Category:Boss creatures
Boss Creatures or the Boss Creature System upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called boons which are denoted by a special adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters."
Types of Boss Creatures
Typically creatures within a specific location will only spawn as one of the below Boss Creatures types.
Bosses are semi-unique and will always be created with the same special boons and possibly additional special abilities. They are time limited. They have unique DESCRIBE messaging and unique spawn messaging.
Minibosses will spawn one at a time with randomly selected boons. They will only have one tier three boon at most. These are more rare than packs.
Packs will spawn multiple identical boss creatures at the same time. They will have less boons than minibosses, will only have tier one or two boons, and the entire pack has identical boons. After they have spawned, packs are subject to usual creature wandering and will not necessarily stick together.
Rewards
Killing a creature upgraded by this system will grant long-term experience (LTE) in addition to the typical field experience at the below rates. The amount of LTE granted is capped at 1,000 points per day, but continuing to kill such creatures will still grant bonus fame and better treasure. The intent with the LTE reward was to ensure that even if your mind is full of field experience and you cannot gain any more, you are still receiving an LTE reward.
Type | Long-Term Fame Reward |
---|---|
Boss | 1.5x Field Experience Awarded |
Miniboss | 1x Field Experience Awarded |
Pack | .5x Field Experience Awarded |
Creatures upgraded by this system have loot increases similar to grizzled or ancient creatures. GM Ixix released bonus treasure on 8/13/2020 for all Boss Creature types. This means that independently of the regular treasure results, LOOTing a Boss Creature will result in some additional tangible treasure like gems, boxes, collectibles, and other trinkets. This is indicated by the following message Searching carefully, you find {special loot}.
Creatures and Locations
Below is a list of creatures affected by the Boss Creature System. If a creature inhabits more than one area they may not be affected in every area (particularly if the areas are located in different zones). In addition, the chance a creature has to spawn upgraded via the Boss Creature System differs based on creature. Creatures upgraded by the system do impact spawn rates of the standard creature and must be cleared out in order for the standard creature to spawn again. There is some sort of limit to keep upgraded creatures from piling up if they're avoided/missed.
These creatures in these locations are setup to create bosses, minibosses, or packs.
Abilities
Boss Creatures can have boons and additional special abilities depending upon the type.
Boons
Boss Creatures may be appraised or assessed to receive a hint about what their boons are. Which boons and how many boons a creature has is determined by its Boss Creatures type and its creature characteristics.
>appraise chieftain The hisskra chieftain is medium in size and about five feet high in his current state. You would probably be able to take on the chieftain, but with some risk to your health. The hisskra chieftain appears to be dazzling, drab, and spindly.
Boons are loosely divided into 3 tiers. The adjective you see on a creature is created from the highest tier of abilities on the creature. Not all boons can go on all creatures in the Boss Creatures system and some boons are not compatible. For example, trolls will not get regeneration and if a creature is given the boon Ethereal, they will not also get Magic Immune.
When the system was first released, there was an additional adjective called huge which meant that the creature's boon did not yet have a proper adjective. This should not be appearing any longer and if it does, it indicates there is a problem.
Boon tier, name, and adjectives in the below table were provided by GM Ixix and the notes were gathered and researched by players. Note: The information provided in the notes section may not be accurate. Please continue to add information as you discover it.
Tier | Name | Adjectives | Notes |
---|---|---|---|
3 | Blink | flickering | Temporary phase ability |
wavering | |||
1 | Bolt Shield | shielded | |
1 | Boosted HP | robust | |
stalwart | |||
1 | Boosted Mana | luminous | |
lustrous | |||
1 | Boosted Defense | sinuous | Appears the creature has high damage padding. Using a +12 CER damage weighted weapon results in zero extra damage based on observation from multiple low endrolls of 102 to 105 and the only damage amount dealt was 1 point. Unsure if they have natural crit padding. |
flexile | |||
1 | Boosted Offense | combative | |
belligerent | |||
3 | Cheat Death | glorious | Raises self after death - may self-raise several times although the chance of resurrection drops dramatically each time they do it. When they resurrect they receive all of their boons back including extra spells if that boon is on them. They do not heal completely when they resurrect and will be weaker after resurrection than they would be on initial spawn. |
illustrious | |||
