he remained Gryland spoke as the two edged distraught. After a short while, he toward the city. thanked us and set off on his long "Help me.." an unknown voice journey. I haven't seen him since. faintly called from the west. Only one mage had been drawn by Quantam turned to find a lone the strong essence emanating from being half walking, half falling the ring. Lythe L'Green had been toward the city gates. Dragging a attracted by this power and I notched twohanded sword, this weary wondered later why more of those half elf collapsed at Quantam's untrustworthy mages hadn't appeared. feet. Quantam fell to his knees, Greed and curiosity filled our eyes. instantly checking the pulse of the "Let me try it on," we cried in man's heart. Beaten and bruised, turn. Finally, it was my turn. Now this product of human/elven love was my chance! I'm sure Allannon barely clung to the life that was had recognized that greedy look in flowing from an open right arm. my eye and rightly so. I had the 'Can I save him,' Quantam thought ring! The beautiful golden dragon as uncertainty took root. ring! I feigned bewilderment and Quantam spoke frantically as claimed that the ring was stuck! pulled he bandages from his bag. There were collective smirks and "Keep him conscious, Uncle Gauss. clear disbelief on their faces. Talk to him, if he goes under it's Allannon whipped out a grotesque over." mace and leered at me. I was "What's your name, boy?" Gauss tempted to draw a comparison but Gryland asked as he cradled the thought better of it. Fearing for young, tired face in his hands. my life, I crept out of the temple "Fucos.." said the man as he spat and sought the relative obscurity of up a bit of blood, "Fucos Gryland." the backstreets of Kelfours where I Quantum dropped the bandages and quietly celebrated my heist. stared at Gauss. "Gryland?" he sputtered. =============\\=========== To be continued... -21- Hot Spots of Kelfour's Landing """""""""""""""""""""""""""""" _________ RedLance Ruminations / \ _____ \ by Dane RedLance \@| ~|_|~ | --)================- | |~| | _| |~| | /@| _|~|_ | spent nearly a whole day those all-important deed points, \_/ ~~~~~ / in the backwoods behind especially for those who have ~~~~~~~~ the Landing last month, wandered around Kulthea a little bit and if the truth be told, I cannot longer than others. The deeds serve remember a happier time than when I as a 'favor' from the goddess Eissa, finally made it back home that day who will graciously bring you back with Tasa, my friend and fellow from darkness, provided the piper is trailblazer. The first thing I paid before the lights go out. remember doing upon our return was For those newcomers who have yet visiting some of the local gathering to visit the Temple, quick places. It was an indescribable directions to it from outside Jarlek feeling sitting back in my favorite the Furrier's shop on North Ring barstool at Helga's, sipping a tall Road are: W S S E S E E S S E and mug while breathing a sigh of relief then GO TEMPLE. Directions often as we drank in the wonderfully serve useful, but I submit the familiar sights and sounds of home. better approach is to ask one of the As you might guess, this article friendly citizens of Kelfour's. is about the local scene here at Besides getting help in finding the Kelfour's Landing. Like my essay on Temple, you might meet someone who Battle Cries, it is not geared to could help you with other aspects of the experienced members of our surviving here. society. Nay, I direct this as a travel guide to newcomers to the I used the term unfortunately not Landing, those interested in the meaning any disrespect to the fine spirits and finer conversation regulars who stay at the Temple, nor to be found at the town's gathering the mighty Goddess who inhabits it. places. I meant only in that it seems to take away from the business of my First and foremost, any citizen favorite local haunt, Helga's worth his weight in kobold skin must Tavern. I if you have yet to enjoy know the way to the Temple. This a cool draught of ale there, Helga's landmark serves a dual purpose: It is a must-see. Just up a creaky is (unfortunately, I might add) THE stairway on Jarkarn Street lies the gathering place for most denizen of best little tavern this side of the the Landing. Most everyone makes at Claedesbrim Bay. It's been job, but least one stop there during their I have finally managed to test all visit, to check on old friends, the fine brews that Helga, as organize hunting parties, or just