Talk:Sanctify (330)

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Training Route for Efficient MTP Use

  • 1x Cleric (8 MPTs for +2 bonus)
  • 1x SMC (6 MTPs for +1 bonus)
  • 2x SMC (12 MTPs for +1 bonus)
  • 2x Cleric (16 MTPs for +1 bonus)
  • 1x MIU/AS (20 MTPs for +1 bonus)
  • 3x SMC (24 MTPs for +1 bonus)
  • 3x Cleric (32 MTPs for +1 bonus)
  • 2x MIU/AS (40 MTPs for +1 bonus)

Bonus from Max Skills

202 (cleric to level)
+ 202 (cleric over level)
+ 151 (SMC)
+ 20 (MIU)
+ 20 (AS)
= 595 (don't forget to add level, wisdom/influence bonuses, and shrine bonus)

XP Needed to Max All Skills

~10 million XP

XP Needed to Max All Skills and Have 100 Blessings Lore

~11 million XP

Best Training for a Fresh Cap

Cleric @ 285 ranks
SMC @ 303 ranks
MIU @ 100 ranks
AS @ 100 ranks

Ascension (you'll have 5 ATP just by being 100): 1 point of SMC, 4 points of Wisdom

This gives a skill bonus of 560. If you want to add 100 ranks of Blessings lore drop Cleric ranks to 266 (which makes the skill bonus 541).

Max Possible Bonus Without Suffusion

775 from natural skills, stats, and the shrine bonus + 75 from enhancives + 75 from Ascension + 50 from spellbooks + 500 from a super potion = 1475

Don't Forget About These Boosts

  • the Adventurer's Guild badge (Wisdom, Influence, SMC)
  • boost enhancive stats (+5 to Wisdom bonus, +5 to Influence bonus) (it is extremely important, if you're at the threshold for 99%+ sanctification, that you remember that this will also boost your Aura and potentially cause you to not be at max spirit (and thus incur a penalty))
  • usually you can find a cheap runestaff in player shops that contains relevant stats
  • greater wisdom potions
  • Gift of the Gods - Eonak

Ascension Training

Leafiara's Ascension Considerations Guide

General Information

  • The name that gets applied to the loresong is the name of the last cleric to work on it, including adding holy fire flares.
  • Holy Fire flares and Holy Water flares don't stack.
  • OTHER / NOT YET CONVERTED / FORSAKEN get +20 on an omnishrine and +0 on Liabo/Lornon shrines. There are rooms that can sense as OTHER and in those rooms OTHER gets +20 while NOT YET CONVERTED and FORSAKEN get +10.