Verb:COMBATANT

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COMBATANT
Type System
System Combat

COMBATANT (colloquially: COMBAT) is used to display various metrics regarding a character's defense, offense, and resistance against like-level or other level foes.

Help

Note: Displayed with COMBATANT or COMBATANT HELP.

USAGE: COMBAT {args} [options]

Options:
  DEFENSE [level]      - Show evade, block, and parry DS and avoidance against [level] creature.
  OFFENSE [level]      - Show your offensive capabilities against [level] creature.
  RESISTANCE {type}    - Show resistance and vulnerability to {type}.

Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.

Usage

  • COMBATANT DEFENSE
XXX, your defensive stats are as follows:

  Evade, Block, Parry, and Defense Strength (DS):
    Melee:
      Evade: 63 DS, 14% avoidance
      Total: 509 DS, 14% avoidance

    Spell:
      Evade: 95 DS, 7% avoidance
      Total: 405 DS, 7% avoidance

    Ranged:
      Evade: 95 DS, 7% avoidance
      Total: 390 DS, 7% avoidance

  Unarmed Defense Factor (UDF): 686

  Standard Maneuver Roll (SMR): 27% chance to be hit

  Note: SMR numbers can vary depending on the level of the attacker, the type of maneuver being used, and various other factors.  These numbers should be used as a baseline comparison only.

  Target Defense (TD) and Cast vs. Armor (CvA):
      Generic = TD: +240 - CvA: +10 == 230

    Elemental = TD: +391 - CvA: +10 == 381
    Spiritual = TD: +320 - CvA: +10 == 310
       Mental = TD: +314 - CvA: +10 == 304

      Ele/Spr = TD: +354 - CvA: +10 == 344
      Men/Spr = TD: +317 - CvA: +10 == 307
      Men/Ele = TD: +351 - CvA: +10 == 341

  Note: the final value listed above is your effective TD, which is calculated using your TD and CvA.
  • COMBATANT OFFENSE
XXX, your offensive stats are as follows:

  Attack Strength (AS):
        Ranged: 62 / 222

  Casting Strength (CS):
    Minor Elemental: 432
    Major Elemental: 414
             Wizard: 418
  • COMBATANT RESISTANCE
XXX, you must specify a damage type:

  Crush
  Puncture
  Slash

  Acid
  Cold
  Disintegration
  Disruption
  Electric
  Grapple
  Fire
  Impact
  Plasma
  Steam
  Unbalance
  Vacuum

  Nature

>combat resistance cold
   Head/Eyes: 4% from Ascension
        Neck: 4% from Ascension
  Arms/Hands: 4% from Ascension
       Torso: 4% from Ascension
        Legs: 4% from Ascension

  Note: items must be unlocked by a bard before displaying their resistances.  Use SERVICE SHOW LORESING for a list of bards available nearby.

See Also