Armor Specialization: Difference between revisions

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#REDIRECT [[Category:Armor Specializations]]
[[Armor Specialization|Armor specialization]]s consists of service and utility abilities that can be applied to a suit of armor by a [[warrior]], [[rogue]], or [[paladin]].

There are two types of specializations, damage and general. Only one specialization from each category can be used at one time.

==Damage Specializations==
The damage specializations require [[Specialized armor fitting]]s from the [[Warrior Guild]] that must be applied to the armor to be protected.

The fittings will last for a specific number of hits. To remove the protection earlier, ARMOR <specialization> REMOVE will remove any fittings currently on the armor, not just the specialization that the warrior is trained for.

===[[Crush protection]]===
===[[Puncture protection]]===
===[[Slash protection]]===

==General Specializations==
General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. This duration can be refreshed.

To apply a general specialization, the verbage is:<br>
ARMOR <skill> PERSON where skill is one of the following: Casting, Fluidity, Stealth, Reinforcement, Evasion or Support.

Messaging for the enhancement wearing off:
<div {{log}}>
Your double leather shifts out of place and feels much less comfortable than before.
</div>
===[[Armor support]]===
===[[Armor reinforcement]]===
===[[Armored casting]]===
===[[Armored fluidity]]===
===[[Armored evasion]]===
===[[Armored stealth]]===

[[Category:Armor Specialization]]

Latest revision as of 20:01, 8 February 2021