Armor Use

The official GemStone IV encyclopedia.
Jump to: navigation, search
Armor Navigation - edit
Armor
Armor Use
Spell hindrance
Specializations
Warrior Rogue Paladin
Reinforce Evasion Blessing
Support Stealth Casting
Crush Fluidity
Puncture
Slash

The Armor Use skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell hindrance, and maneuver hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on armor.

Each rank in Armor Use also provides 1 point towards Armor Specialization.

Max Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 3 2 2 3 2 1 1 - 1 1
Training point Cost 5/0 2/0 10/0 5/0 3/0 5/0 8/0 15/0 - 15/0 14/0

Training Required

To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks. See the Armor page for a table of the penalties themselves.

AG ASG Name RT/AP Spell Circle
MnS MjS Cleric MnE MjE Ranger Sorcerer Wizard Bard Empath MnM MjM Paladin
1. Cloth 2 Robes - - - - - - - - - - - - - -
2. Soft Leather 5 Light Leather - - - - - - - - - - - - - -
6 Full Leather 2 - - - - - - - - - - - - -
7 Reinforced Leather 6 - - - - 6 - 2 6 - - - 6 -
8 Double Leather 6 - - - - 15 - 6 15 6 - 6 15 -
3. Rigid Leather 9 Leather Breastplate 10 10 15 15 15 27 10 20 27 10 15 15 27 6
10 Cuirbouilli Leather 15 15 20 20 20 35 15 27 35 10 20 20 35 10
11 Studded Leather 20 20 27 27 27 70 20 50 70 10 27 27 70 15
12 Brigandine Armor 27 27 35 35 35 130 27 110 130 35 35 35 130 20
4. Chain 13 Chain Mail 35 35 50 50 50 210 35 210 210 50 50 50 210 27
14 Double Chain 50 50 70 70 70 290 50 250 290 50 70 70 290 35
15 Augmented Chain 50 70 110 110 90 390 70 330 390 50 110 90 390 50
16 Chain Hauberk 70 110 170 170 130 490 110 410 490 190 190 190 490 70
5. Plate 17 Metal Breastplate 70 210 390 390 210 590 310 470 590 310 390 310 590 90
18 Augmented Breastplate 90 230 450 450 250 690 370 550 690 310 450 310 690 110
19 Half Plate 110 250 530 530 290 790 430 570 790 310 530 310 790 130
20 Full Plate 130 290 850 850 330 890 490 850 890 890 790 890 890 150

Calculating Required Ranks

The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks:

  • Skill ≤ 50 : Ranks = Skill/5
  • 51 ≤ Skill ≤ 90 : Ranks = 10 + ((Skill - 50)/4)
  • 91 ≤ Skill ≤ 120 : Ranks = 20 + ((Skill - 90)/3)
  • 121 ≤ Skill ≤ 140 : Ranks = 30 + ((Skill - 120)/2)
  • 141 ≤ Skill : Ranks = (Skill - 100)

Roundtime and Maneuver Penalties

  • How many ranks are required to minimize the RT penalty of my armor?

The "RT" column in the table above lists the necessary ranks to fully train off added roundtime for each armor sub-group. For more information about armor-related roundtime penalties, see Armor.

  • How many ranks are required to completely minimize the maneuver penalty of my armor?

Maneuver systems take the Action Penalty of your worn armor and apply an additional penalty for every 1 second you are under-trained for that armor. Once you have fully trained off the roundtime penalty, you can train further in Armor Use for an Action Penalty reduction. For more information on this, see Overtraining Benefits in this article.

Overtraining Benefits

Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1). The maximum reduction is capped at 50% of the original action penalty.

"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, rigid leather = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks." - GM Coase

AG ASG Name AP Ranks Reduction Tier
1 2 3 4 5
1. Cloth 2 Robes 0 0 - - - - - - - - - -
2. Soft Leather 5 Light Leather 0 0 - - - - - - - - - -
6 Full Leather -1 2 - - - - - - - - - -
7 Reinforced Leather -5 6 -4 56 -3 106 - - - - - -
8 Double Leather -6 6 -5 56 -4 106 -3 156 - - - -
3. Rigid Leather 9 Leather Breastplate -7 10 -5 60 -4 110 - - - - - -
10 Cuirbouilli Leather -8 15 -6 65 -4 115 - - - - - -
11 Studded Leather -10 20 -8 70 -6 120 -5 170 - - - -
12 Brigandine Armor -12 27 -10 77 -8 127 -6 177 - - - -
4. Chain 13 Chain Mail -13 35 -10 85 -7 135 - - - - - -
14 Double Chain -14 50 -11 100 -8 150 -7 200 - - - -
15 Augmented Chain -16 50 -13 100 -10 150 -8 200 - - - -
16 Chain Hauberk -18 70 -15 120 -12 170 -9 220 - - - -
5. Plate 17 Metal Breastplate -20 70 -16 120 -12 170 -10 220 - - - -
18 Augmented Breastplate -25 90 -21 140 -17 190 -13 240 - - - -
19 Half Plate -30 110 -26 160 -22 210 -18 260 -15 310 - -
20 Full Plate -35 130 -31 180 -27 230 -23 280 -19 330 -18 380

Armor Specialization

Main article: Armor Specialization

Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style.

Resources