Template talk:Bolt-channel
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Proposed change using the following text with reference tables:
CHANNELing a bolt spell has the following effects:
- Caster incurs 3 seconds hard roundtime that cannot be reduced by haste effects, concurrent with the cast roundtime.
- On a successful hit, the chance to hit every body location is the same at 7.7%, resulting in an increased chance than non-channeled bolts to strike the head, neck, or eyes.
- On a successful hit, there is less critical randomization (the minimum randomized rank is raised by 1-2 depending on the base critical).
A channeled bolt is therefore more likely to result in an immediately fatal critical rank on high endrolls.
Table: Critical Location Assignment
| Location | Base Hit % | Channel Hit % |
|---|---|---|
| HEAD | 5.4% | 7.7% |
| L EYE | 2.6% | 7.7% |
| R EYE | 2.6% | 7.7% |
| NECK | 7.0% | 7.7% |
| CHEST | 14.7% | 7.7% |
| ABDOMEN | 10.7% | 7.7% |
| BACK | 12.1% | 7.7% |
| L ARM | 9.9% | 7.7% |
| R ARM | 9.9% | 7.7% |
| L HAND | 4.7% | 7.7% |
| R HAND | 4.7% | 7.7% |
| L LEG | 7.8% | 7.7% |
| R LEG | 7.8% | 7.7% |
| NERVE (*) | 0.0% | 0.0% |
(*) Direct nervous system damage can result from non-bolt spell electrical damage with approximately 20% frequency.
Base values from player research.
Table: Critical Randomization
| Base Rank | Randomized Rank | Channeled Rank |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 1 | 1 |
| 2 | 1 or 2 | 2 (?) |
| 3 | 2 or 3 | 3 (?) |
| 4 | 2, 3 or 4 | 3 or 4 (?) |
| 5 | 3, 4 or 5 | 4 or 5 (?) |
| 6 | 3, 4, 5 or 6 | 5 or 6 (?) |
| 7 | 4, 5, 6 or 7 | 6 or 7 (?) |
| 8 | 4, 5, 6, 7, or 8 | 6, 7, or 8 (?) |
| 9 | 5, 6, 7, 8 or 9 | 7, 8, or 9 (?) |