Alchemy dyes: Difference between revisions
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=Dye Additives= |
=Dye Additives= |
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{{:Dye additive}} |
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The formula for brilliant dye additive was learned in the Library; no rank information is known. |
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To create a brilliant dye, pour the brilliant dye additive in the completed dye. Both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives |
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<div {{log}}> |
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>pour add in my dye<br> |
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You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye. |
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</div> |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 3 doses of ground sponge mushroom |
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#Simmer |
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#Add powdered uncut star-of-Tamzyrr diamond |
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#Channel |
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==Glimmering dye additive== |
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The formula for glimmering dye additive was found on a parchment; no rank information is known. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add fetid black slime |
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#Simmer |
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#Add powdered uncut maernstrike diamond |
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#Channel |
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==Glittering dye additive== |
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The formula for glittering dye additive was found on a parchment; no rank information is known. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add mass of congealed slime |
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#Simmer |
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#Add powdered blue diamond |
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#Channel |
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==Glowing dye additive== |
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Glowing dye additive can be made by alchemists with 54 ranks in General Alchemy. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 3 doses of ground green lichen |
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#Simmer |
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#Add powdered uncut diamond |
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#Channel |
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==Radiant dye additive== |
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The formula for radiant dye additive can be made by alchemists with 58 ranks in General Alchemy. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 2 doses of ground wyrm thorn |
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#Simmer |
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#Add powdered clear glimaerstone |
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#Add powdered dragon's-tear diamond |
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#Channel |
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==Shimmering dye additive== |
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The formula for shimmering dye additive was found in the Library; no rank information is known. |
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Additionally, this formula was incomplete when found. Based on the other additive formulas, it is hypothesized that the missing step is a Simmer. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 2 doses of ground petrified shadowstalk |
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#Possibly Simmer -- this step was smudged when the formula was discovered |
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#Add powdered uncut diamond |
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#Add 3 doses of powdered shimmertine shard |
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#Channel |
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==Shining dye additive== |
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The formula for shining dye additive was found in the Library; no rank information is known. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 2 doses of ground bloodthorn stem |
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#Simmer |
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#Add powdered yellow hyacinth |
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#Add powdered uncut maernstrike diamond |
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#Channel |
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==Sparkling dye additive== |
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The formula for sparkling dye additive was found in the Library; no rank information is known. |
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#Add clear dye base |
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#Add powdered waxy grey caederine |
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#Boil |
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#Add 2 doses of ground bone mushroom |
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#Simmer |
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#Add powdered dragon's-tear diamond |
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#Channel |
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=Dyes= |
=Dyes= |
Revision as of 15:57, 28 June 2014
Colored dyes can be made through the General Alchemy subskill of Alchemy. These formulas were released on 09/16/08 as part of Alchemy Phase II.
Colors Available | ||||||||
Dye Base | Dye Additive | Red | Orange & Yellow | Green | Blue | Pink & Purple | Brown | Monochrome |
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Translucent | Brilliant | Cranberry red | Bright yellow | Dark green | Azure | Amethyst violet | Brown | Grey |
Limpid | Glimmering | Dark red | Chartreuse yellow | Emerald green | Cerulean blue | Pink | Tan | Silvery |
Clear | Glittering | Light red | Golden | Light green | Cobalt blue | Purple | Tawny brown | Slate grey |
Glowing | Ruby red | Goldenrod yellow | Olivine | Dark blue | Rainbow | Coppery | Cream white | |
Radiant | Scarlet | Honey yellow | Indigo | Rosy pink | White | |||
Shimmering | Light ginger | Lavender blue | Black | |||||
Shining | Orange | Light blue | ||||||
Sparkling | Pale yellow | Periwinkle blue | ||||||
Sapphire blue | ||||||||
Turquoise blue |
Some of the colors are independent from those available in the Dyer's tents; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.
Example:
You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.
>pour my dye on my tome
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.
That was the last of the dye.
>tap tome
You tap a cream white leather tome, which is in your right hand.
The item will retain the material it INSPECTs as.
If the item is scripted or otherwise special and will not take the dye; it will run off during the initial pour. The dye will not be wasted.
Alteration Rules
Some of the additives create colors that are typically against alteration rules.
