Sorcerer/saved posts
Simucon 2008
Topic: Developer's Corner - Sorcerers
Message #: 5594
Author: GS4-STRATHSPEY
Date: 8/13/2008 12:56:34 PM
Subject: Re: Sorcerer Information from Simucon?
I didn't go to Simucon either, so I don't know if anybody announced anything or what specifically was announced if anything was announced, but here is what is announcable were announcements to be made:
Right now there are two major things in view. First is the Elemental Lore Review, which is between Naos and myself, and will have a significant impact on the 400s list. We've laid out the groundwork for adding/modifying lore bonuses, and work continues on that. I want to make sure sorcerers have a justifiable reason to consider stacking up some e-lores, IF you so choose.
Second is Alchemy Phase 2, which will introduce a few dozen new items for sorcerers to make (actually close to 100 if you count all the distinct products with all their little variations). I count 20 unique recipes that are creatable by sorcerers only. None of these Phase 2 items will be replicating spell effects from existing castable spells. Some will be familiar magical effects, others will help establish the sense of player crafting for which Alchemy was conceived. Still others will be totally new items sure to evoke a few oohs and aahs. Implementing A2 is my project.
I'm also continuing to kick out the glitches in 730 to make sure it's as functional as it was intended to be.
-Strath