Smuggling sack/saved posts

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Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 77
Author: GS4-KEIOS
Date: 3/2/2015
Subject: Shop Teaser: Covert Couriers

Also coming to Duskruin is my shop, Covert Couriers.

Featured in this shop are poisons and smuggling sacks.

The poison script has been seen before, featuring powders that can be sprinkled on food to give the next eater a nasty surprise.
New for Duskruin, a new variant of poisonous powder, along with the old, is being introduced. Both still work the same, but the new one has a different "poisoning" effect. Neither are lethal, but your victim is not likely to forget their ordeal any time soon!
Antidotes to both poisons will also be available.

The smuggling sacks are a new script debuting at Duskruin.

A short demonstration:
>glance furtive
You furtively glance around the area.
>put diamond in sack
You put a purple stormcloud diamond in your burlap sack.
>close sack
You close a rough burlap sack.
>whisper sack Tamuz
You softly whisper a single name to your sack, the name "Tamuz" resonating against the woven cloth.
>cover sack
You look around briefly for a place to hide your burlap sack, one that only you or Tamuz could possibly find.
Finding one, you quickly stuff the burlap sack out of sight, making sure that it is well hidden.
>
Kitty searches around for a moment.
>
Kitty scowls.
>search
Canvassing the area carefully, you discover a rough burlap sack! You quickly snatch it up before anybody else notices it.
>smirk
You smirk.

>whisper sack kitty
You softly whisper a single name to your sack, the name "Kitty" resonating against the woven cloth.
>cover sack
You look around briefly for a place to hide your burlap sack, one that only you or Kitty could possibly find.
Finding one, you quickly stuff the burlap sack out of sight, making sure that it is well hidden.
>
Kitty searches around for a moment, retrieving a rough burlap sack that you didn't notice previously.
>
Kitty raises her burlap sack skyward!

The sack will allow you to hide ONE item inside for a recipient. The off the shelf version lets you to whisper the name of your intended recipient. Cover will hide it in the room for either you or the recipient to retrieve later by SEARCHing.

Unlocked versions get a fancier open and close message, as well as a fluff TOUCH verb.

You deftly tug the laces at the throat of the burlap sack loose, the smooth cords barely making a whisper through the oiled grommets as you draw the sack open.
You deftly tug the laces at the throat of the burlap sack tight, the smooth cords barely making a whisper through the oiled grommets as you draw the sack shut.

Touch when held:
You slap the burlap sack idly against your palm, scanning the room contemplatively.
You bump the burlap sack idly against your chin as you scan the room contemplatively.
Touch when worn:
You nonchalantly brush your hand against your burlap sack, making sure it's still secure.
Touch when in another container:
You slip a hand into your long jacket, reassuring yourself that your burlap sack is still safe.

Happy smuggling!

-KEIOS
Keios is pretty amazing. ~Wyrom

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 82
Author: GS4-KEIOS
Date: 3/2/2015
Subject: Shop Teaser: Covert Couriers

>>Questions! How long can a sack remain hidden? Ie; will a janitor ever pick them up? Can you leave the area/room/city/game with one hidden and it stays hidden and accessible?

The sack will remain hidden for about four hours. It is janitor proof. You can leave the area/room/city and/or game with any number of them hidden, and they will all stay hidden and accessible to both you and your recipient(s), as long as you remember which room you hid them in.
Likewise, your recipient doesn't have to be in the area/city/room and/or game when you hide it.

The entire process is extensively logged. While this doesn't mean you should push/ignore the 4 hour limit, it does mean that if your house is inexplicably hit by lightning after you hide your smuggling sack and you can't get back within the time limit, a kindly GM could find out what you hid if necessary.

-KEIOS
Keios is pretty amazing. ~Wyrom

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 84
Author: GS4-KEIOS
Date: 3/2/2015
Subject: Shop Teaser: Covert Couriers

>>sounds pretty sweet and it's something close to player mail. Will the item poof/logging work if the game resets during the 4 hours?

The four hours is based on real "while the game is up" time. Time during a game reset isn't counted towards the four hours.

-KEIOS
Keios is pretty amazing. ~Wyrom

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 434
Author: GS4-KEIOS
Date: 3/27/2015
Subject: Smuggling sack issue

>>I happen to have some whisper paper and envelopes. I wanted to hide this in the sack like a dead drop with instructions. However, once put in the sack and closed, I get a message that the item is too delicate to be hidden without damage. Is this definitely the case with such items in the sacks? I wouldn't think a piece of paper would be too delicate to be hidden.

To be clear, you are placing an envelope containing a piece of paper inside a smuggling sack?

Smuggling sacks can only hide one total item at a time, and an envelope containing a piece of paper counts as two. If you attempt again without the envelope, it should work.

-KEIOS
Keios is pretty amazing. ~Wyrom