- Glowing scenarios
- Player A has "a glowing vermilion dye" and presents a dyeable item to a merchant and requests the item's color be glowing vermilion. The GM can do this. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an IC stance for a merchant. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
- Player A has the same dye and item but wants the color to be glowing viridian. The GM cannot do this. The color you dye it must be the color of the dye you provide. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
- Player A has "a glowing vermilion vultite sword" and presents it to the merchant, requesting only that the word vermilion be changed to viridian. The GM cannot do this. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
- Player A has the same sword and the same request, but also has "a glowing viridian dye". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
- Player A has "a glowing green dye" and would like "a glowing viridian vultite sword". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
- Rationale
Glowing is inherently magical, by our definitions, and thus requires certain circumstances for a sustained glow on an item. Creating a dye under the alchemy system is one of those circumstances and therefore, we will definitely allow our GMs to work with supplied dyes, but only in the color supplied - since the color is a part of the alchemical dye recipe. Otherwise, a savvy player could figure out the easiest and cheapest glowing dye to make, make it in quantity, sell it or dye lots of items with it, and then have merchants change that "glowing ochre" to "glowing chartreuse" and "glowing viridian" and "glowing cerulean" and so on and so forth. This devalues the alchemy process for dyes and circumvents the glowing alteration rules.
The alternative is to step back away from altering with the alchemy dyes entirely, which we had allowed based on player request. I know we don't want to stop working with the supplied dyes, but we will have to work within the rules. If you bring a glowing dye of whatever color you want, as long as the merchant wants to and the item can be dyed, we'll do it, whereas before, we couldn't. This is a positive move forward, and having to supply the color you want dyed is a logical requirement given the exception to the altering rules that is being made.
Dye Bases
Translucent dye base
Translucent dye base is the base that all simple dye recipes will start with. It needs to be made in order to make any of the simple colored dyes.
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Limpid dye base
Limpid dye base is the base that the more complicated dye recipes will start with. It needs to be made in order to make any of the more complicated colored dyes.
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Clear dye base
Clear dye base is the base that the most complicated dye formulas and the dye additives will start with. It needs to be made in order to make any of the most complicated colored dyes or additives.
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Dye Additives
Brilliant dye additive
The formula for brilliant dye additive was learned in the Library; no rank information is known.
To create a brilliant dye, pour the brilliant dye additive in the completed dye. Both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives
>pour add in my dye You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye.
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Glimmering dye additive
The formula for glimmering dye additive was found on a parchment; no rank information is known.
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Glittering dye additive
The formula for glittering dye additive was found on a parchment; no rank information is known.
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Blue diamonds are found exclusively on Teras Isle |
Glowing dye additive
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Charcoal grey haze indicates success Glowing green lichen on Roomdata |
Radiant dye additive
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Shimmering dye additive
The formula for shimmering dye additive was found in the Library; no rank information is known.
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Soft pink haze indicates success Petrified shadowstalk on RoomdataShimmertime shards are found in Elven Nations |
Shining dye additive
The formula for shining dye additive was found in the Library; no rank information is known.
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Sparkling dye additive
The formula for sparkling dye additive was found in the Library; no rank information is known.
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Dyes
Amethyst violet dye
The amethyst violet dye can be poured onto objects to make them amethyst violet.
This color is a unique shade not available in the Dyer's tents, though amethyst purple is available.
- Add clear dye base
- Add 5 doses of mashed purple poppy
- Simmer
- Add 3 doses of powdered deep purple amethyst
- Boil
Azure dye
The azure dye can be poured onto objects to make them azure.
This color is a unique shade not available in the Dyer's tents, though azure blue is available.
- Add limpid dye base
- Add 2 doses of ground valerian root
- Add 2 doses of ground woad leaves
- Simmer
- Add 2 doses of powdered blue spinel
- Boil
Black dye
The black dye can be poured onto objects to make them black.
This color is also available in the Dyer's tents.
It is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add ground alder bark
- Simmer
Bright yellow dye
The bright yellow dye can be poured onto objects to make them bright yellow.
This color is also available in the Dyer's tents.
It is learned at rank 5 of General Alchemy.
- Add translucent dye base
- Add mashed gorse
- Simmer
Brown dye
The brown dye can be poured onto objects to make them brown.
This color is a unique color not available in the Dyer's tents.
It is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add powdered walnut
- Simmer
Chartreuse yellow dye
The chartreuse yellow dye dye can be poured onto objects to make them chartreuse yellow.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 1 dose of mashed white hydrangea
- Add 1 dose of ground valerian root
- Simmer
- Add 1 dose of powdered yellow jade
- Boil
Cerulean blue dye
The cerulean blue dye can be poured onto objects to make them cerulean blue.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 2 doses of mashed yellow clover
- Add 2 doses of ground woad leaves
- Simmer
- Add 2 doses of powdered blue lapis lazuli
- Boil
Cobalt blue dye
The cobalt blue dye can be poured onto objects to make them cobalt blue.
