Mana-Infused Armor/saved posts

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Category: Paid Events; Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11337
Author: Assistant Senior GameMaster Estild
Date: 01/06/2020 12:33 PM CST
Subject: Mana-Infused Armor


At the next Duskruin run (in February,) a new armor script will debut, titled Mana-Infused Armor. Characters are able to infuse up to 150 mana into it, subject to their Mana Control (requires 100% skill for 100% of the mana to be infused). Only the character who infused it can make use of its benefits. If a new character infuses it, all the previously stored mana is lost. The armor must be held when infused or can be worn if you're on a natural earthnode.

>infuse leather with 50
You concentrate and channel your mana into your double leather. Tendrils of grey-green energy pulse outward from its core with the power of your infusion. You sense it has a total of 150 mana.
>infuse leather with 50
You concentrate and channel your mana into your double leather. Coruscating grey-green sparks well up from its surface in a spectacular display. You sense it has a total of 150 mana.

Notes: First message is when 50 mana was infused. Second message is when it was already full. The color of the energy defaults to your eye color, but can be customized by any willing merchant.

Tier 0: Various fluff verb traps.

Tier 1, Reactive Mana Flares: When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the armor.

An Ithzir seer suddenly opens its eyes and stares directly at you!
CS: +411 - TD: +323 + CvA: +17 + d100: +34 == +139
Warding failed!
You shudder and twist in intense pain!
... 72 points of damage!
Roundtime: 6 sec.

* * As the seer completes its spell, grey-green light bleeds from your double leather and you feel 2 mana surge into you! * *

Note: The color of the light defaults to your eye color, but can be customized by any willing merchant.

Tier 2: Mana Shield: 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.

A triton magus claws at you!
A nebulous grey-green latticework springs up from the surface of your double leather and shields you from some of the damage!
AS: +431 vs DS: +68 with AvD: +35 + d100 roll: +20 = +418
... and hits for 63 points of damage!
Strike to left arm shatters elbow and severs forearm!
You are stunned for 8 rounds!

Notes: The adjective before the color is determined by the wearer's highest lore category (elemental = crackling, spiritual = nebulous, sorcerous = wraithlike, and mental = translucent), but can be customized by any willing merchant. The color defaults to your eye color, but can be customized by any willing merchant.

Tier 3, Arcane Aegis: A manually triggered and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed.

>rub leather
Diffuse bands of grey-green luminescence spread outward from your double leather in response to your will, buttressing the air around you.
Cast Roundtime 3 Seconds.

A Vvrael destroyer's eyes swell with anti-mana as it readies for a mighty strike!
A Vvrael destroyer claws at you!
Without warning, the air immediately surrounding you grows thick with flickering grey-green lines. They swiftly surround you, tracing the shape of a warding sigil that flares brightly.
AS: +444 vs DS: +46 with AvD: +35 + d100 roll: +69 = +502
... and hits for 126 points of damage!
Spectacular slash!
Your left arm is neatly amputated!
You are stunned for 8 rounds!

[After 120 seconds]
Dim grey-green lines of energy flicker one last time about you before fading away.

Note: The color defaults to your eye color, but can be customized by any willing merchant.

Tier 4, Mana Tap: Drains 50 mana from the armor and adds it to the wearer's mana. 15 minute cooldown.

>tap leather
As you draw upon the mana infused within your double leather, nebulous tendrils of spiritual energy course along the leather and sink below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy.
[You gain 50 mana!]
Cast Roundtime 3 Seconds.

Note: The descriptors for the energy are determined by the wearer's highest lore category (elemental = crackling tendrils of elemental, spiritual = nebulous tendrils of spiritual, sorcerous = wraithlike tendrils of sorcerous, and mental = translucent tendrils of psychic), but can be customized by any willing merchant.

Tier 5, Arcane Expulsion: A manually triggered ability that can be activated when incapacitated (but not while unconscious or during roundtime). Requires the armor to have at least 50 mana, and uses all available mana from the armor and wearer to forcibly move all creatures out of the room (into a random adjacent room, or if none, subjects them to 20 seconds of roundtime). A SMRv2 attack using the wearer's MIU ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight.

[Old Ta'Faendryl, East Woods]
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest. You also see an Ithzir adept, a gremlock, an Ithzir herald, an Ithzir janissary and an Ithzir seer.
Obvious paths: east, southwest
>
>beseech leather
You strain and reach for the energies coursing through your double leather, and they surge outward in a rippling wave of grey-green force to aid you!
[SMR result: 136 (Open d100: 9)]
An Ithzir adept is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 249 (Open d100: 94)]
A gremlock is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 176 (Open d100: 36)]
An Ithzir herald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 192 (Open d100: 60)]
An Ithzir janissary is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 173 (Open d100: 42)]
An Ithzir seer is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.
>
>look
[Old Ta'Faendryl, East Woods]
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest.
Obvious paths: east, southwest

Tier 0 will be sold off the shelf as 4x armor in every type. Tiers 1-5 will be unlock certificates, with scaling costs and limited stock, similar to Sigil Staves. The T5 unlock certificate will not be sold off the shelf and instead will be randomly spun for at a predetermined date and time for those that have the available bloodscrip.

