Verb:COMBATANT
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This section has not been added yet; please add to it now! COMBATANT (colloquially: COMBAT) is used to display various metrics regarding a character's defense, offense, and resistance against like-level or other level foes.
Help
Note: Displayed with COMBATANT or COMBATANT HELP.
USAGE: COMBAT {args} [options]
Options:
DEFENSE [level] - Show evade, block, and parry DS and avoidance against [level] creature.
OFFENSE [level] - Show your offensive capabilities against [level] creature.
RESISTANCE {type} - Show resistance and vulnerability to {type}.
Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.
Usage
- COMBATANT DEFENSE
XXX, your defensive stats are as follows:
Evade, Block, Parry, and Defense Strength (DS):
Melee:
Evade: 63 DS, 14% avoidance
Total: 509 DS, 14% avoidance
Spell:
Evade: 95 DS, 7% avoidance
Total: 405 DS, 7% avoidance
Ranged:
Evade: 95 DS, 7% avoidance
Total: 390 DS, 7% avoidance
Unarmed Defense Factor (UDF): 686
Standard Maneuver Roll (SMR): 27% chance to be hit
Note: SMR numbers can vary depending on the level of the attacker, the type of maneuver being used, and various other factors. These numbers should be used as a baseline comparison only.
Target Defense (TD) and Cast vs. Armor (CvA):
Generic = TD: +240 - CvA: +10 == 230
Elemental = TD: +391 - CvA: +10 == 381
Spiritual = TD: +320 - CvA: +10 == 310
Mental = TD: +314 - CvA: +10 == 304
Ele/Spr = TD: +354 - CvA: +10 == 344
Men/Spr = TD: +317 - CvA: +10 == 307
Men/Ele = TD: +351 - CvA: +10 == 341
Note: the final value listed above is your effective TD, which is calculated using your TD and CvA.
- COMBATANT OFFENSE
XXX, your offensive stats are as follows:
Attack Strength (AS):
Ranged: 62 / 222
Casting Strength (CS):
Minor Elemental: 432
Major Elemental: 414
Wizard: 418
- COMBATANT RESISTANCE
XXX, you must specify a damage type:
Crush
Puncture
Slash
Acid
Cold
Disintegration
Disruption
Electric
Grapple
Fire
Impact
Plasma
Steam
Unbalance
Vacuum
Nature
>combat resistance cold
Head/Eyes: 4% from Ascension
Neck: 4% from Ascension
Arms/Hands: 4% from Ascension
Torso: 4% from Ascension
Legs: 4% from Ascension
Note: items must be unlocked by a bard before displaying their resistances. Use SERVICE SHOW LORESING for a list of bards available nearby.