Kai's Smite

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Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

Step 21

Kai's Smite, governed by Lord Kai, is obtained at the twenty first step of the Order of Voln. This symbol affords a member the ability to initiate an unarmed combat attack against an undead target. This attack is activated via the SMITE (verb) and NOT by invoking the symbol. When the attack connects with a non-corporeal creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect upon living creatures.

This effect has a 5 second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai's Smite when tactically practical.

Syntax

Smite (by itself)
Smite <target>

Duration

The duration of Kai's Smite on an affected creature is

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://api.formulasearchengine.com/v1/":): {\displaystyle \left\lfloor \frac{\mathrm{SuccessMargin}}{10} \right\rfloor \cdot \mathrm{UACTier}}

seconds, where Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://api.formulasearchengine.com/v1/":): {\displaystyle \mathrm{UACTier}} is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite's duration has a minimum of 5 seconds and a maximum of 30 seconds.

Messaging

Initial Cast:

smiteYou attempt to smite a ghostly pooka!

You have decent positioning against a ghostly pooka.
Your arm and fist briefly glow silver with holy power!
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143
A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!
Roundtime: 4 sec.

Wearing off:

The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.

See Also

Favor Cost

THIS PAGE CONTAINS SPOILERS

None

Favor Required to Obtain Kai's Smite

Favor = 2000 + [( level2 × 35) ÷ 3]
Ex. level 15 member: 2000 + ((15 × 15 × 35) ÷ 3) = 4625 favor
Ex. level 20 member: 2000 + ((20 × 20 × 35) ÷ 3) = 6666 favor

Monk's Teaching and Instruction Highlights

  • Kai is an extraordinary brawler who has taught us, with Kai's Strike to inflict damage to undead with our bare hands.
  • He also taught us a technique, with Kai's Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.

Wehnimer's Landing Task

This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.

  • From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)
  • Drop <weapon> in pool
  • Return to monk to receive symbol

Ta'Vaalor Task

To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!

  • From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW, Go Pool (Lich ID: 9609)
  • Drop <weapon> [in the pool]
  • Return to monk to receive symbol
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