GameMaster Estild

Category: Paid Events; Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11475
Author: Assistant Senior GameMaster Estild
Date: 01/31/2020 01:26 PM CST
Subject: Re: Mana-Infused Armor


Based upon some feedback, I'm going to raise the maximum amount of mana that can be infused into the armor. In addition, the Tier 4 Mana Tap ability, in addition to returning mana, will also grant the wearer +25 AS/15 CS for 3 minutes.

There will also be the set bonus for using both the Sigil Staff and Mana-Infused Armor at the same time. +1% chance per combined tiers of both to flare the Sigil of Binding effect(+root) when attacking.

Lastly, below is some of the fluff messaging for the armor. As noted before, the "grey-green" is the character's eye color, but can be customized by any willing merchant.

>bow robe
Grey-green light blooms from your silver-hued robe's core as you cross your forearm over your chest and execute a short bow.

>clean robe
With slow, measured strokes, you run your palms over the surface of your silver-hued robe. Grey-green energy gathers in your wake, dissolving the detritus of combat.

>cover robe
You rest your hand over the grey-green core centered in the chest of your silver-hued robe and bask in its radiant warmth.

>fidget robe
You spend a moment fiddling with your silver-hued robe. Tiny glimmers of grey-green luminescence, hardly pinpricks, rise to meet your touch.

>knock on robe
You pound your clenched fist twice against your shoulder, sending luminous grey-green waves rolling across the surface of your silver-hued robe.

>touch robe
You drum your fingers on your silver-hued robe. With every strike of your fingertips, a ripple of muted grey-green light wells up from its surface.

>wave robe
You sweep an arm through the air, and a diffuse grey-green haze colors the air in the wake of your movement.

>turn robe
You turn sharply on your heel. Faint tendrils of grey-green light curl around you in the wake of your movement.

GameMaster Estild

Category: Paid Events; Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11574
Author: Assistant Senior GameMaster Estild
Date: 02/07/2020 12:51 PM CST
Subject: Re: Mana-Infused Armor


Here are some final details on the mana-infused armor. It now holds a base of 250 mana and that can additional 50 mana for every tier (so 500 total). The Reactive Mana Flares (T1) can trigger from any attack against the wearer, not just spells. The Arcane Expulsion (T5) ability can also be activated while in roundtime, only requires 50 mana (from the armor), and does not affect the wearer's mana.

ANALYZE details:

>analyze my robe
You analyze your silver-hued robe and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is tier 5 Mana-Infused Armor.
Tier
0: a standard robe with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
The robe can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
The current setting is:
color: (Unset, will default to grey-green - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
You can tell that the robe is as light as it can get.


Mana-infused armor has an Ensorcell and Enchant penalty that scales based upon the tier of the armor:

Tier Difficulty
0 100
1 100
2 150
3 200
4 200
5 200

The WPS penalty is also based upon the tier of the armor, similar to the Ensorcell/Enchant thresholds.

The cost and number of unlock certificates for the armor will be:

Description Cost # Available
T0 armor 1,000 bloodscrip Unlimited
T1 unlock 50,000 bloodscrip 40
T2 unlock 100,000 bloodscrip 20
T3 unlock 150,000 bloodscrip 10
T4 unlock 175,000 bloodscrip 5
T5 unlock 200,000 bloodscrip 2

Both the T5 Sigil Staff and T5 Mana-Infused Armor certificates will not be in sold in a shop. They will be randomly spun for at a predetermined date/time next week (TBD, will be announced).

GameMaster Estild

Category: Paid Events; Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12001
Author: Senior GameMaster Estild
Date: 08/12/2020 11:30 AM CDT
Subject: Sigil Staff and Mana-Infused Armor - Apply to existing (HESS)


Hey Everyone!

We will be selling two certificates for each script line (Sigil Staff and Mana-Infused Armor) to allow for it to be applied to an existing, scriptless runestaff or armor (respectively). This is allowed on weapons with 15 CER or lower. Some restrictions may apply.

The weapon script will be applied at T1 (One unlock) and still need to be unlocked further. The service will cost 250k Bloodscrip (as of this time, subject to change).

The certificates will be sold in the HESS Shop. Good luck!

Estild, SGM

Discord Message Link: https://discord.com/channels/226045346399256576/387271714012135425/867494129448386571
Author: GameMaster Haxus
Date: 07/21/2021

It looks like the surcharge is 600 for tiers 0 through 1 and 1200 for tiers 2 and up.
so simple combat, then complex combat

Discord Message Link: https://discord.com/channels/226045346399256576/594009933763051549/887698059444756593
Author: Assistant Product Manager Estild
Date: 9/15/2021

Obelins: Having the T0 armor activates the set bonus, it just doesn't contribute.
Estild: This is exactly correct. Any combination of 2 out of the 3 set pieces will activate the set bonus. T0 counts as +0% though. If you have everything fully unlocked (T5), the total chance is 15%.