Nevrek encounters the Vishmiir: Part 2

The official GemStone IV encyclopedia.
Jump to: navigation, search

My time about town was limited this evening, so I did not manage to confront the dead, shadowy Vishmiir to further my understanding of them. I did, however, manage to save the life of a warrior almost all of us know...

[Wehnimer's, North Ring Rd.]
This road girds the town along the inner side of the north palisade. To the north are the two high spires of the land guardtowers. Militia come and go, marking the changing of the watch. You are just within the main gates, caught in a press of people of all races going off in many directions. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west.

[Wehnimer's, Land's End Rd.]
You are scrutinized by vigilant soldiers as you arrive at the wide gateway guarding the land route to Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Obvious paths: south.

Battle was at hand, and through the gates I dashed!

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see some wolifrew lichen, the wooden gates, a wayside inn and a ruined mud and wood barricade.
Also here: Renowned Lord Drizzsdt, Summerlyn
Obvious paths: north, east, northwest, southwest.

[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a white flask, a grey stone walkway, a shaded path and a roped-off clearing.
Obvious paths: north, south.

Nothing to be found... curious. I elected to examine the manor grounds...

[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a plain beige blouse, a large heavily dented metal sphere, a hollow tree stump and the porch steps.
Obvious paths: south.

A clue... a discarded blouse. Someone was in the bushes. I leave them to their privacy and make for the steps.

[Hearthstone, Front Porch]
Airy and open, the porch is enclosed by smooth, freshly painted white modwir up to a height of about four feet. As you ponder the sky-blue color of the ceiling and a lacework of deep green ivy that crisscrosses the open space between posts, the hubbub of the world beyond quickly fades away. Rocking chairs of various sizes are an inviting sight, and an elegant marble arch provides a tantalizing view of the splendors inside the old manor. You also see a field mouse who is sleeping, a doorman, a long oak sideboard with some stuff on it, an elegant green marble arch, the porch steps, a wooden sign and a wheeled brass serving cart with some stuff on it.
Obvious paths: none.

The gods-be-damned buffet is still on the porch. The porch is not supposed to be an all-you-can-eat buffet, it is supposed to be a Porch. Look! All that food is attracting mice! It does not seem to matter how often people complain, the damned food is still there. We've repeatedly asked for it to be moved inside... ehm. I'm getting off the topic, here.

[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a plain beige blouse, a large heavily dented metal sphere, a hollow tree stump and the porch steps.
Obvious paths: south.

[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a white flask, a grey stone walkway, a shaded path and a roped-off clearing.
Obvious paths: north, south.

Still nothing...

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a decaying black wolf who is lying down, a decaying black wolf, some wolifrew lichen, the wooden gates, a wayside inn and a ruined mud and wood barricade.
Also here: Renowned Lord Drizzsdt, Summerlyn
Obvious paths: north, east, northwest, southwest.

At last, an enemy! And lo', the warrior Drizzsdt in grave danger! I had to assist!

A decaying black wolf growls as she scrambles to her feet!

The beast was to its feet, it was time to engage her.

Drizzsdt attempts to throw a decaying black wolf!
MB: 641 vs MB: 294 = 347 -- Gain advantage!
Blink! Disappeared and then reappeared behind opponent.
THT 64, d100 roll: 76, modified: 423
... +27 extra hits. Nice shoulder throw sends foe sprawling.
...stunned!
... 30 points of damage!
Dizzied! The black wolf spins in circles.

Summerlyn swings a golden rolaren waraxe at a decaying black wolf!
AS: +300 vs DS: +271 with AvD: +31 + d100 roll: +14 = +74
A clean miss.

I assume an offensive stance.

A decaying black wolf claws at Summerlyn!
AS: +352 vs DS: +137 with AvD: +19 + d100 roll: +3 = +237
... and hits for 25 points of damage!
Smash to the kneecap.

I swing my filthy black rolaren backsword at a decaying black wolf!
AS: +294 vs DS: +271 with AvD: +37 + d100 roll: +83 = +143
... and hit for 18 points of damage!
Minor puncture to the chest.
Roundtime: 5 sec.

Ha! Take that, beast!

A decaying black wolf shakes her head violently while trying to regain her bearings!

I scowl at a decaying black wolf.

Summerlyn swings a golden rolaren waraxe at a decaying black wolf!
AS: +290 vs DS: +269 with AvD: +31 + d100 roll: +90 = +142
... and hits for 18 points of damage!
Awkward slash to the black wolf's stomach!
Everyone needs another belly button.

A decaying black wolf runs northwest.

The wolf takes flight! But another remains!

I swing my filthy black rolaren backsword at a decaying black wolf!
AS: +294 vs DS: +276 with AvD: +37 + d100 roll: +68 = +123
... and hit for 10 points of damage!
Quick slash to the black wolf's upper left arm!
Just a nick.
Roundtime: 5 sec.

Note my excellent form, the feint, swing and the follow-up parrying stance.

Drizzsdt attempts to kick a decaying black wolf!
MB: 673 vs MB: 188 = 485 -- Gain advantage!
Blink! Disappeared and then reappeared behind opponent.
THT 74, d100 roll: 32, modified: 517
and hits for 147 points of damage!
The black wolf lets out a final whimpering sigh and dies.

Our foe is dead.

Drizzsdt searches a decaying black wolf.
A decaying black wolf decays into a compost of fangs and fur.

I comment, "Good thing I came along to save you, Drizzsdt."

I move into a defensive stance.

Drizzsdt nods.

I put my iron-hilted filthy black rolaren backsword in my spidersilk cloak.

Drizzsdt says, "thanks"

Summerlyn smiles.

My part is done. Drizzsdt is safe to continue his fight.

I nod to Drizzsdt.

I turn around.

I stride away, moving north.

The affairs of this night end here, as other, more pressing matters required my attention. I learned nothing more of the Vishmiir this night, but still hold a strong hope they will aid in balancing the world, and I hope we will be allied in time. For now, their numbers regard me with hostility and violence, so I must respond in kind until they prove themselves to me, and I them.

- Lord Nevrek Araknathalin

See Also