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Category: Combat, Magic, and Character Mechanics
Topic: Developer's Corner
Message #: 1432
Author: GS4-NAIJIN
Date: 9/30/2020
Subject: Maneuver Update - Phase 1, General Release

The maneuver update posted at http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703 is now available for all instances. Fast migration for ARMOR, SHIELD, and CMAN have been enabled.


Category: Combat, Magic, and Character Mechanics
Topic: Developer's Corner
Message #: 1417
Author: GS4-NAIJIN
Date: 9/27/2020
Subject: [Platinum] Maneuver Update - Phase 1

Hey all,

The team is excited to announce an update to the CMAN, SHIELD, ARMOR, and ASCENSION systems. All four systems have been consolidated on the backend to what we call the Player System Manager. This update was done to improve development and increase consistency across the board. On the frontend, you will notice some subtle changes to INFO, LIST, and HELP. Stamina and roundtimes have been adjusted across the board and you will see a decrease overall for most maneuvers.

For a more detailed explanation of all the changes, please see the design document at https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing.


Category: Gemstone IV Announcements
Topic: Important Announcements
Message #: 3571
Author: GS4-NAIJIN
Date: 5/11/2020
Subject: Combat/Shield Maneuver Updates

Please note that the following changes will be rolled out initially in Platinum for Beta Testing purposes, and will be rolled into all instances once Beta has concluded.


Combat and shield maneuvers no longer have a level restriction for training. In addition, maneuvers have been updated to allow usage during hard roundtime. You may use your combat momentum to follow up a combat action with a maneuver but if you are interrupted by an enemy you lose the momentum. The number of times you can use a maneuver is increased by training in Multi Opponent Combat and a new use is granted at 10, 35, 75, and 125 ranks. You will still receive the roundtime and incur an additional stamina cost at 10% + 5% per additional use. You must specify FORCERT at the end of a maneuver or toggle the flag using CMAN FORCERT, e.g., CMAN DIRTKICK KOBOLD FORCERT.

Combat Maneuvers:

  • Shadow Mastery
  • Bearhug
  • Dirtkick
  • Shield Bash
  • Hamstring
  • Crowd Press
  • Garrote
  • Charge
  • Shield Charge
  • Headbutt
  • Haymaker
  • Coup de Grace
  • Tackle
  • Sweep
  • Disarm
  • Sunder Shield
  • Twin Hammerfists
  • Subdue
  • Cheapshots (all)
  • Groin Kick
  • Subdual Strike
  • Sucker Punch
  • Bull Rush
  • Surge of Strength
  • Trip
  • Cutthroat
  • Divert
  • Duck and Weave
  • Burst of Swiftness
  • Internal Power
  • Mystic Strike
  • Ki Focus
  • Slippery Mind
  • Inner Harmony
  • Stance of the Mongoose
  • Rolling Krynch Stance
  • Flurry of Blows
  • Predator's Eye
  • Spell Cleaving
  • Spell Thieve
  • Griffin's Voice
  • Whirling Dervish
  • Executioner's Stance
  • Striking Asp Stance
  • Shadow Dance
  • Dislodge

Shield Maneuvers:

  • Shield Bash
  • Shield Charge
  • Shield Push
  • Shield Trample
  • Shield Riposte
  • Disarming Presence
  • Stance of the Tortoise
  • Shield Mind
  • Steely Resolve

This message was originally posted in Combat, Magic, and Character Mechanics, Announcements. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/3372/view/31