3 | Confuse | blurry | May give hard RT for casting at them, certain parts of spells might get their damage cycle ignored or dodged which likewise may apply hard RT, and sonic flares did not work |
shifting | |||
3 | Counter-attack | apt | SMR countterack, possibly even if the creature should be in RT/kneeling. GM Ixix stated these should be preventable if you sufficiently disable the creature. |
ready | |||
1 | Crit Death Immune | resolute | This is the same crit death immunity that appears on something like constructs or golems. |
unflinching | |||
2 | Crit Padding | stout | |
hardy | |||
2 | Crit Weighting | shimmering | |
gleaming | |||
2 | Damage Padding | flinty | Absorbs magic attacks, negating any damage. |
tough | |||
2 | Damage Weighting | barbed | |
spiny | |||
2 | Diseased | pestilent | |
afflicted | |||
diseased | |||
2 | Dispelling | dazzling | Casts Spirit Dispel (119) and Elemental Dispel (417) with sphere interference cascade effect. Creatures have a chance to flare a dispel before swinging which therefore can be tricky with creatures that can MSTRIKE. |
flashy | |||
2 | Elemental Flares | glittering | |
2 | Elemental Negation | sparkling | Absorbs elemental magic attacks, negating any damage. |
shining | |||
1 | Extra Spells - Elemental | glowing | |
1 | Extra Spells - Spiritual | radiant | |
1 | Extra Spells - Other | twinkling | |
3 | Ethereal | ethereal | Noncorporeal undead. These will not have Sheer Fear. |
wispy | |||
ghostly | |||
2 | Frenzy | raging | |
frenzied | |||
1 | Jack of all Trades | adroit | |
deft | |||
3 | Magic Immune | rune-covered | Magic-absorb shield similar to Vvrael. |
tattooed | |||
2 | Mind Blast | canny | SMR mental stun spell. This had a short window of protection added that should prevent it from stun locking the character. |
keen | |||
1 | Parting Shot | dreary | Allows the creature to deal damage one last time upon death to whoever delivers the killing blow. This ability can be disabled if the creature is stunned, webbed, or immobilized during the the killing blow. |
drab | |||
2 | Physical Negation | indistinct | Randomized roll for a physical damage resist shield. The more frequently you attack with a specific damage type, the more likely it is to happen. This may imply that if you change damge types as you are attacking, you may have less of a chance for the negation to occur. |
nebulous | |||
2 | Poisonous | sickly green | SMR poison gas cloud that spawns even when the creature fails to hit due to high DS. Use Purify Air (207) to combat the miasma cloud. This is identical to the giant fog beetle poison attack. |
oozing | |||
2 | Regeneration | slimy | Regeneration similar to Troll's Blood (1125). Fire does not prevent healing. |
muculent | |||
2 | Soul Stealing | tenebrous | May possess Foresight (1204), Mantle of Faith (1601), and Spirit Guard (1712) |
shadowy | |||
1 | Stun Immune | steadfast | |
unyielding | |||
3 | Terrifying | ghastly | Attacking the target triggers a pre-attack SMR check. Failing the roll can force the attacker into a more defensive stance. |
grotesque | |||
3 | Weaken | spindly | |
lanky |
Messaging
Arrival
There is special area messaging when a miniboss or pack spawns, but you will not see it if you are in the same room when the creatures spawn.
You briefly hear what sounds like quite the commotion.
Boon Messaging by Name
Blink
A flickering troll wraith startles at the sudden, clamorous ring of metal on metal! *Clang!* The air reverberates with metallic echoes, blasting the troll wraith for 35 points of damage! With an abrupt flash, a flickering troll wraith disappears and reappears a few feet away, avoiding any danger completely!
You fire a faewood white arrow at a wavering troll wraith! With an abrupt flash, a wavering troll wraith disappears and reappears a few feet away, avoiding any danger completely! The white arrow sails through a wavering troll wraith and lands nearby.
You gesture at a wavering troll wraith. You hurl a stream of holy water at a wavering troll wraith! With an abrupt flash, a wavering troll wraith disappears and reappears a few feet away, avoiding any danger completely! Cast Roundtime 3 Seconds.
Boosted Defense
Weapon in use is +12 CER damage weighted and +5 CER crit weighted - comparison to Flexile creature and regular creature
You swing a perfect faenor flamberge at a flexile fenghai! AS: +278 vs DS: +240 with AvD: +45 + d100 roll: +22 = +105 ... and hit for 1 point of damage! Light slash to the fenghai's abdomen! Barely nicked. Roundtime: 4 sec.
On the heels of a fenghai's block, you erupt into motion, determined to overpower its defenses! You swing a perfect faenor flamberge at a fenghai! AS: +278 vs DS: +234 with AvD: +45 + d100 roll: +13 = +102 ... and hit for 11 points of damage! Hit glances off the fenghai's hip. Roundtime: 2 sec.
Confuse
[SMR result: 222 (Open d100: 85)] You have good positioning against a blurry Illoke elder. UAF: 557 vs UDF: 544 = 1.023 * MM: 74 + d100: 80 = 155 ... and hit for 31 points of damage! Wide swing connects with right shin, sweeping it hard to the side! The Illoke elder is knocked to the ground! Your sonic cestus unleashes a blast of sonic energy at a blurry Illoke elder! Something confusing enters your mind at the worst possible moment, and the distraction disrupts your attack! Roundtime changed to 3 seconds. Roundtime: 5 sec. Roundtime: 3 sec. Roundtime changed to 1 second.