This color is also available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 2 doses of ground woad leaves
- Add 2 doses of ground alder bark
- Simmer
- Add two doses of powdered blue lapis lazuli
- Boil
Coppery dye
The coppery dye can be poured onto objects to make them coppery.
This color is also available in the Dyer's tents.
The formula was discovered in the Library, so no rank information is available.
- Add clear dye base
- Add 5 doses of mashed coppery rain lily
- Simmer
- Add powdered copper fang
- Boil
Cranberry red dye
The cranberry red dye can be poured onto objects to make them cranberry red.
This is a unique color not available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add mashed red cranberry
- Simmer
Cream white dye
The cream white dye can be poured onto objects to make them cream white.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 4 of General Alchemy.
- Add translucent dye base
- Add ground longgrass
- Simmer
Dark blue dye
The dark blue dye can be poured onto objects to make them dark blue.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add mashed bluebells
- Simmer
Dark green dye
The Dark green dye can be poured onto objects to make them dark green.
This color is also available in the Dyer's tents.
It is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add ground blackened moss
- Simmer
Dark red dye
The dark red dye can be poured onto objects to make them dark red.
This color is also available in the Dyer's tents.
This formula is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add ground oxblood lily
- Simmer
Emerald green dye
The emerald green dye can be poured onto objects to make them emerald green.
This color is a unique color not available in the Dyer's tents.
This formula was discovered in the Library; no rank information is available.
- Add clear dye base
- Add 2 doses of ground green fungus
- Simmer
- Add powdered uncut emerald
- Boil
Golden dye
The golden dye can be poured onto objects to make them golden.
This color is a unique color not available in the Dyer's tents.
This formula was discovered in the Library; no rank information is available.
- Add clear dye base
- Add 5 doses of mashed flaeshorn berry
- Simmer
- Add 3 doses of pinch of gold dust
- Boil
Goldenrod yellow dye
The goldenrod yellow dye can be poured onto objects to make them goldenrod yellow.
This color is a unique color not available in the Dyer's tents.
- Add limpid dye base
- Add mashed goldenrod
- Simmer
Grey dye
The grey dye can be poured onto objects to make them grey.
This color is also available in the Dyer's tents.
This formula is learned at rank 7 of General Alchemy.
- Add translucent dye base
- Add mashed alligator lily
- Simmer
Honey yellow dye
The honey yellow dye can be poured onto objects to make them honey yellow.
This color is also available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
Indigo dye
The indigo dye can be poured onto objects to make them indigo.
This color is also available in the Dyer's tents.
This formula was learned in the Library; no rank information is known.
- Add translucent dye base
- Add mashed sprig of wild lilac
- Add ground woad leaves
- Simmer
Lavender blue dye
The lavender blue dye can be poured onto objects to make them lavender blue.
This color is also available in the Dyer's tents.
This formula is learned at rank 4 of General Alchemy.
- Add translucent dye base
- Add powdered purple-cap cowrie
- Boil
Light blue dye
The light blue dye can be poured onto objects to make them light blue.
This color is a unique color not available in the Dyer's tents.
It is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add ground woad leaves
- Simmer
Light ginger dye
The light ginger dye can be poured onto objects to make them light ginger.
This color is a unique color not available in the Dyer's tents.
This formula was learned in the Library, so no rank information is available.
- Add limpid dye base
- Add mashed red clover blossom
- Add ground ginger root
- Simmer
Light green dye
The light green dye can be poured onto objects to make them light green.
This color is a unique color not available in the Dyer's tents.
It is learned at rank 2 of General Alchemy.
- Add translucent dye base
- Add ground arctic moss
- Simmer
Light red dye
The light red dye can be poured onto objects to make them light red.
This color is also available in the Dyer's tents.
It is learned at rank 3 of General Alchemy.
- Add translucent dye base
- Add ground red lichen
- Simmer
Olivine dye
The olivine dye can be poured onto objects to make them olivine.
This color is a unique color not available in the Dyer's tents.
- Add clear dye base
- Add 3 doses of ground shadowlace moss
- Simmer
- Add 3 doses of powdered olivine faenor-bloom
- Boil
Orange dye
The orange dye can be poured onto objects to make them orange.
This color is a unique color not available in the Dyer's tents.
It is learned at rank 3 of General Alchemy.
- Add translucent dye base
- Add mashed coppery rain lily
- Simmer
Pale yellow dye
The pale yellow dye can be poured onto objects to make them pale yellow.
This color is also available in the Dyer's tents.
- Add translucent dye base
- Add mashed yellow clover blossom
- Simmer
Periwinkle blue dye
The periwinkle blue dye can be poured onto objects to make them periwinkle blue.
