Sandboxes are dirty.
To do: Document all the game's Museums:
- River's Rest Museum: needs room descriptions added
- Museum Alerreth: waiting on renovations before fleshing out the rest of the wiki. Already has a new fashion wing, but will also have fine art and archaelogical artifacts in the future
- Girvahk's Shop Museum needs formatting
- Stormbrow Gallery: needs everything
- Wehnimer's Museum: needs everything
- Consider adding The Northern Fury's museum, below:
[Northern Fortress, Museum - 18915] Filled with shelves of old books and diagrams of historical battles, this hall smells of dust and old parchment. Illuminated by three narrow windows set side-by-side into one wall are several tapestries and frescoes that liven up the otherwise bare stone walls. Providing a means of rest and relaxation, comfortable couches sit back-to-back on the varnished, oak-planked floor. A polished brass plaque has been affixed to the wall. Obvious exits: west >look book Several books of note stand out amid the dusty collection. The first is a work penned in an elegant script entitled, "Knighthood of Koar: The Mandate for Justice Through Strength." Also begging for inspection is a scholarly volume entitled, "The Effect of Sunfist Tactics on Today's Battlefield," and easily noticed on the shelf is a well-read, cerulean star-embossed manual entitled, "Northern Fury Training Manual." >look diagram The first diagram is inked with a detailed grid map carefully marked with lines and figures. The second image is that of a map of Wehnimer's Landing, penned with a handwritten plan of action detailing a shield-wall formation designed to protect a small melee force. The diagram, when viewed as a whole, depicts a plan for the siege of Thurfel's Keep. Scrawled into the margins are warnings and strong words correlating high casualties and the importance of working as a team. >look tapestries A series of scenes show a giantman chieftain leading an attack upon a dwarven formation, though the battle appears to be a stalemate. Next, the chieftain and a dwarven hero are depicted sharing a handshake upon the field of battle. They are wounded, but stand tall as they revere one another, showing respect. Above them, the image of Koar watches them with a hopeful smile on his face. The scene after shows a young giantman receiving a weathered book and an ancient rolaren morning star from an old dwarf. There appears to be something written on it. >read tapestries In the Common language, it reads: Thorgig's heir is called forth to defend the Realms. > >look frescoes A host of adventurers, in full battle regalia, rally around the banner of the Northern Fury as they drive back a horde of enemies. Following this scene, representatives of the Northern Fury stand before the seat of a nobleman. Offering a heraldic shield bearing the Northern Fury emblem, the nobleman pays homage, standing in honor of the heroes. There appears to be something written on it. >read frescoes In the Common language, it reads: Earl Jovery recognizes the sovereignty of the Northern Fury and bestows the noble title of Knight-Banneret upon Valicar. >look plaque This plaque has been polished to a high sheen and is hung from the wall with bright brass hooks. There appears to be something written on it. >read plaque In the Common language, it reads: This room is dedicated to showing some of the chain of events that led to the founding of the Northern Fury, as well as events that have shaped its success.
A burgeoning collection of things lost to time
King Granteham IV, House Illistim. Captured 11/22/2002. Removed from the game in 2018.
[Library Aies, Hall of Being] The Hall of Being stretches endlessly onward with no end in sight, impossibly long for a building of the library's size. The endless maoral panelled walls are unembellished save amber glaesine wall sconces, which are evenly spaced down the corridor, providing dim illumination. You also see a silver-traced door. Obvious exits: east, west >go door [Library Aies, Hall of Glory] Dark grey granite flecked with deep sapphire blue covers the floor, unembellished save a single silver diamond inlaid in the center of the room. Silvery haon bookcases line the walls, their edges trimmed in thin hammered silver strips. A carved haon longbow is mounted on one wall, a silver plaque beneath it. Obvious exits: out >l long As simple as the longbow looks, even the untrained eye can see it was crafted by a master bowyer. The lines are clean and balanced, and the silvery haon has been sanded and polished to a smooth gleam. The grip is worn from many years of use. >l pla You see nothing unusual. There appears to be something written on it. >read pla It reads: ~~~ The Longbow of King Granteham IV, House Illistim ~~~ l in book That is closed. >pre 416 You gesture and invoke the powers of the elements for the Piercing Gaze spell... Your spell is ready. >cast book You gesture at a silvery haon bookcase. You gaze at the bookcase and see. . . A silvery haon bookcase which contains: Nothing. l on book There is nothing on there.
