Lockers are storage units in which adventurers can store items safely when they do not want to carry them on their person.
F2P subscriptions have no base access to a locker. Characters on a standard subscription (also known as a prime account) have base access to 50 item slots while those on a premium subscription have base access to 100 item slots. If a character is in any of the Co-operative Houses of Elanthia, they will add +50 to the base item slots for whichever account type they are on. Locker capacities may also be increased through the Simucoin Store or occasionally through giftboxes. There is a maximum of +750 total item slots; if the maximum is exceeded, a GameMaster will need to assist with what is leftover.
>open locker As you open the locker, you hear the faint creak of a pulley turning behind the wall. Descending from above, a weapon rack, armor stand, and clothing wardrobe come to rest at your feet. Two panels slide open on the floor, and a magical item bin and a deep chest rise up from their hidden depths. Your locker is currently holding 19 items out of a maximum of 100. You place the traveller's cloak in the locker, and it quickly disappears. >inspect locker Your locker is currently holding 20 items out of a maximum of 100.
With the release of Locker Updates and Family Vaults an account now has access to a Family Vault at their local locker. Family vaults are account-wide lockers that allow all characters on a single account to access a shared locker. F2P characters are ineligible (they're restricted to 1 character per account, so there's no need for one). Basic subscribers have a base capacity of 25 items and Premium subscribers have a base capacity of 50 items. Like existing lockers, in the future, expansion slots will be available to increase the base numbers that are separate from the locker contracts. To start using a family locker, a character simply needs to visit a local locker and open it. A new dark stained antique oak trunk bound in wrought iron will be revealed in the room.
Locker Locations and Moving Services
|CHE House Lockers
|Moot Hall (TSE)
|Individual Houses or Ebonstone Manor
|Paspartu Moving Company
|Warehouse (1w, 2sw of NM)
Warehouse (Vornavis Caravansary, SE corner)
|Paspartu Moving Company
|Silvermule Gaming Hall (3s, 1w of TC)
|Paspartu Moving Company
|Hale Hall (downstairs)
|Hale Hall (upstairs)
|Rockslinger Relocation Services (hallway)
|Rockslinger Relocation Services (corridor)
|Rockslinger Relocation Services
|Kharam Dzu (Teras)
|Borthuum Company Store
|Paspartu Moving Company
|Moving Company (Rubicaene Way)
|Sylvarrglin Moving Company
|Dancing Dahcre (Aethenireas Wey)
|This section has not been added yet; please add to it now!
Lockers can be moved from one town to another but at a cost in both silvers and time which varies based upon game subscription level. This service can be accessed by visiting each town's local moving company office.
Cost and Transport Times
|Click "Expand" for a very simple how-to (spoiler):
|How to use the Locker Moving Company's services:
>ask clerk about cysaegir The young clerk kindly informs you that your House does not maintain lockers there and refuses the business.
>ask clerk about shipping The young clerk smiles sunnily at you, "Moving, are we? How nice!" she says. The young clerk consults somes files, running a delicate finger down each page as she reads. The young clerk says to you, "Would you like us to ship your locker for you?" The young clerk smiles at you, waiting patiently for your answer. > The young clerk smiles and says, "If you'd like your locker moved, just ASK me. I know all ABOUT shipping." >"Yes You say, "Yes." The young clerk smiles brightly. "Very good, <Player>! We offer shipping services to and from Wehnimer's Landing, Teras Isle, Icemule Trace, Solhaven, River's Rest, Ta'Illistim, Zul Logoth and Ta'Vaalor and Four Winds Isle. From which town would you like your locker shipped?" The young clerk waits attentively for your answer. >"Wehnimer's Landing You say, "Wehnimer's Landing." The young clerk smiles. "Ah, you're planning on staying a while. Now, <Player>, we're going to ship that locker from Wehnimer's Landing, but what locker did you want to exchange it with? Just SAY the name of the town!" > The young clerk smiles and says, "If you'd like your locker moved, just ASK me. I know all ABOUT shipping." >"Four Winds Isle You say, "Four Winds Isle." The young clerk smiles. "Ah, hrmn, alrighty. Now, <Player>, we're going to ship that locker to Mist Harbor. Did you want the standard rate, express rate, or immediate rate? Go ahead and just SAY STANDARD, EXPRESS, or IMMEDIATE." >"IMMEDIATE You say, "IMMEDIATE." The young clerk nods and jots something down. "Okay, it's done! Immediate rate locker shipping from Wehnimer's Landing to Mist Harbor." You hand the young clerk 5,000 silvers.
