TEND (verb)

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The TEND verb applies bandages to a bleeding wound. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)

The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.

Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.

Tending while the Tend Lore spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via Celerity (506).

Syntax

TEND [MY | {character}] {area}

Where {area} may be one of the following

  • Head
  • Neck
  • Chest
  • Back
  • Abdomen
  • R/L Arm
  • R/L Hand
  • R/L Leg

Note: Eye injuries (bruised, blinded, missing) do not bleed.

First Aid Requirements

Rank Requirement Formula:

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://api.formulasearchengine.com/v1/":): {\displaystyle \mathrm{FirstAidRanks} \ge ((2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) - 12) \times (\mathrm{Bleed}/\mathrm{Round})}

Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://api.formulasearchengine.com/v1/":): {\displaystyle \mathrm{Roundtime} = (2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) + (2 \times \mathrm{Bleed}/\mathrm{Round}) + 3}

Wound Difficulty
1 Back, Arms, Hands, Legs
2 Head, Chest, Abdomen
3 Neck
Ranks Required By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32
2 2 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64
2 3 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96
3 1 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128
3 2 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
3 3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192
Roundtime By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49
2 2 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
2 3 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
3 1 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
3 2 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57
3 3 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59

Messaging

Area not bleeding:

>tend my right arm
That area is not bleeding.

Cannot TEND:

>tend my right arm
The severity of that injury is beyond your skill to tend.

Partial TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to reduce the bleeding somewhat.
Roundtime: 27 sec.

Full TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to stop the bleeding.
Roundtime: 3 sec.

See Also