SPELL (verb)

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The SPELL verb will indicate how many spells a character knows (via SPELL), which spells a character knows (SPELL ALL), and how many spells are currently on a character with durations. The third function, SPELL ACTIVE is more detailed than Elemental Detection (405), and can be used to view others' spells if their SPELL PRIVACY is set to allow sharing. SPELL will also indicate details about uses of daily cooldown spells including Miracle (350), Time Stop (550), Regeneration (1150), and Divine Word (1640), and it will also show how much holy magic has been stored for Condemn (309) and lifetime Sanctify (330) information (total devotion used and number of armaments bestowed with Holy Fire).

Usage

Spell help:

Usage:
    SPELL                                 Displays number of spells known by circle.
    SPELL ALL                             Displays each spell known by number and name.
    SPELL SORT                            Change spell sorting and other status conditions.
    SPELL PRIVACY                         Toggle your SPELL ACTIVE {target} privacy settings (not sharing).

    SPELL ACTIVE {target} [filters]       Displays a list of spells currently active on your character.
          {target}  is optional and will show target's spells if specified.
          [filters] can be one or more of SPELLS, DEBUFFS, COOLDOWNS, or BUFFS.

    SPELL MESSAGING                       Displays a list of your SPELL MESSAGING options.
    SPELL MESSAGING {option}              Displays your special messaging settings for a specific option.
          {option}  can be a spell number, BOLT, or TRANSFER.

Spell:


Your spell lists:
Minor Spiritual...50
Minor Elemental...72
Sorcerer Base.....172
You can view your progress towards your skill goals in the character sheet.
You can view your spells in the spells panel.

Spell all:

Minor Spiritual
      101 Spirit Warding I
      102 Spirit Barrier
      103 Spirit Defense
      104 Disease Resistance
      105 Poison Resistance
      106 Spirit Fog
      107 Spirit Warding II
      108 Stun Relief
      109 Dispel Invisibility

Minor Elemental
      401 Elemental Defense I
      402 Presence
      403 Lock Pick Enhancement
      404 Disarm Enhancement
      405 Elemental Detection
      406 Elemental Defense II
      407 Unlock

Sorcerer Base
      701 Blood Burst
      702 Mana Disruption
      703 Corrupt Essence
      704 Phase
      705 Disintegrate
      706 Mind Jolt
      707 Eye Spy
      708 Limb Disruption
      709 Quake
      710 Energy Maelstrom
      711 Pain
      712 Cloak of Shadows

Spell Active and Sort

SPELL ACTIVE shows time left on spells, armor adjustments, active society powers, ESP, MEDITATE benefits, Martial Stances, MSTRIKE cooldown, and other similar effects that have a duration. SPELL SORT can be used to force hindering effects and cooldowns to appear first or last in the SPELL ACTIVE display.

Spell active:

You currently have the following active spells:
Sign of Staunching ................. 0:06:44
712 ................................ 3:11:57
ESP ................................ 3:50:41

Spell sort

Your spell sorting setting is currently OFF.  When sorted, hindering effects will be shown LAST.
To change your setting, enter SPELL SORT ON or SPELL SORT FIRST.

Spell privacy toggles whether other players in the room can see your spell durations using SPELL ACTIVE {target}.

>spell privacy
You are now sharing spell information with other players.

Spell Messaging

Spell Messaging displays advanced spell customizations for bolt spells, mana bread, Well of Life, Empathic transfer messaging, and more.

>spell mess
Usage:  SPELL MESSAGING {option}

You have the following options:
  111   (Fire Spirit)
  118   (Web)
  130   (Spirit Guide)
  203   (Manna)
  220   (Major Sanctuary)
  225   (Transference)
  511   (Floating Disk)
  1110  (Empathic Assault)
  BOLT
  TRANSFER

>spell mess 1110
You have the following special messaging settings for 1110 Empathic Assault:

Bolt
[You direct / XXX directs] a beam of turbulent, shadowy force...


NOTE: This is informational only, and any inaccuracies may not be reflected in actual spell usage.

>spell mess bolt
You have the following special messaging settings for BOLT:

111  Fire Spirit
[You fire / XXX fires] a dazzling bolt of searing golden flames...

118  Web
[You shoot / XXX shoots] gossamer threads of white webbing...

1110 Empathic Assault
[You direct / XXX directs] a beam of turbulent, shadowy force...


NOTE: This is informational only, and any inaccuracies may not be reflected in actual spell usage.
>spell mess transfer
You have the following special messaging settings for TRANSFER:

Transfer Start
You tense, steeling yourself to receive {Target}'s pain.
Tense and still, XXX focuses on you with an air of determination.
Tense and still, XXX focuses on {Target} with an air of determination.

Blood Loss (partial)
You sacrifice your life's blood to restore some of {Target}'s loss, leaving you weak and dizzy.
A surge of warmth restores some of your blood loss, leaving XXX waxen and dizzy.
{Target} takes on a slightly healthier tint, leaving XXX waxen and dizzy.

Blood Loss (full)
You sacrifice your life's blood to restore all of {Target}'s loss, leaving you weak and dizzy.
A surge of warmth restores all of your blood loss, leaving XXX waxen and dizzy.
{Target} takes on a much healthier tint, leaving XXX waxen and dizzy.

Wounds
Agony sears your nerve endings as {Target}'s fading {location} wound blossoms in your own flesh.
XXX flinches visibly in pain as your {location} wound fades away.
XXX flinches visibly in pain as {Target}'s {location} wound fades away.

Scars
Your skin tightens painfully, the ache sinking deep as you draw {Target}'s {location} scar tissue into your own flesh.
Your aches ease as, with a pained grimace, XXX draws your {location} scar tissue to herself.
XXX draws {Target}'s {location} scar tissue to herself with a pained grimace.

Nerve Damage
Sparks of agony set your nerve endings alight as {Target}'s fading {location} damage blossoms within you.
XXX flinches and begins to twitch as your {location} damage fades away.
XXX flinches and begins to twitch as {Target}'s {location} damage fades away.

Nerve Scars
Your muscles ache and spasm as you draw {Target}'s {location} scarring into your own flesh.
Your muscles relax as, with a pained grimace, XXX draws your {location} scarring to herself.
XXX draws {Target}'s {location} scarring to herself with a pained grimace.


NOTE: This is informational only, and any inaccuracies may not be reflected in actual spell usage.

See Also