WL Burned to a Crisp. That one time the Landing got sacked. You know, that one time. Capture Date: 05/21/2002. Note, the Trophy Room was still available as a 1020 landing point until ~2017.
[Wehnimer's, South Ring Rd.] A spacious boulevard intersects the Ring Road at this point. Amid the debris and blackened wood spread across the ground are numerous bones, adding a macabre brightness to the bloodstained cobblestones. You also see an enruned wooden strongbox and a weathered tanik coffer. Obvious paths: north, east, west. > [Wehnimer's, South Ring Rd.] To the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by debris, bones and burnt-out shops, beyond which the scarred and blackened western and southern city walls intersect. You also see a falchion and the gemcutter's shop. Obvious paths: east, west. > [Wehnimer's, South Ring Rd.] A spacious boulevard intersects the Ring Road at this point. Amid the debris and blackened wood spread across the ground are numerous bones, adding a macabre brightness to the bloodstained cobblestones. Obvious paths: north, east, west. > [Wehnimer's, Parsnips St.] This broad conduit leading between the blackened south wall and the square is now quiet and still. To one side, you see the ruins of a shop, a scroll-like sign inscribed in a striking and elegant manner hanging loosely on one chain over its door. You also see the building that houses the offices of the town's leading and only newspaper. Obvious paths: north, south. > [Town Square, East] You stand in the center of a broad plaza nearer the now-ruined commercial area of the bazaar. Along the eastern perimeter of this square is the pitiful, burnt facade of the slate-roofed Moot Hall, its usual official and social functions now suspended. Facing the square are the ruined husks of once-prosperous and fashionable shops. You also see a large wooden barrel. Obvious paths: north, south, east, west > >[Town Square, NE] You stand cattycorner to the boarded-up entrance to Tykel's Arms. The outer walls of the once-prominent and impressive building are charred and blackened by fire. Further on in the heart of the square, you can see the heavily shredded canvas tents and stalls of the ruined main bazaar. The dilapidated and blackened form of multistoried wooden buildings frame the square > [Town Square Central] The heart of the main square of Wehnimer's Landing lies in ruin, and the mighty oak tree that shades the area is slashed deeply in several places, many of its branches lying dead and burnt upon the ground. The ruined hulk of a well lies just to the north amid a pile of rubble and debris. Faint wisps of smoke still drift up from some of the blackened timbers scattered around the area. Obvious paths: east, west, northeast, northwest, southeast, southwest. > [Town Square, SE] Charred facades of buildings and shattered cobblestones cover the drab ruin of the town square. The general store peeks out of the wreckage, the building still intact but heavily damaged and boarded up completely. You also see a shabby hovel and the general store. Obvious paths: north, south, west, northwest. > [Town Square, SW] This corner of the square seems eerily still. Everything in the area is a study in ruin. Shattered and charred boards and bones lie scattered across the cobblestones. You also see an arrow and a cobblestone walkway leading up to a wrought-iron gate. Obvious paths: north, south, east, west, northeast. > [Town Square, Small Park] The small park fills an old vacant lot behind a row of blackened buildings, the light from the square filtering through the passage to the north to illuminate the area in a shifting, unsteady glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat slightly chipped and fire-charred and his right hand half-upraised as if it once held some now-missing object. Various shrubs lie burnt and lifeless on the cobblestones. Obvious paths: north, south, west. > >[Town Square, South Alley] This narrow alleyway passes crookedly between the scarred wood and stone walls of the surrounding burnt buildings, providing a gloomy byway from the busy road to the south to the ruin of a small park nestled in a small niche to the north. A canine skull lies impaled upon the broken shaft of a spear on the ground. Obvious paths: