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The Leybound Compass is a scripted pin that provides various time-related mechanical effects based on its tier. Unlike items that are powered by feeding them other magic items, the compass draws on the wearer's own spells and combat flares. At tier 1, the compass can extend the duration of the wearer's beneficial spells. At tier 2, the compass can force every effect with a standard flare chance to trigger at once on the wearer's next attack. At tier 3, the compass grants a passive chance on attack to slow the target and hasten the wearer, and can guarantee this effect for a short time on demand. And at tier 4, the compass allows the wearer to recall an alternate version of a recently-visited room, along with the vitals they had when they left it. The Leybound Compass was sold in the Once Upon a Time shop.
Tier 1/OTS
An OTS Leybound Compass grants Stretch Time. STRETCH extends the duration of the wearer's beneficial spells -- both spells the wearer knows and any granted by Invoker -- by 30 minutes, subject to each spell's normal maximum duration (4 hours for most spells, 60 seconds for Haste, etc.). Usable once every 2.5 hours. This cooldown is on both the character and the item.AnalyzeOVERVIEW
Hello there, intrepid player! This MATERIAL compass is a Leybound Compass. This compass allows you to tap into temporal magic to power unique abilities.
UNLOCKS
Tier 1 - OTS. STRETCH to activate Stretch Time, which extends the duration of your buffs by up to 30 minutes per Tier. 2.5-hour cooldown.
Tier 2 - TAP to activate Temporal Alignment, which guarantees most flares will fire during your next attack.
Tier 3 - Your attacks have a standard flare chance to reduce RT/Cast RT by 1 second. RUB to guarantee this effect for 30 seconds with a 3-minute cooldown.
Tier 4 - BESEECH to activate Temporal Anchor, which will attempt to find a safe(r) room and pull you to it.
Currently this compass is Tier 4
All tiers have access to the following RP verbs: GAZE, PROD, and TURN.
COOLDOWNS
Stretch Time: READY
Temporal Alignment: READY
Hastened Movements: READY
Temporal Anchor: READY
All tiers have access to the following RP verbs: gaze, prod, and turn.
ALTERING
This compass may be freely altered but should remain a compass in relatively good repair. Usage
| Verb
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First
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Third
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| PIN
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| UNPIN
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This section has not been added yet; please add to it now!
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| STRETCH
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This section has not been added yet; please add to it now!
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This section has not been added yet; please add to it now!
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| Extends the duration of your beneficial spells (known + Invoker-granted) by 30 minutes, subject to each spell's normal duration cap. Usable once every 2.5 hours.
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Tier 2
At Tier 2, the Leybound Compass gains Temporal Alignment. TAP causes the wearer's next attack to trigger every effect with a standard flare chance at once -- flares, ensorcells, weapon flares, and similar effects. Effects that calculate their chance differently than a standard flare (such as lore flares) are excluded, as is Xaz. 3 minute cooldown, tracked per character as well as on the item.Usage
| Verb
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First
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Third
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| TAP
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As you tap your Leybound Compass, its needle begins to spin through a blur of possible moments. Each flicker collapses into the next, gathering around you until the future converges upon a single point.
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| Triggers every effect with a standard flare chance at once on your next attack. 3 minute cooldown (character-based).
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Tier 3
At Tier 3, the Leybound Compass gains Hastened Movements. The wearer gains a passive standard-flare-chance effect on attack: an SMR attempt against the target that, on success, inflicts a 3 second Slow and grants the wearer a brief haste effect (reducing RT/Cast RT by 1, with a floor of 1 second). RUB guarantees this flare for 30 seconds. 3 minute cooldown.Usage
| Verb
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First
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Third
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| RUB
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This section has not been added yet; please add to it now!
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| Guarantees the Hastened Movements flare for 30 seconds. Usable once every 3 minutes.
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Tier 4
Fully unlocked, a Leybound Compass gains Temporal Anchor. BESEECH recalls an alternate version of one of the last 10 rooms the wearer has visited -- provided a valid path exists, prioritizing the room with the fewest creatures and breaking ties by distance -- restoring the wearer to the health, mana, stamina, and spirit they had when they left that room. The wearer arrives standing and unstunned. Usable while incapacitated so long as the wearer is not in roundtime and not unconscious. Once per login day.Usage
| Verb
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First
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Third
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| BESEECH
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This section has not been added yet; please add to it now!
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This section has not been added yet; please add to it now!
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| Recalls an alternate version of a recently-visited room and restores prior vitals. Requires the wearer not be in roundtime or unconscious. Once per login day.
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| Leybound Compass Information
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| Type
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Mechanical
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| Item Classification
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Accessory
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| Item(s) Applied to
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Pin
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| Alterable
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| Light/Deep
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| Original Release Venue
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Duskruin
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| Original Release Year
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2026
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| Tiered
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Yes
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| Number of Tiers
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4
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