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Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 811
Author: GS4-FINROS
Date: 01/15/2016 02:51 PM EST
Subject: New Combat Ability: Quickstrike

The new Quickstrike combat ability is now available to all characters. It allows physical combat actions to be performed at a reduced RoundTime for a stamina cost proportional to the amount of reduction and to the equipment involved. Such reduction may be specified as either a modifier to the base RoundTime of an action or as a desired absolute RoundTime, and can be invoked as part of a combat command or as a separate command that applies to the next combat action. Examples include:

QUICKSTRIKE -2 AMBUSH KOBOLD RIGHT LEG (ambush the kobold with a -2 RoundTime modifier)

QUICKSTRIKE 3 (perform the next combat action in no more than 3 seconds of RoundTime)

Additional examples, and a full listing of all applicable combat actions, is available via QUICKSTRIKE HELP.

The stamina cost is calculated as: (10 + (primary_equipment_speed + (secondary_equipment_speed / 2))) per second of RT reduction. Two-handed weapons have a 1.5x speed multiplier and ranged weapons have a 2.5x speed multiplier in this calculation. If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available. RoundTime cannot go below one second.

The Quickstrike ability may also be invoked via the QSTRIKE verb.

Due to this update, the existing Quickstrike Combat Maneuver should be considered obsolete. Fast migration has been enabled to unlearn the maneuver, and it will be fully replaced at a later time.

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 812
Author: GS4-FINROS
Date: 01/15/2016 02:54 PM EST
Subject: Re: New Combat Ability: Quickstrike

As a followup to the official announcement, I'll provide some example numbers.

  • Shortswords are speed 3 and have the following quickstrike stamina costs: 13 (-1RT), 26 (-2RT), 39 (-3RT), 52 (-4RT)
  • Broadswords are speed 5 and have the following quickstrike stamina costs: 15 (-1RT), 30 (-2RT), 45 (-3RT), 60 (-4RT)
  • Claidhmores are speed 8 (*1.5 = 12) and have the following quickstrike stamina costs: 22 (-1RT), 44 (-2RT), 66 (-3RT), 88 (-4RT)
  • Longbows are speed 4 (*2.5 = 10) and have the following quickstrike stamina costs: 20 (-1RT), 40 (-2RT), 60 (-3RT), 80 (-4RT)
  • Sweep (guildskill or cman) is speed 0 and has the following quickstrike stamina costs: 10 (-1 RT), 20 (-2 RT), 30 (-3RT), 40 (-4RT)
  • Charge (cman) using a lance is speed 9 (*1.5 = 13) and has the following quickstrike stamina costs: 23 (-1RT), 46 (-2RT), 69 (-3RT), 92 (-4RT)

Note that the RT reduction is not capped at -4; I simply have not calculated past that point in the examples above. If you have encumbrance such that you swing a short sword in 15 seconds, you can get a -14RT reduction by spending 182 stamina.

If a combat maneuver doesn't use any equipment (e.g., sweep, dirtkick, barehanded feint, etc.) then it has speed 0. Shields have a speed of (2 * shield_size). Note that although quickstrike on its own will not take you to negative stamina, quickstrike plus a combat maneuver (or a stamina-costing multistrike, etc.) may take you into negative stamina. This is intentionally allowed.

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 901
Author: GS4-FINROS
Date: 02/02/2016 11:59 PM EST
Subject: Re: New Combat Ability: Quickstrike

Quickstrike now allows you to set a stamina cost limit via QUICKSTRIKE LIMIT {amount}. When set, any quickstrike action you take will be limited such that you are never charged more than {amount} stamina. This is mainly intended for Celerity/506 users, but is available to everyone.