north, south. > [Wehnimer's, South Ring Rd.] A chilliness hangs over this gloomy part of town. A few discarded coppers lie amid a collection of bones around the ruined husks of shops. A small storefront seems to have survived the destruction, its walls blackened but boarded up. You also see the Cruull disk and an ornate wrought iron gate. Obvious paths: north, east, northwest. > [Town Square, West] In the midst of the ruined square, stretches the cobblestoned main bazaar, its serpentine lanes dotted with the ruins of hawkers' stands, most now blackened and destroyed. The faint scent of burned cloth and wood drifts through the nearly deserted lanes. Before you are the charred remains of the First Elanith Secure Bank, its doors blackened but functional. > [Town Square, NW] This corner of the square is dead and quiet, as a few dazed-looking townspeople mill about surveying the damage. The blackened husk that was once the Raging Thrak Inn is charred and abandoned, the ballads once sung within it no longer echoing through the streets. > [Raging Thrak Inn, Trophy Room] The charred form of a fireplace occasionally billows small clouds of dust from a spot away from the crowd in the tavern. Charred animal skins lie before the hearth, flanked on either side by clawed and raggedly ripped couches. Broken and blackened trophies of forgotten hunts line the burnt and stained walls. You also see a simple wooden wastebasket and a thrak hide curtain. Obvious exits: out > [Wehnimer's, Talon St.] The street, littered with remnants of battle, runs between the scarred northern wall and the central square that contains the main bazaar. The area is strangely silent, only the occasional hissing and popping noise coming from still-burning fires. Dark boards, their forms charred yet still intact, cover the doors of Cholgar's Bathhouse. You also see an arrow, an arrow and a ruined wooden rolton with a dilapidated sign on it. Obvious paths: north, south. > [Wehnimer's, North Ring Rd.] The road turns gradually at this point, winding through the ruined northwest corner of the city. The path continues along the blackened north and west walls, and another leads south into town. The scorched oak and modwir logs of the massive city palisade tower above you. Obvious paths: south, east, southwest. > [Wehnimer's, North Ring Rd.] This road is cluttered with debris and blackened timbers. To the north are the two charred spires of the land guardtowers, looking almost ready to collapse. Further north the ruins of the town gates are visible, no more than a pile of shattered and scorched wood. By the side of the road stands the boarded-up shop of Dakris the Furrier. Obvious paths: north, east, west. > [Wehnimer's, Land's End Rd.] Charred wood and timber lie scattered in a semicircle around the ruins of the town gates. Two charred and damaged towers flank the gates to the east and west. A faint smell of charred flesh still hangs in the air. You also see the Talantris disk and a wooden barrel. Obvious paths: south. > [Wehnimer's, Outside Gate] The tattered remnants of militiamen's armor lie scattered on the blood-stained ground. A heap of bones, so massive it blocks the way further north, is piled near the ruins of the town gates, a grinning skull set atop it in a mockery of life. The boarded-up form of a wayside inn stands near the massive gates, the rubble of battle strewn around its foundations. You also see an arrow, a kobold skin, a razor sharp bolt, a light crossbow bolt, a large bone wall, a ruined mud and wood barricade, a wayside inn and the wooden gates. Obvious paths: east, northwest, southwest. > >cli wall You climb up a large bone wall. [A Quiet Path] The trail here is littered with blackened remnants of battle. A huge siege engine lies toppled across the ground to the north, charred skeletons festooning it like grim decorations. The slightly scarred roof of Hearthstone Manor is visible just beyond the huge pile of rubble blocking the way toward it, a bit weathered but still looking intact. You also see a shaded path, a grey stone walkway, a roped-off clearing and a large bone wall amassed to the south. Obvious paths: south. Hearthstone was inaccessible for a brief time after this, as evidenced by the blockade wall preventing northward travel outside the North Gates.