Armor Specialization

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Armor Specializations consists of service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.

There are two types of specializations, damage and general. Only one specialization from each category can be used at one time.

Damage Specializations

The damage specializations require specialized armor fittings from the Warrior Guild that must be applied to the armor to be protected. The fittings will last for a specific number of hits. To remove the protection earlier, ARMOR <specialization> REMOVE will remove any fittings currently on the armor, not just the specialization that the warrior is trained for.

Crush Protection

Armor Specialization
Available To Warriors
Mnemonic [CRUSH]
Requirements Specialized armor fittings
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Adjusts a person's armor so that it is more resistant to crushing attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The formula for the number of crush hits that can be taken before the resistance wears off is:
Crush Hits = 15 + (Armor Use skill / 10) + (Fitting Tier * 10).
  • Requirements: Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:
Quality Restriction Ranks
Common May not be used with padded armor. 1
Sturdy May be used with up to fairly padded armor. 2
Fine May be used with up to decently padded armor. 3
Superb May be used with up to very heavily padded armor. 4
Masterwork No limit on level of padding. 5


Puncture Protection

Armor Specialization
Available To Warriors
Mnemonic [PUNCTURE]
Requirements Specialized armor fittings
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Adjusts a person's armor so that it is more resistant to puncture attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The formula for the number of puncture hits that can be taken before the resistance wears off is:
Puncture Hits = 15 + (Armor Use skill / 10) + (Fitting Tier * 10).
  • Requirements: Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:
Quality Restriction Ranks
Common May not be used with padded armor. 1
Sturdy May be used with up to fairly padded armor. 2
Fine May be used with up to decently padded armor. 3
Superb May be used with up to very heavily padded armor. 4
Masterwork No limit on level of padding. 5


Slash Protection

Armor Specialization
Available To Warriors
Mnemonic [SLASH]
Requirements Specialized armor fittings
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Adjusts a person's armor so that it is more resistant to slashing attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The formula for the number of slash hits that can be taken before the resistance wears off is:
Slash Hits = 15 + (Armor Use skill / 10) + (Fitting Tier * 10).
  • Requirements: Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:
Quality Restriction Ranks
Common May not be used with padded armor. 1
Sturdy May be used with up to fairly padded armor. 2
Fine May be used with up to decently padded armor. 3
Superb May be used with up to very heavily padded armor. 4
Masterwork No limit on level of padding. 5


General Specializations

General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. This duration can be refreshed.

To apply a general specialization, the syntax is:

ARMOR <skill> PERSON where skill is one of the following: Blessing, Casting, Fluidity, Stealth, Reinforcement, Evasion or Support.

Messaging for the enhancement wearing off:

Your double leather shifts out of place and feels much less comfortable than before.


Armor Blessing

Armor Specialization
Available To Paladins
Mnemonic [BLESSING]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Description: Adjusts a person's armor so that they can benefit from a failed offensive spell casting attempt. On the next successful cast of the failed offensive spell, an AS or CS bonus is granted. The bonus is calculated as (3 * AG * Blessing Rank) = AS bonus or ((3* AG * Blessing Rank) * 3/5) = CS bonus.
  • Details:
Only the most recently failed attack spell will receive a bonus.
Neither successfully casting a different spell nor failing to cast a non-attack spell will affect an existing bonus.
Armor Blessing does not apply to any spellsongs in the Bard Base.
  • Messaging: TBD

Cumulative Benefits Table

Armor Blessing Boosts
Armor Blessing Robes Soft Leather Hard Leather Chain Plate
AS CS AS CS AS CS AS CS
Rank 1 n/a 6 3 9 5 12 7 15 9
Rank 2 12 7 18 10 24 14 30 18
Rank 3 18 10 27 16 36 21 45 27
Rank 4 24 14 36 21 48 28 60 36
Rank 5 30 18 45 27 60 36 75 45



Armored Casting

Armor Specialization
Available To Paladins
Mnemonic [CASTING]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Adjusts a person's armor so that they can better recover from a failed spell casting attempt. Armored Casting reduces the amount of mana lost when failing to cast a spell due to armor hindrance by 15% per rank (all fractions dropped) and has chance to reduce the roundtime of the failure.
Each rank of Armored Casting returns 15% of of a failed spell's mana to the caster (rounded down) and gives a 33% chance to reduce cast roundtime by 1 second. At 3 ranks, cast roundtime is always 2 seconds for a failed spell; ranks 4 and 5 provide a chance to reduce it to 1 second. Armored Casting does not reduce the hard roundtime from CHANNELing a spell, nor does it stack with Rapid Fire (515).
  • Messaging: Application of the specialization:
>armor casting milque
You adjust Milque's gold chainmail kirtle, making it easier for her to recover from failed spell casting.
Roundtime: 5 sec.

