Verb:LOCKER

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LOCKER
Type System
System Inventory

The LOCKER verb can be used to access locker manifests and locker runners. Standard subscribers may gain temporary access to the manifest function by purchasing a locker manifest contract through the Simucoin Store for 25 SimuCoins. Premium and standard subscribers may also purchase access to the Locker Runner system for 300 simucoins for either 30 days of unlimited access or 60 uses over an unlimited time. The Locker Runner function will only work in places where the justice system applies (most outdoor places in towns).

Help

Usage:
   LOCKER INFO               - View information on the status of your locker(s).
   LOCKER MANIFEST [OPTION]  - View the contents of your locker.  Valid options are TOWN, FAMILY VAULT, or ASTRAL VAULT.
   LOCKER GET [MANIFESTID#]  - Retrieve an item from your locker while in town.
                               To specify the item, use the item id number from LOCKER MANIFEST.
   LOCKER SEND [ITEM]        - Send a held item to your locker while in town.

Usage

INFO

LOCKER INFO displays the status of one's lockers, including how many locker runner uses are available.

Messaging Example
>locker info
Person, your locker information is as follows:

You possess lockers in multiple towns, courtesy of your Four Winds membership [premium subscription].

You currently have 1 locker runner use remaining.

MANIFEST

LOCKER MANIFEST {option} displays the contents of one's specified locker, including the family vault and astral vault. By itself, messaging will prompt for an option. Only lockers in the same town as the character will display numbers.

Messaging Examples
  • By Itself
>locker manifest
You must specify which locker of yours you wish view the contents of.  Valid options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Mist Harbor, Cysaegir, Kraken's Fall, Family Vault, and Astral Vault.
  • Specified Locker
>locker manifest mist
Thinking back, you recall the contents of your locker in Mist Harbor:

In a clothing wardrobe:
 1     an opalescent glass jar containing golden glimaerstones  (20/20)
 2     an opalescent glass jar containing green glimaerstones  (20/20)
 3     an opalescent glass jar containing uncut emeralds  (20/20)
 4     an opalescent glass jar containing pale green moonstones  (20/20)
 5     an opalescent glass jar containing pale blue moonstones  (20/20)
 6     an opalescent glass jar containing dragonseye sapphires  (20/20)
 7     an opalescent glass jar containing peach glimaerstones  (20/20)
 8     an opalescent glass jar containing fiery jacinths  (20/20)
 9     a gold-edged brocade satchel (registered)
        an inky necrotic core (marked)
        an inky necrotic core (marked)
        an inky necrotic core (marked)
        an inky necrotic core (marked)
        a Northwatch bond note
        an inky necrotic core (marked)
        an inky necrotic core (marked)
        an inky necrotic core (marked)
        an inky blue mithglin vat upheld by sculpted tentacles (marked)
        an iridescent citrine glass bottle containing inky necrotic cores  (16/50)
        a tan-speckled moss agate mortar
          a slender moss agate pestle
        an opalescent glass jar containing uncut diamonds  (18/20)
        a n'ayanad crystal
        a n'ayanad crystal
        a vial of farlook vitreous humor
        a n'ayanad crystal
        an ayanad crystal
        a n'ayanad crystal
        an ayanad crystal
        an ayanad crystal
        an ayanad crystal
        a glowing violet essence shard
        an ayanad crystal
        an ayanad crystal
        a n'ayanad crystal
        an ayanad crystal
        an ayanad crystal
        a dram of gold dust
        a translucent glaes jar
        a Kezmonian honey beryl
        a Kezmonian honey beryl
        a Kezmonian honey beryl
        a Kezmonian honey beryl

GET #

LOCKER GET will utilize 1 use of a locker runner to get a specified item from a locker while in town. This only applies to the locker within the same town, and the number noted in [[#MANIFEST|LOCKER MANIFEST.

Messaging Examples
>locker get
You must specify the number of the item you wish to GET from your local LOCKER MANIFEST.

>locker get 1
You flag down a nearby urchin and make your request for an opalescent glass jar containing golden glimaerstones from your locker.  The urchin nods, scurries off, and returns in a few moments with a plainly wrapped package that he hands to you.

[You have 0 locker runner uses remaining.]

SEND

LOCKER SEND {item} will send an item back to the local locker. For premium members, this will place the item into the container standard for its type, not necessarily where it is preferred.

Messaging Examples
>locker send
You must specify an item that you are holding that you wish to send to your locker.

>locker send jar
You flag down a nearby urchin and hand over your glass jar for delivery to your locker.  The urchin nods and then scurries off.