wonderful as she is round, serves exchange gossip. every night. My personal favorite, But its more important purpose is Dragonsdraught Ale, is a little on that the Temple is the best place to the expensive side at 12 silvers get healed from the injuries one is per, but nothing is better than this sure to receive outside the gates of crisp liquid for soothing a torkaan the city. There is often a friendly headache. healer waiting anxiously to help The bill of fare is sparce those in need, and I bet that any compared to the breweries some of stranger to this land will have use you newcomers may be familiar with for him/her before long. Also, in from your journeys before reaching the back of the temple (just ask this place, but as Landing bar menus someone in the temple for go, Helga's is by far the best. directions) is the place to pick up -22- More... Leading off her list of spirits is A recent addition to Kelfour's the house specialty Flaeshornberry family of inns is the Wayside Inn wine. As I said, I have spent a bit just outside of the gates. What is of time testing each concoction, and ironic is that the Wayside is I must say, this drink is a little probably the one I have visited the rich for my blood. At 30 silvers a most lately, and yet it is the one mug, it is not appropriate for your with the least fun things to do. I everyday get-together. But when it mean, after a tough outing in the comes to throwing a celebration for woods, it is nice to sit back in advancement in training, nothing front of the fire and wiggle the fits that regal atmosphere like this battle stiffness from my toes, but wine. as for refreshments, the Wayside Inn After my favorite, Dragonsdraught carries neither fine food nor Ale, comes the Honeyed Herb Tea. I spirits. The lack of proper confess I have sampled this but a refreshment is a big problem in my few times. It is served hot, and eyes, because food and fuel always after a hard day in the forest, tea seem to bring out the best just does not appeal to me. But for conversation. I'll get on the soap those of you so inclined, the 7 box here, and ask if any others feel silvers a cup is reasonable. the same way. I'd like to meet the Next comes Golden Fox Mead. I unseen proprietor of this Inn and found it a respectable brew which, tell him how much a little spicy at only 5 silvers, fits the pocket grub washed down with some ale would as well as the tongue. In fact at change this place from the waterwell that price, it is easy to get a it is into a place that is crowded carried away with mead, so I advise every night. I mean at Helga's, at being careful lest your eyes begin least you can listen to her grumble to roll! about the business or about The bottom of the list is also customers instead of watching the the bottom of the barrel when it paint peel at the Wayside Inn. comes to drinks. Helga's These three places seem enough last selection is Blackdew Grog, and for any newcomer to spend the next this aptly named poison, while few weeks meeting people and inexpensive at only 2 silvers, is learning about this area. This list not much more than a is intended to be illustrative; in monster-in-your-mug. After numerous fact the newcomer will soon discover purchases (for research, of course), there are many other places to I can honestly recommend this drink socialize. However, it is a good only for those newcomers who have start, and any visitor armed with just plain run out of silvers. this travel guide should feel safe What is unusual is that with all that their free time will be the fantastic drinks and refreshing heartily enjoyed. See you at the atmosphere at Helga's, it is never stool! crowded. Occasionally, I see one or O o two dedicated goers leaving as I + enter, but mainly its just me and my _____o____ party sitting at one of the tables. | |__ I extend a hearty invitation to | + _ \ newcomers and oldtimers alike to | | ) | join us. I like the temple as much | o | ) | as the next guy, but there is | o |_) | something about sharing mine stories | o __/ over a tall cool one that just has | | that certain flavor. A quick route \________/ from Jarlik's to Helga's goes like this: E E E E E E S S. Helga's Tavern -23- The Iron Wind """"""""""""" _____ ~| |~ am called Elor Once-Dark. The First, I'd heard tales of a new race |~| knowledge of that which is not of beings calling themselves Masters |~| known is my trade. In my youth of The Game, whose magical prowess _|~|_ I travelled many roads, knew exceeds all manifestations heretofore ~~~~~ many masters, loved many seen on Kulthea. Some proclaim them causes, and betrayed more than one Gods, but I suspect them to be of the who called me friend. Ky'Ta'Viir,experimenting on the world again! Their powers of the mind are That I must live with. Yes, even truly formidable; one only has to now, although those days were long think of aid and they come! The help ago. My penance is teaching and my they provide is not always what one conscience is soothed by Truth. would expect, however. Their elusive Presently, I am but a simple cleric, and secretive ways surpass even that living here in this outpost called of the Navigators, although they do Kelfour's Landing speaking of the frequent the land often, assisting & Shadow World: of its Peoples, Places entertaining in their own typically and creatures; of its abominations; removed fashion. of the ShadowStone & of the perversion that is the Iron Wind. Second, and more menacing, are signs that forces of the Unlife again stir Close the windows and bar the doors in this region born of killing. The if thou wouldst have me speak of the rumors are that the Jerak Ahrenreth & Iron Wind. It is not wise to know its Dyar Khang are active once again. too much of its Shadow, called the I have visited the Graveyard and have Unlife and less prudent still to come to realize the Guardian of the advertise your knowledge. Eons ago Forbidden's deep penetration in this in the 2nd Age of Ire, the Iron Wind area. Forebodingly, a misty portal was first felt, seeming to come from did appear mysteriously in town which nowhere and everywhere, yet felt lead us to nether regions of the evil always in the background. It is not sorceror Zenon's labyrinth. After a the way of this horror to show itself great conflict with the Essence Flows to man; it acts but through its and in the ensuing havoc, it then did pawns. It is known only as an Evil vanish, so whatever evil portent was Power, hanging like a vile, dark buried there has yet to be discovered shadow over the land. and cannot be foretold. Kadaena was its most powerful earthly But alas! There is a third, and even servant. Agoth is its agent from the greater reason to fear the Iron Wind! Void. The Dark Gods serve it from High in the Dragonsfangs, its pained the cursed Third Moon, Charon. Utha, and anguished roar has been heard yet in the Wars of Dominion, defeated the again. Through the long ages it had Empress Kadaena and trapped the Iron starved. Its thirst unquenched, it Wind in the earth, sealed in by her waited for The One that would remove ShadowStone. Only its Shadow blankets the Shadowstone of Kadaena and the face of Kulthea. Were it not so, release it from its imprisonment in nothing would live to tell the tale. the lofty peaks. Thus, I fear, the Iron Wind descends again to prey. This brings me to the reasons I roam Who was The One? Are the castle ruins these banal lands in the north of the a clue? For the ShadowStone can continent of Jaiman, the "Gift of destroy the twin GemStones balancing Home" from the Ky'ta'viir, the ori- the Essence node at each pole, the ginal Lords of Essence. I shall Eyes of Utha. speak of three particulars, leaving all discourse of THE DARK GODS to a So beware The Iron Wind, my friend, future tome. So be it. or there may not be a 4th Age of Ire! -24- ____________ Tips On the Bulletin Board / \____ ____\ """""""""""""""""""""""""" \@|~|~~\ |~|~| by Phaedra Bleu | |~\~\|~| | _| |~|\~\~| | /@|_|~| \~~|_|umerous methods beyond The MPGRT BB is NOT included in \_/~~~~ ~~~~/ biting the dust re- GEnie*Basic, so you'll probably want ~~~~~~~~~~~ peatedly are available to capture messages to your PC so on GEnie to help you maximize your you can read them (and write your time in GemStone III. replies) at your leisure offline. In particular, there's the Gem- If you've ever visited a BB and Stone Manual, Version Notes and been overwhelmed by the sheer volume Tomes on page 930, and back issues of messages there, you'll be of Kelfour Edition in the Software relieved to know about a recent Library on the MultiPlayer Games change to the BB command SET, which RoundTable (MPGRT), on page 1045. is how you tell GEnie which category There are also real-time conferences you wish to attend. For example, in devoted exculsively to GemStone in order to access Category 20, the conference area there. GemStone III General Discussions, Current opinions, information and you would type SET 20. rumors, however, are always avail- For a period of 30 days, GEnie able on the MPGRT Bulletin Board