Premium members automatically gain access to locker manifests through the LOCKER verb (see below) or through a physical locker manifest which can be obtained in the Mist Harbor bank, east from the teller.
Access to LOCKER MANIFEST can be purchased by non-Premium players in the SimuCoins Store for 25 SCs.
The LOCKER verb can be used to access manifests and runners. Standard subscribers may gain access the manifest function through the Simucoin Store for 25 SimuCoins. Premium and standard subscribers may also purchase access to the Locker Runner system for 300 simucoins for either 30 days of unlimited access or 60 uses over an unlimited time. The Locker Runner function will only work in places where the justice system applies (most outdoor places in towns).
>locker Usage: LOCKER INFO - View information on the status of your locker(s). LOCKER MANIFEST [OPTION] - View the contents of your locker. Valid options are TOWN, FAMILY VAULT, or ASTRAL VAULT. LOCKER GET [MANIFESTID#] - Retrieve an item from your locker while in town. To specify the item, use the item id number from LOCKER MANIFEST. LOCKER SEND [ITEM] - Send a held item to your locker while in town.
- I downgraded from premium! What happens to my lockers?
If you downgrade from Premium, all of your lockers are going to consolidate into one and you won't be able to leave until you remove enough items to be able to close your locker. You will have the choice of removing them by hand or SURRENDERing them to pick up later (with applicable fines) as outlined below when you downgrade and attempt to open your locker:
Your locker is about to be converted from a premium locker to a basic locker. This means that all of your belongings, in all of your lockers will be stuffed into just one locker. You'll need to ensure that the locker, after conversion, does not exceed its standard limit before being able to close it. You can do this by either removing items directly by hand or by temporarily SURRENDERing them to the local town officials for later pickup at the nearest justice office. If you choose to SURRENDER an item, you will need to pay any fines you may owe to the local town before you can retrieve your items. If you're prepared to continue with the conversion please OPEN LOCKER again within in the next 15 seconds.
- I put an armor-filled backpack in and now my halfling/gnome can't pull it out!
This is related to the "You can only pick up a certain percentage of your weight" issue. Find some CON enhancives or ASSIST.
- My locker isn't here! Where is it?
It's wherever you started the game, or wherever you last moved it to. You can use LOCKER INFO or go to the local Mover's and ask them about moving your locker. Either option will tell you where your locker is.
- No, really, it says my locker isn't here but I'm in the House Annex.
Oh, that. Yeah, people post about that on the forums and a GameMaster tells them its a known issue. It comes up if you try to move your locker to a locker that hasn't been accessed in a while. Try to ask if someone can visit the annex lockers and then try to move your locker again.
- I can't figure out how to get into my locker in my House Annex.
A lot of the House Annexes have puzzles to get into the lockers. Ask on your House ESP channel or look on your house website. Or just start pulling and turning everything in the room. If you have a House pin, you can TURN it from inside any city (except the city with the main branch) to teleport you to the local locker annex. The pins can usually be purchased near the main branch entry for a modest fee and do not degrade.
- I'm on an F2P subscription. Is there any way I can access a locker to store a few things?
An F2P subscription has no base access to a locker, but through the Simucoin Store, a Basic Locker Access (30 days) token can be purchased for a temporary 10 item locker pass, and other locker upgrades may also be available for purchase.