This color is also available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 2 doses of ground woad leaves
- Add 2 doses of ground orchil lichen
- Simmer
- Add two doses of powdered polished red coral
- Boil
Pink dye
The pink dye can be poured onto objects to make them pink.
This color is a unique color not available in the Dyer's tents.
It is learned at rank 3 of General Alchemy.
- Add translucent dye base
- Add ground orchil lichen
- Simmer
Purple dye
The purple dye can be poured onto objects to make them purple.
This color is also available in the Dyer's tents.
- Add translucent dye base
- Add mashed wood violet
- Simmer
Rainbow dye
This color is a unique color not available in the Dyer's tents.
This formula was learned in the Library; no rank information is available.
- Add clear dye base
- Add 3 doses of mashed stargazer lily
- Simmer
- Add 2 doses of powdered swirling aetherstone
- Boil
Rosy pink dye
The rosy pink dye can be poured onto objects to make them rosy pink.
This color is also available in the Dyer's tents.
- Add limpid dye base
- Add mashed primrose
- Simmer
Note: The primrose used is not yellow primrose.
Ruby red dye
The ruby red dye can be poured onto objects to make them ruby red.
This color is also available in the Dyer's tents.
- Add clear dye base
- Add 5 doses of mashed red passionflower
- Simmer
- Add powdered uncut ruby
- Boil
Sapphire blue dye
The sapphire blue dye can be poured onto objects to make them sapphire blue. It can be made by those with 54 ranks in General Alchemy.
This color is also available in the Dyer's tents.
- Add clear dye base
- Add two doses of ground blue moss
- Simmer
- Add powdered blue sapphire
- Boil
Scarlet dye
This formula can be completed by an Alchemist with 24 ranks of General Alchemy.
This color is a unique color not available in the Dyer's tents.
- Add limpid dye base
- Add mashed orange begonia
- Simmer
- Add powdered ruby-lined nassa shell
- Boil
Silvery dye
This color is a unique color not available in the Dyer's tents.
- Add clear dye base
- Add 3 doses of mashed moonlight cactus-bloom
- Simmer
- Add powdered silver fang
- Boil
Slate grey dye
The slate grey dye can be poured onto objects to make them slate grey.
This color is also available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Version 1
- Add limpid dye base
- Add 2 doses of ground valerian root
- Add 3 doses of ground alder bark
- Simmer
- Add two doses of powdered white clam shell
- Boil
- Version 2
- Add limpid dye base
- Add 2 doses of ground valerian root
- Add 3 doses of ground alder bark
- Simmer
- Add 2 doses of powdered white chalcedony
- Boil
Tan dye
The tan dye can be poured onto objects to make them tan.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 4 of General Alchemy.
- Add translucent dye base
- Add ground onion skin
- Simmer
Tawny brown dye
The tawny brown dye can be poured onto objects to make them tawny brown.
This color is a unique color not available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 2 doses powdered walnuts
- Add 2 doses mashed onion skin
- Simmer
- Add 2 doses ruff of raptor feathers
- Boil
Turquoise blue dye
The turquoise blue dye can be poured onto objects to make them turquoise blue.
This color is also available in the Dyer's tents.
This formula is learned at rank 24 of General Alchemy.
- Add limpid dye base
- Add 2 doses of mashed bluebells
- Add 2 doses of ground woad leaves
- Simmer
- Add two doses of powdered turquoise stone
- Boil
White dye
The white dye can be poured onto objects to make them white.
This color is also available in the Dyer's tents.
This formula is learned at rank 5 of General Alchemy.
- Add translucent dye base
- Add ground valerian root
- Simmer
Recipes by Dye Base
Translucent dye base | Limpid dye base | Clear dye base |
Black | Azure | Brilliant dye additive |
Bright yellow | Chartreuse yellow | Glimmering dye additive |
Brown | Cerulean blue | Glittering dye additive |
Cream white | Cobalt blue | Glowing dye additive |
Dark blue | Cranberry red | Radiant dye additive |
Darn green | Goldenrod yellow | Shimmering dye additive |
Dark red | Light ginger | Shining dye additive |
Grey | Periwinkle blue | Sparkling dye additive |
Indigo | Rosy pink | Amethyst violet |
Lavender blue | Scarlet | Coppery |
Light blue | Slate grey | Emerald green |
Light green | Tawny brown | Golden |
Light red | Turquoise blue | Olivine |
Orange | Rainbow | |
Pale yellow | Ruby red | |
Pink | Sapphire blue | |
Purple | Silvery | |
Tan | ||
White |