Verb:OBSERVE
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OBSERVE is a roleplaying verb that allows the character to watchfully check out objects, self and others.
Help
Help observe:
>help observe Usage: OBSERVE - Casually observe your surroundings OBSERVE {self} - Introspectively observe yourself OBSERVE {target} - Observe a target OBSERVE {style} - Observe in a certain style OBSERVE SET [option] - Shows or sets the OBSERVE verb options available. OBSERVE NALFEIN {target} - Observe in a cultural style OBSERVE HALF-ELVEN {target} - Observe in a racial style OBSERVE FOREST GNOME {target} - Observe in a racial style Where {style} can be one of the following Sylvan styles: AIR DOUBT ENEMY ENVIRONMENT ESCAPE GROUND LIFE QUICK SKY SLOW
Verb Info
Verb information for verb "OBSERVE": People targets: STANDARD - You take a moment to observe everything you can about (target). ARDENAI - You level your gaze onto (target) with the full weight of your measured and inscrutable regard. FOREST GNOME - You observe (target) carefully, scrutinizing his/her facial movements while he/she speaks. HALF-ELVEN FIRST PERSON - You gaze at (target) through shuttered eyes, thinking of long years of mistreatment and rejection before you tighten your lips and glance away. It's a battle for another day. OTHERS - Actor narrows his eyes and gives you a cold, hard look before tightening his lips and glancing away. NALFEIN FIRST PERSON - You regard (target) carefully, taking in the details of his/her clothing, countenance, and body language to determine how best to handle him/her. OTHERS - Actor regards you for a moment, then offers a polite smile. Self target: STANDARD FIRST PERSON - You turn your thoughts inward, observing your opinion on society and your place within it. OTHERS - A look of introspection flits across Actor's face. ARDENAI INDOORS - You try to gain your bearings while indoors, ascertaining which way is north. OUTDOORS - You turn your head into the direction of the wind and, with your senses attuned, breathe in the unknown. FOREST GNOME - You mouth a few words silently while trying to imitate speech patterns. HALF-ELVEN - You tighten your lips in a bitter half-smile. NALFEIN FIRST PERSON - You observe your true feelings but control yourself and display only a polite smile. OTHERS - Actor offers a polite smile. SYLVAN FIRST PERSON - You observe your own condition, expanding your awareness of yourself as a part of your environment. OTHERS - Actor becomes observantly introspective. Object targets: STANDARD - You take a moment to observe everything you can about (target). ARDENAI - You level your gaze onto (target) with the full weight of your measured and inscrutable regard. FOREST GNOME - You pause for a moment and observe (target). HALF-ELVEN - You narrow your eyes as you closely observe (target). NALFEIN FIRST PERSON - You consider how to best use (target) to your advantage. OTHERS - Actor pauses, his eyes alighted on (target). Creature targets: STANDARD - You take a moment to observe everything you can about (target). ARDENAI - You level your gaze onto (target) with the full weight of your measured and inscrutable regard. FOREST GNOME - You spend some time observing (target), familiarizing yourself with his/her/its unique behavior and qualities. HALF-ELVEN FIRST PERSON - As you closely observe (target) you ponder years of rejection and consider taking out all your frustrations on the sorry creature. OTHERS - As Actor observes (target), he tightens his lips and gets a feral glint in his eyes. NALFEIN DEAD - You pause to consider the value of the life of (target). MONSTER - You pause to consider your advantage against (target). OTHERS - You pause to consider what value (target) could offer you. No target: STANDARD - You casually observe your surroundings. ARDENAI - You sweep your gaze across the area, swiftly yet carefully taking note of everything and everyone in turn. Those details advantageous to you are quickly cataloged while the rest are summarily disregarded. FOREST GNOME OUTSIDE - Crouching low to the ground, you scan your immediate surroundings with a keen eye and a skilled hand. Once convinced there are no environmental traps, you slap your hand against your thigh decisively. INSIDE - With a keen eye, you scan your surroundings and are fairly convinced that there are no environmental traps nearby. HALF-ELVEN - You narrow your eyes and take in your surroundings as you are overwhelmed with feelings of bitterness. NALFEIN ALONE: FIRST PERSON - Finding yourself alone, you take the opportunity to examine your surroundings in detail. OTHERS - Actor scans the surroundings with a keen eye. ONE PERSON: - Finding yourself alone with Target, you hone in on him/her. SMALL CROWD: - You observe the others in the area carefully, taking in the details of their clothing, countenance, and body language to determine how best to handle them. LARGE CROWD: - You scan the crowd with a keen eye, taking note of the clothing, countenance, and body language of key players to determine how to use the situation to your advantage. OTHERS - Actor pauses briefly, a polite smile on his face. SYLVAN - You observe your surroundings carefully, taking in every last detail. Styles: (Sylvan and Half-Sylvan only) DOUBT FIRST PERSON - Looking around, you can't help but feel that something is wrong with your surroundings. OTHERS - Actor looks around with concern. ENEMY FIRST PERSON - You look around, every sense on the alert for possible foes. OTHERS - Actor surveys his surroundings warily. LIFE FIRST PERSON - You look around, taking note of all the signs of life nearby. W\ CREATURES - You look around, and can't help but focus on the creatures nearby. OTHERS - Actor looks around, a serene expression on his face. W\ CREATURES - Actor looks around, a disturbed expression on his face. QUICK FIRST PERSON - You quickly scan your surroundings, taking keen note of the flora and fauna in the area. OTHERS - Actor glances around, his eyes falling briefly on each aspect of his surroundings. SLOW FIRST PERSON - You observe your surroundings very slowly, not wanting to miss a single detail. OTHERS - Actor observes his surroundings with an almost excruciating slowness. GROUND OUTSIDE - You observe the ground, searching for tracks. INSIDE - You examine the ground in a futile search for tracks. SKY DAYTIME - You look up at the sky, taking note of the position of the sun. NIGHTTIME - Your eyes scan the heavens, reading stories in the stars. INSIDE - You look up, but are unable to see the sky from in here. AIR FIRST PERSON - You observe every detail of the air, from its scent to its direction to its ambient temperature. OTHERS - Actor pauses in an observational trance. ENVIRONMENT FIRST PERSON W/ TREES - You observe the comfortingly natural feel of your environment. W/O TREES - You observe the details of your environment and do your best to adapt. IN TOWN - You observe the inherently foreign nature of your environment. OTHERS W/ TREES - Actor relaxes as he observes his environment. W/O TREES - Actor observes his environment carefully. IN TOWN - Actor appears uncomfortable as he observes his environment. ESCAPE FIRST PERSON - You look around for possible escape routes. OTHERS - Actor looks around nervously, ready to bolt. NOTE: ONLY first person messaging is listed unless it differs substantially from other versions. Wedding messaging will only work with your spouse, all other targets default to standard messaging. Messaging without an option shown applies to all options. Special scripts and areas may override listed messaging.
- Sample OBSERVE output
>observe You casually observe your surroundings. >observe vanah You turn your thoughts inward, observing your opinion on society and your place within it. >observe sign You take a moment to observe everything you can about an embroidered sign.