Ethereal carnelian foxfire flickers into being along <Person's> hands, slithering across her palms... <Person> channels at a blurry Illoke elder. <Person> concentrates intently on a blurry Illoke elder, and a pulse of pearlescent energy ripples toward him! CS: +401 - TD: +377 + CvA: +25 + d100: +78 == +127 Warding failed! The Illoke elder shudders with moderate convulsions as pearlescent ripples envelop his body. The Illoke elder is smashed for 40 points of damage! <Person> stumbles slightly, looking momentarily distracted and confused. <Person's> attack misses entirely! <Person> stumbles slightly, looking momentarily distracted and confused. <Person's> attack misses entirely! ...wait 1 seconds.
Counter-Attack
An apt black forest ogre seizes the opportunity to launch a quick counterattack against you! [SMR result: 162 (Open d100: 181, Penalty: 4)] The ogre attack lands! ... 25 points of damage! Shot knocks your head back by pushing on the inside of the skull!
Dispelling
You swing a heavy golden vultite-bladed naginata at a flashy vesperti! AS: +271 vs DS: +209 with AvD: +49 + d100 roll: +1 = +112 ... and hit for 5 points of damage! Weak slash across chest! Slightly less painful than heartburn. A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy! You feel less confident than before. The hazy film around <Person> fluxes chaotically! ... 30 points of damage! Vicious beam of energy rips open your back! You are stunned for 6 rounds! The hazy film fades from around you. A virulent green mist seeps out of a flashy vesperti's lips toward you, but you are unaffected. You feel the unnatural surge of necrotic power wane away. Roundtime: 5 sec. Roundtime changed to 3 seconds. S> A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy! The dim aura fades from around you. You are coated in a hazy film. A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy! You become solid again. The hazy film around <Person> fluxes chaotically! ... 45 points of damage! Tremendous plasma discharge slices deep into your chest!
Elemental Negation
Your hands glow with power as you invoke the phrase for Major Fire... Your spell is ready. You channel at a sparkling cavern urchin. You hurl a roaring ball of fire at a sparkling cavern urchin! A shimmering sphere momentarily flashes around a sparkling cavern urchin. The shimmering sphere absorbs the attack, leaving a sparkling cavern urchin unscathed! The roaring ball of fire strikes a sparkling cavern urchin, blossoming into a much larger sphere of flame upon impact. A shimmering sphere momentarily flashes around a sparkling cavern urchin. The shimmering sphere absorbs the attack, leaving a sparkling cavern urchin unscathed! Cast Roundtime 3 Seconds.
Magic Immune
You gesture at a rune-covered troll wraith. A rune-covered troll wraith pulses brightly as she absorbs the magic! Cast Roundtime 3 Seconds.
Mind Blast
[SMR result: 222 (Open d100: 85)] An overwhelming pressure assails your mind, rendering you thoughtless! You are stunned!
Parting Shot
You chant a reverent litany, clasping your hands while focusing upon the Smite spell... Your spell is ready. You channel at an indistinct crazed zombie. A scintillating, blue-white aura encompasses an indistinct crazed zombie. CS: +164 - TD: +76 + CvA: +25 + d100: +40 == +153 Warding failed! An explosion of blue-white energy near an indistinct crazed zombie consumes the surrounding area with a blinding light. The crazed zombie is hit for 39 points of damage! ... 25 points of damage! Precise burst of energy causes the crazed zombie's neck to blacken and peel. You hear a sound like a weeping child as a white glow separates itself from the crazed zombie's body as it rises, disappearing into the heavens. As the crazed zombie falls, an incandescent beam lashes out and strikes you! Crackling arcs of lightning surround you! ... 10 points of damage! Electric shot shoots pain along your back and legs. You are stunned for 2 rounds! The crazed zombie shudders slightly then ceases her so called life.
Physical Negation
You fire a faewood white arrow at an indistinct troll zombie! A lustrous sphere momentarily flashes around an indistinct troll zombie. The lustrous sphere absorbs the attack, leaving an indistinct troll zombie unscathed! The white arrow sticks in an indistinct troll zombie's right arm!
>ambush hag neck You leap from hiding to attack! You swing a coal black vultite handaxe at a nebulous ash hag! A lustrous sphere momentarily flashes around a nebulous ash hag. AS: +329 vs DS: +171 with AvD: +31 + d100 roll: +5 = +194 ... and hit for 61 points of damage! Awful slash nearly decapitates the ash hag! That's one way to lose your head. The ash hag is stunned! ** Your vultite handaxe releases a shimmering beam of disintegration! ** ... 5 points of damage! Blast creates interesting designs on torso, but little damage. Roundtime: 6 sec. H>ambush hag head You leap from hiding to attack! You swing a coal black vultite handaxe at a nebulous ash hag! A lustrous sphere momentarily flashes around a nebulous ash hag. AS: +329 vs DS: +148 with AvD: +31 + d100 roll: +6 = +218 ... and hit for 74 points of damage! Tremendous blow crushes skull like a ripe melon. The ash hag is knocked to the ground! Roundtime: 6 sec.
See Also
Pages in category "Boss creatures"
The following 71 pages are in this category, out of 71 total.