Leafiara (prime)/Fun Facts Friday/Door F: Difference between revisions
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208 Living Spell is one of the less understood spells, probably in part because of its complexity and lots of unknown (or at least undocumented, to my knowledge) factors that influence its success. |
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Using 325 Symbol of the Proselyte, clerics with appropriate lore training can use the Brimstone ability to turn any orb gem worth over 1000 silver into an explosive. These explosives are one use only, but can hit 1-7 enemies (increasing with orb value) with fire damage, including knockdowns. They can be used by non-clerics too after they're created. |
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It's a Major Spiritual spell that can be used to "steal" a prepared spell from another character or creature and then cast it yourself one time. It uses CS vs. TD resolution, so on the surface it looks like an attack spell and that's probably one reason many dismiss it. There's no way to identify what spell a creature is casting unless it only has one spell, so casting 208 means spending 8 mana to steal an unknown spell and then spend additional mana to cast it (though Spiritual Mana Control reduces the cost of the stolen spell). |
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This ability is largely ignored, probably because spending 1000+ silver to hit one enemy one time, ~2500ish silver to hit two enemies one time, etc. isn't exactly a strong value. |
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Where 208 comes in real handy, though, is when you cast it on other characters--your friends or alts--to steal outside spells that you otherwise couldn't normally have. You can use it to take spells that are rarely found on scrolls, like 613 Self Control, and you can even use it to take spells that are never found on scrolls, like 1612 Champion's Might. |
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But one neat thing about it is that it has no RT, so if you're really badly in need of a knockdown followed by an immediate hit, then... well, it's an expensive option, but it is an option! |
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Each cast will only give you the base duration of 20 minutes (or less in the case of spells that have shorter duations), so you'll have to cast multiple times, but the payoff can be well worth it. |
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(And you can spam throwing Brimstones too.) |
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Lest this sound too OP: no, you can't gather a bunch of characters and slowly steal every offensive and defensive buff in the game. Each outside buff you have on, including ones that are normally obtainable even without 208 (like wizardlies and rangerlies) increases the difficulty of stealing the next spell--until you reach a point of being unable to steal any more and potentially killing yourself with nerve damage merely by trying. |
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Training in Arcane Symbols, Minor Spiritual spell ranks, and Major Spiritual ranks will allow you to steal more spells. But exactly how many, which ones, and in which order--well, for now I'd say it's something to figure out through experimentation. |
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Of note: a successful cast of 208 against a character will drain 1 or 2 spirit from them. It can't take them under 1 spirit, so you can't intentionally give them a spirit death, but you'll need to coordinate if casting against members of a certain society to not accidentally give them a spirit death. And, lastly, no, you can't roll up an F2P alt and cast it on them. |
Revision as of 16:30, 15 February 2019
208 Living Spell is one of the less understood spells, probably in part because of its complexity and lots of unknown (or at least undocumented, to my knowledge) factors that influence its success.
It's a Major Spiritual spell that can be used to "steal" a prepared spell from another character or creature and then cast it yourself one time. It uses CS vs. TD resolution, so on the surface it looks like an attack spell and that's probably one reason many dismiss it. There's no way to identify what spell a creature is casting unless it only has one spell, so casting 208 means spending 8 mana to steal an unknown spell and then spend additional mana to cast it (though Spiritual Mana Control reduces the cost of the stolen spell).
Where 208 comes in real handy, though, is when you cast it on other characters--your friends or alts--to steal outside spells that you otherwise couldn't normally have. You can use it to take spells that are rarely found on scrolls, like 613 Self Control, and you can even use it to take spells that are never found on scrolls, like 1612 Champion's Might.
Each cast will only give you the base duration of 20 minutes (or less in the case of spells that have shorter duations), so you'll have to cast multiple times, but the payoff can be well worth it.
Lest this sound too OP: no, you can't gather a bunch of characters and slowly steal every offensive and defensive buff in the game. Each outside buff you have on, including ones that are normally obtainable even without 208 (like wizardlies and rangerlies) increases the difficulty of stealing the next spell--until you reach a point of being unable to steal any more and potentially killing yourself with nerve damage merely by trying.
Training in Arcane Symbols, Minor Spiritual spell ranks, and Major Spiritual ranks will allow you to steal more spells. But exactly how many, which ones, and in which order--well, for now I'd say it's something to figure out through experimentation.
Of note: a successful cast of 208 against a character will drain 1 or 2 spirit from them. It can't take them under 1 spirit, so you can't intentionally give them a spirit death, but you'll need to coordinate if casting against members of a certain society to not accidentally give them a spirit death. And, lastly, no, you can't roll up an F2P alt and cast it on them.