- 1 Initial Release (12/20/2018)
- 2 First Update (12/20/2018)
- 3 Second Update (12/20/2018)
- 4 Regarding Achievements (12/21/2018)
- 5 Regarding Magic Immune (12/22/2018)
- 6 Messaging When Glam Critters Spawn (01/09/2019)
- 7 More Critters (1/13/2019)
- 8 Round 3 Will Have Highest Level Areas (1/13/2019)
- 9 Adjective Order (1/14/2019)
- 10 No More Stun Lock (1/14/2019)
Initial Release (12/20/2018)
I just activated an system that will let some creatures generate in packs, some generate as a mini-boss kind of thing, and for some recurring unique creatures. I don't want to give everything away all at once, but I'll tell you that the upgraded creatures, when they appear, will be toughened up in a variety of ways, including some new and unusual abilities.
This is intended for a wide-spread release, but at the moment, you can run into these dangerous foes in the Abandoned Mines of Teras Isle and in Darkstone Castle, where you'll find kiramon; in the Spider Temple; in Planes 1 and 2 of the Rift where you encounter raving lunatics; inside the walls of the Skull Temple; on Gyldemar Green; in Bonespear Tower; in the Fenghai Warrens; in the Ruined Tower and Dungeon of River's Rest; and some particularly nasty and rare enemies can be found lurking in Castle Varunar.
I realize that Ta'Vaalor isn't in that - I have some spots picked out and ready to go and they'll be showing up shortly.
Stay safe, it's dangerous out there!
First Update (12/20/2018)
Crested Basilisks and Bog Wights in the Ta'Vaalor areas are now part of the list.
I'll definitely be expanding the level ranges in future expansions.
I did not get the Kiramon in Ta'Illistim in this round.
Second Update (12/20/2018)
The Zaerthu Tunnels in Zul Logoth are a bit more dangerous now, that'll have to be the last single area for now while I work on some other things.
I'm making some tweaks and adding some stuff based on suggestions, and I'm keeping an eye on how things are going. I'm sorting out another batch of hunting grounds to set up, but I'd like to get a good idea of how things are shaking out before I expand too much. I don't have any specific dates or times for when another round is coming but I'll post here when I release updates or get hunting areas squared away.
Regarding Achievements (12/21/2018)
In reply to: Will there be an achievement list/title/reward for the ones you've found and managed to slay? by SJOSEPH
There might be something like that down the road. I have no specific plans or ideas for it currently though.
Regarding Magic Immune (12/22/2018)
As far as I can tell 1 magic immune bog wight has spawned in prime, and 1 magic immune dogmatist has spawned in shattered. Nobody in shattered noticed. The bog wight was mushed with a maul.
As I've said I'm keeping an eye on things and making adjustments - I expect the magic immune minibosses to be among the hardest to fight, and as such they as are also some of the rarest and least likely to appear - but if they (or any other type) is not performing as intended I'll make revisions. I haven't seen anything that tells me that the magic immune minibosses are actually too hard or too common though.
Also I double check and the Skull Temple is producing miniboss dogmatists, but all of the minibosses have a low chance to spawn, and only the dogmatists are setup currently so there's going to be a lower volume there. So I bummed that you're bummed that you haven't seen many, but it looks like that's just luck that's made that happen (not happen?).
Messaging When Glam Critters Spawn (01/09/2019)
I've released a small update to this system. The most notable things that you'll see are messaging in the are when a pack, miniboss, or other special creature spawns, and a couple of abilities that you haven't seen yet.
Along with that update, I'll be expanding the number of hunting areas and creatures that can spawn packs and minibosses - I'll post again when I do that with the list but consider this your advance warning!
I actually didn't do the special messaging in the room that they spawn in, it's in the other rooms in the area so that you know that something is kicking around.
Sorry - that could have been more clear on my part!
More Critters (1/13/2019)
I've setup several additional creatures to spawn packs and minibosses.
Near Wehnimer's Landing, zombies, centaurs, krolvin warriors and warfarers, ghostly pookas, spectral miners, night mares, dark vorteces, stone trolls, and Illoke elders. Near Icemule Trace, spiked cavern urchins, massive grahnks, ice trolls, frozen corpses, and sabre-tooth tigers. In the Rift, Vvrael witches and warlocks, and aivren. Near Solhaven, dobrem, rotting woodsman, cougars, fenghai near the lake, vesperti, and dybbuks. Near Teras, ash hags, lava trolls, giant fog beetles, skayls, massive pyrothags, wind wraiths, red tsarks, fire mages, and sirens. Near Zul Logoth, giant albino scorpions, troll wraiths, and rock troll zombies. Near River's Rest, moor hounds, moor witches, krolvin corsairs, lesser moor wights, greater bog trolls, flesh golems, and tomb trolls. Near Ta'Illistim, kiramon workers and defenders, lesser and greater faeroths, black forest ogres, yetis, lesser griffins, muscular supplicants, moulis, dhu goleras, and greater constructs. Near Ta'Vaalor, crazed zombies, frenzied monks, warrior shades, and black forest ogres.
Be careful out there!
Round 3 Will Have Highest Level Areas (1/13/2019)
I'm glad to hear that people seem to be enjoying these updates so far! The current plan is for round 3 to include the highest level areas, I'm not sure when that'll happen, it kinda depends on if any issues pop up with the wider release.
Does anybody have any particular feelings about whether or not they've run into a creature that was too hard or underwhelming or anything like that?
Adjective Order (1/14/2019)
<<If they are not always the same, meaning if any gifted construct can have counterattack, would it be possible to add in another adjective so we can tell? A battle-ready ghostly greater construct or some such.>>
I've tried to set things up so that the most important ability will be the one that assigns the article - I'm not sure if I can have extra long creature names but I just tried it and it worked better than I expected so I'm going to look into that. Also, that counterstrike boon is turning out to be a bit stronger than I anticipated, particularly when it's on something like a construct - so I'll probably tweak things a little so that will be recognized as a more important one.
<<Have you considered picking one or two hunting areas to not implement the gifts?>>
Definitely, I've purposefully tried to not set this is up in a variety of hunting areas, across all town areas, at all levels. I've also tried to be careful to not boost creatures that are already potent.
No More Stun Lock (1/14/2019)
I released a small update and shouldn't be getting stun locked by canny/keen creatures anymore - you'll have a short period of immunity if they get you with one. Not too long, but enough to run away if you want.