Armor Use: Difference between revisions
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The '''Armor Training''' skill is used to reduce the effects of wearing armor on one's actions, including attacking [[roundtime]], spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. |
The '''Armor Training''' skill is used to reduce the effects of wearing armor on one's actions, including attacking [[roundtime]], spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. For detailed information, see the article on [[armor]]. |
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==Training Required== |
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There are five basic classes of armor. Unarmored, soft leather, scale, chain, and plate. Unarmored does not have any further sub-groups, however all other armor classes have different armor types that cover specific parts of the body. The first armor in a class is usually torso armor, covering only the chest, stomach, and back. The second type will cover the arms and hands of the wearer, then the third type will cover the legs. The last type of armor in a class covers the entire body. |
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To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks. |
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When a type of armor in a class doesn't cover a body part, the part counts as being covered by one class less when determining the critical rank of a strike. For example, when striking someone wearing torso plate, or metal breastplate, the weapon uses the [[damage factor]] of striking someone in plate, no matter where the strike lands. However, when striking an uncovered portion, the amount of raw damage required per critical rank is only 9 damage, vice 11 damage which is standard for plate armor (these numbers are called [[critical divisor]]s). Therefore, a strike of 18 raw damage using a longsword (a +203 to +208 endroll) to an arm is a level 2 crit (+7 extra damage, for a total of 25 damage), but if the same strike were to hit the chest, it'd only be a level 1 crit (+1 extra damage, for a total of 19 damage). |
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<I>Note: the endrolls noted will be much higher, depending on the [[redux]] value of the one being struck. For example, a character with 60% redux in the example given above would require a +358 endroll for the same result.</I> |
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==Training Required== |
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<table border=1> |
<table border=1> |
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<tr align=center><td>'''AsG'''</td> <td>RT</td> <td>MnS</td> <td>MjS</td> <td>Cleric</td> <td>MnE</td> <td>MjE</td> <td>Ranger</td> <td>Sorcerer</td> <td>Wizard</td> <td>Bard</td> <td>Empath</td> <td>Paladin</td></tr> |
<tr align=center><td>'''AsG'''</td> <td>RT</td> <td>MnS</td> <td>MjS</td> <td>Cleric</td> <td>MnE</td> <td>MjE</td> <td>Ranger</td> <td>Sorcerer</td> <td>Wizard</td> <td>Bard</td> <td>Empath</td> <td>Paladin</td></tr> |
Revision as of 19:08, 15 January 2006
The Armor Training skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. For detailed information, see the article on armor.
Training Required
To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks.
AsG | RT | MnS | MjS | Cleric | MnE | MjE | Ranger | Sorcerer | Wizard | Bard | Empath | Paladin |
Robes | - | - | - | - | - | - | - | - | - | - | - | - |
Light Leather | - | - | - | - | - | - | - | - | - | - | - | - |
Full Leather | 2 | - | - | - | - | - | - | - | - | - | - | - |
Reinforced Leather | 6 | - | - | - | - | 6 | - | 2 | 6 | - | - | - |
Double Leather | 6 | - | - | - | - | 15 | - | 6 | 15 | 6 | - | - |
Leather Breastplate | 10 | 10 | 15 | 15 | 15 | 27 | 10 | 20 | 27 | 10 | 15 | 6 |
Cuirbouilli Leather | 15 | 15 | 20 | 20 | 20 | 35 | 15 | 27 | 35 | 10 | 20 | 10 |
Studded Leather | 20 | 20 | 27 | 27 | 27 | 70 | 20 | 50 | 70 | 10 | 27 | 15 |
Brigandine | 27 | 27 | 35 | 35 | 35 | 130 | 27 | 110 | 130 | 35 | 35 | 20 |
Chainmail | 35 | 35 | 50 | 50 | 40 | 210 | 35 | 210 | 210 | 50 | 50 | 27 |
Double Chainmail | 50 | 50 | 70 | 70 | 70 | 290 | 50 | 250 | 290 | 50 | 70 | 35 |
Augmented Chainmail | 50 | 70 | 110 | 110 | 90 | 390 | 70 | 330 | 390 | 50 | 110 | 50 |
Chain Hauberk | 70 | 110 | 170 | 170 | 130 | 490 | 110 | 410 | 490 | 190 | 190 | 70 |
Metal Breastplate | 70 | 210 | 390 | 390 | 210 | 590 | 310 | 470 | 590 | 310 | 390 | 90 |
Augmented Breastplate | 90 | 230 | 450 | 450 | 250 | 690 | 370 | 550 | 690 | 310 | 450 | 110 |
Half Plate | 110 | 250 | 530 | 530 | 290 | 790 | 430 | 570 | 790 | 310 | 530 | 130 |
Full Plate | 130 | 290 | 850 | 850 | 330 | 890 | 490 | 850 | 890 | 890 | 790 | 150 |