keeps track of the messages you've (BB). This is an extremely valuable read. That means you can go back resource as it contains messages within that time and not concern posted by players as well as yourself with re-reading things. Simutronics staff and GameMasters, But here's the new part: The and ALL players would be well FIRST time you use SET to indicate a advised to read it regularly. category, rather than forcing you to Present and future plans, role- deal with what could be thousands of playing scenarios and advice, and messages in that category, GEnie now indepth discussions on all aspects SETs your pointer to the end of all of what makes GemStone tick take messages posted there with exception place there. of Topic 1, which often contains I hope to show you here how to general information. read and reply on the MPGRT BB So you can go right into the painlessly. With exception of the MPGRT BB, type SET 20, and all category and topic names, these you'll get when you type BROwse CAT tactics apply to all of GEnie's BBs. will be those 5 messages in Topic 1, By using the command CATegory "What's new?" Something similar to when you enter the MPGRT BB, you this used to be accomplished with will see that, as I write this, in the command IGNORE ALL, but that's addition to private areas, GemStone obsolete now. (It was akward, and is has four categories, numbered 17 best forgotten.) SET to the other through 20. [See Chart 1.] These GemStone categories as well. Then four are important to all GemStone you'll be current and you can return players, although Category 34, The another day and (after SETting to Coliseum, occasionally holds inter- them as you go) type BROwse CAT and esting messages of a more flamatory capture new messages posted since. nature in Topic 8. More... ___________________________________________________________ // CHART 1 (from MPGRT BB) \ || ======= | || 17 Learning the GemStone III Art of Survival | || 18 GemStone III Techniques and Tactics | || 19 GemStone III Suggestions, Improvements and Bug Reports | || 20 GemStone III General Discussions | \\___________________________________________________________/ -25- Reading Old Messages Although not as direct or speedy, you can impose sophisticated limit- What to do if you'd like to read ations on which messages you wish to the old messages? First, SET to the see by using the options at the category you want (its number will prompt when you enter the READ appear as your new prompt, ie. 20 ?) command by itself. For instance, and type TOPIC. You'll get a list you could see all the messages that looks something like Chart 2. posted in all GemStone categories by Note the numbers in the Msgs anyone whose GEMail ID you know by column, as they reflect the number entering the BB and typing: of messages posted in the topics in that category. For example, topic 1 ? READ 11 (Good vs Evil) held 171 messages Which topics (#,#-# or 'ALL') ? ALL when I captured Chart 2. You could Which msgs (#,#-#,ALL,NEW or LAST) read all of them by typing READ 11. ? ALL Or, armed with the number of Enter one or more Options: messages in a topic, you could read AUThor=name MARk only the last 50 by typing READ, CAT[=x-xx] NOReply answering Which topics with the DAT<=>yymmdd NOText number 11, answering Which msgs with PAUse 121-171, and pressing return at the ? AUT=SIMUTRONICS CAT=17-20 NOR Enter one or more Options prompt. _______________________________________________________________________ / CHART 2 (from MPGRT BB) \ | 20? TOPic <Return> ======= | | | | No. Subject Msgs Status Author | | 1 What's new? 5 Closed MPGAMES[Morning Glow]| | 2 Welcome GemStone III Players! 3 Open TOMAS [Simutronics] | | 3 War and Peace 66 Open J.LUO | | 4 Coin of the Realm 18 Open SAMWELL | | 6 Kelfour's Landing Want Ads 7 Open TOMAS [Simutronics] | | 7 Adventurers Needed! Apply Here 3 Open TOMAS [Simutronics] | | 8 Mutual Warm Fuzzies 35 Open TOMAS [Simutronics] | | 9 Goodbyes and Fare Thee Wells 41 Open TOMAS [Simutronics] | | 10 Roleplaying - The Heart of the Matter 9 Open TOMAS [Simutronics] | | 11 Good vs Evil 171 Open TOMAS [Simutronics] | | 12 Quests and Special Events 134 Marked TOMAS [Simutronics] | | 13 Kelfour's Edition - The Newsletter 2 Marked TOMAS [Simutronics] | | 14 Organized Houses in Kulthea 1 Open TOMAS [Simutronics] | | 15 Kulthea Cape & Sash Registry 11 Open TOMAS [Simutronics] | | 16 Kulthean Wedding Announcements 32 Open TOMAS [Simutronics] | | 18 Honor 69 Open J.MARTIN79 [Anduin] | \________________________________________________________________________/ Leaving Replies number. Once I get the 1> prompt, I type *UP and wait for GEnie to say Write your messages offline, READY after which I SEND the file saving them in separate files on with my comm program. When it's disk with a carriage return at the done, I hit BREAK and wait for the end of each screen line (under 80 next numbered line prompt, then type characters). Then go back to the BB *LIST to check it, then *SEND. DO and use the command *UPLOAD to post NOT use Xmodem or any other error them. You must make note of the checking protocol to do this; find category and topic they respond to the command on your comm program in order to do this. I just jot that SENDs an ASCII text file. down 1.C20,T11, 2.C21,T4, etc., and The BB is tricky at first, but it sign back on. I type M1045;1 to get pays off once you get the hang of there; then SET (##), then REPLY, it. It can save you time and money and it prompts me for the topic in GemStone and increase your fun. -26- .-----------------------------------------------------------------------. / | / _ ) /~ _ __ '_ | / ) _ _ _ . /~ . _ / _ \ | |/\ /_) / -/- / ) / / / ( ` |/\ / __) ( ` ( ` / -/- / /_) .-/ ( ` | | | \ (__ ( ( (_/ (_/ ( ._) | \ ( (_/ ._) ._) ( ( ( (__ (_/ ._) | @__________________________________________________________________________/ | Wanted: Dead or Alive | Personals | |=====================================|=====================================| | PRAYING DILIGENTLY FOR: a cute and|Destiny, Oh,thou most elusive little | | independently wealthy non-smoking|cutie! Yea,I had thee,But thou didst | | female maid; preferably French...er|manage to slip thru me fingers once | | Jaimani; 19-25 years of age, with a|again. Ahh, but thou did _not_ leave | | common man's sense of humility, a|me empty handed <grin> ---The Mystic | | dwarven sense of duty, a halfling's|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | sense of humor, a high-elven sense|Young male human,stunningly handsome,| | of honor, a wood elf's gracefulness,|intelligent, well garbed and well | | a fair elf's beauty, a high man's|provided for in daddy's trust, who | | self discipline and a half-elf's|likes skiing at the Blototh Glacier, | | tendency to multiply like rabbits!|dancing on the volcano, riding the | | She must exhibit clerical devotion,a|flows of essence, polo in the arena, | | mage's intellect, a thief's cunning|windsurfing in the misty bay, candle | | a healer's sense of self-sacrifice,|light Jaimaini dinners by the wharf, | | a fighter's constitution, a bardly|and Flaeshornberry Wine, seeks an | | voice, a ranger's intuition and a|attractive gal of breeding who knows | | sorcerer's versatility. Displaying a|how to throw a cocktail party. Threk | | loyal demeanor in public,she must be|espadrilles a must. Positively _NO_ | | wantonly passionate in private. She|bleached blondes!Your House or mine? | | must speak _ALL_ Kulthean languages,|Write to: | | including Simuspeak, and know sign| IvieLeeg GradIII | | language, calculus, and braille. She| House Sigma Cum Laude, Kelfours | | must be able to read & write music,|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | poetry, runes, code, as well as read|Female Hobbit of middle years but | | between the lines. Proficiency in|youthful spirit seeks male of same | | painting and sculpture, & skill with|mein. Send SASE to: Idawile c/o KE | | musical instruments is a plus. Other|=====================================| | necessary skills include:lockpicking| Lost and Found | | & trap disarming, wands & ability in|=====================================| | healing scars & wounds. Must be able|Destiny, I have the crystal ball ;) | | to soothe savage beasts AND be adept| Eternally Thine, The Curious One | | in the ways of massage. Skill in the|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | bedroom preferred, but can train. As|To whoever _accidentally_ swiped my | | a final and probably most important|mithril sundial & left their Teenage | | skill, she must be able to resist & |Mutant Ninja Golem hourglass in its | | defeat all armed intruders solo! In|place: I WANT IT BACK NOW! Capice? | | return, I shall provide lifekeeping!|I know who you be.<growl> Threk | | No references required. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |Send glossy or embossed likeness to: |LOST- A shhaggy mmutt....a ttyppical | | Lord Kuor of Orhan c/o: |muttt, goin' nowheres, doin' nnutt'n | | Clericus Radicus |if thou shshouldst ssee him, give de | |The Lower Crypt - Kelfour's Graveyard|ppoohh ddogg a bbone-----The Old Man | |===========================================================================| | ANNOUNCEMENT: | |===========================================================================| | The Pickpockets of Perdition Society will be staging its Annual ALL-STAR | | CELEBRITY MACROTHON on the first day of Seoltag. However, due to the very | | hostile conditions in the exterior this year, the festivities will be held| | _entirely_ inside the walls (along the Ring Roads). Entry forms available| | from the OFFICE of the CLERK in MOOT HALL. Let yer macros off and running!| |===========================================================================| \_/--------------------------------27--------------------------------------/ _______________ The Begruding Busybody / \ ____ ____\ """""""""""""""""""""" \@| +|~| __ |~|+| by Miss Louvella Parsnips | |~|/~~\|~| | _| |~/~/\~\~| | /@| _|__/ \__|_|e are delighted to biggest sucker) goes to our land's \_/_____________/ inform you that leading fair elf cleric who was what began as an innocuous quest has conned into striking the first blow escalated into one of the nastiest against the then-cowering hot-headed scandals in Kulthean history. It ranger, in revenge (he thought) for seems that a certain long-winded, the set-up death of said vapid lady lordly thief had inside information cleric, who had dumped him for the as to the location of prodigious long-winded, lordly thief -- who riches and proceeded to peculate the summarily dumped HER immediately treasures, which included not only thereafter. No doubt about it: She numerous and priceless magical items doth get around. Ask any of our many but nearly one million pieces of adventurers who thinketh not with silver. Needless to say, his fellow their minds. adventurers were more than a little In the meantime, our eager eyes choleric about this and proceeded to discovered another sordid litle mess attack the ignoble character of this involving a wraithlike lady mage, a contumelious fellow in order to en- scurrilous common man ranger, and courage return of the stolen items. the aforementioned manipulative lady Undaunted, our vituperative thief thief who shall blessedly be seen no blustered in wondrous flimflam as to more. It appears that these three why he would not do such a sterling no longer a love triangle make. Our thing as return the purloined loot. mailbox contained all the delectable In disgust of his compeers, our details in a copy of the waspish thief resolved to leave Kulthea, missive the common man ranger having lately discovered THEIR sent the mage he once cherished. overwhelming covetousness. We, of Of course this ranger expected to course, are distraught to see such a see each savory detail revealed here repugnant fellow go, but we glee- in these pages, but we never have fully report jocund celebrations in and never will serve personal Helga's Tavern following his lily- vendettas. We are interested only livered retreat. in gossip, hearsay and slander which One of the last opprobrious acts, appeals to the purient interests of nay, felonies perpetrated by this the public at large. mephitic thief, was the brutal slay- For instance, we recently ing of a delightfully trouble- discovered that Kelfour's most making but, at the time, totally famous lady healer has decided that unarmed red-haired female ranger who spinsterhood is not all it is has since vanished from the lands -- bragged up be, and has agreed to wed willingly, we might add, which is Kelfour's most famous mage. There more than we can say for the is, of course, no accounting for poison-tongued lady (which term we taste, and we would not dare mention use loosely) thief also staunchly en- that said healer must be suffering trenched in the murder. This second an unusual spell which has left her thief, in cahoots with our nice lady deaf, dumb and blind. cleric of the olde speech, master- Yes, gentle reader, we are minded a truly splendid plot to Kelfour's certified rumor monger and expose none other than YOURS TRULY. as such, deserve to be the first to It would have worked had they not learn any hearsay you uncover. Send made one itty bitty mistake; they all your gossip, lies, palaver and were wrong. Ah yes, such is the way scandal to MISS.SNOOP (via GEmail) of the miniscule-minded mob mental- where it will be smeared into next ity of Kelfour plotters. Louvella's month's column. Happy snooping, and Lollipop this month (for being the tra-la til then! -28- [end] V1N12