Cumulative Benefits Table

Armored Casting Benefits (on Armor Hindrance failures)
Armored Casting Percentage of
Mana Returned
Min Cast RT Max Cast RT
Rank 1 15% 3 (67%) 2 (33%)
Rank 2 30% 3 (34%) 2 (66%)
Rank 3 45% 2 (100%)
Rank 4 60% 2 (67%) 1 (33%)
Rank 5 75% 2 (34%) 1 (66%)


Armored Evasion

Armor Specialization
Available To Rogues
Mnemonic [EVASION]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60

Armored evasion adjusts a character's armor so that it is better fitted for dodging attacks by reducing the Armor Action Penalty by trunc([Rank * (7 - Armor Group)] / 2). Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.

Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.

Armor Action Penalty Reduction
Armor Group Rank
1 2 3 4 5
(1) Cloth N/A N/A N/A N/A N/A
(2) Leather 2 5 6 N/A N/A
(3) Scale 2 4 6 8 10
(4) Chain 1 3 4 6 7
(5) Plate 1 2 3 4 5


Messaging

Application
>armor evasion milque
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.
Roundtime: 5 sec.
Ending
As you remove your gold chainmail kirtle, it falls out of alignment.


Armored Fluidity

Armor Specialization
Available To Paladins
Mnemonic [FLUIDITY]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60

Armored fluidity is a general armor specialization utility that is applied by paladins to armor. Once the wearer's armor has been adjusted, they can potentially cast spells with less spell hindrance. Each rank of armored fluidity reduces the spell failure chance by 10% of the base spell failure rate (all fractions dropped) up to a maximum of 50% at rank 5. This enhancement works concurrently with Faith's Clarity (1603).

Wearers of normal clothing, robes, light leather and full leather will not benefit from fluidity since these coverages do not resist the casting of magic spells.

Armor Adjustment Procedure

It is a very simple procedure for a paladin to adjust an individual's armor. Just type: ARMOR FLUIDITY <PERSON> (not case sensitive).

Messaging

  • Adjusting the armor
>armor fluidity milque
You adjust Milque's gold chainmail kirtle, making it easier for her to cast spells.
Roundtime: 5 sec.
  • Enhancement wearing off:
Your gold chainmail kirtle shifts out of place and feels much less comfortable than before.
  • Ending of the specialization:
As you remove your gold chainmail kirtle, it falls out of alignment.

Calculations and Examples

Each rank in armored fluidity reduces the caster's spell hindrance by 10% of the spell circle's base hindrance. To determine the base spell hindrance you need to find the value on the spell hindrance table where the armor worn by the caster intersects with the spell circle being cast. For example, the base hindrance value at the intersection of brigandine armor (AsG 12) and the minor elemental (MnE) spell circle is 7. It is important to note that the armored fluidity benefit is calculated from the spell circle's base hindrance and not the caster's actual hindrance.

Calculation of spell hindrance reduction:

trunc( Base hindrance * armored fluidity percentage )

Example I:

Base hindrance: 7%
Armored Fluidity Rank 3: .3 (30%)
Spell hindrance reduction: trunc( 7 * .3) = 2%

Example II:

Base hindrance: 20%
Armored Fluidity Rank 5: .5 (50%)
Spell hindrance reduction: trunc( 20 * .5) = 10%

Using example II, if a caster normally has a spell failure rate of 25% for a particular spell circle then having their armor adjusted by a paladin with Armored Fluidity, Rank 5 will reduce that rate to 15%.

Duration

The duration for all general specializations, including armored fluidity, is 4 hours or until the armor is removed. This duration can be refreshed.

Note: Only one general specialization can be used at a time.

Cumulative Armor Use Table

Armored Fluidity Base Spell Hindrance Reduction Armor Use Ranks Armor Use Skill
Rank 1 10% 20 90
Rank 2 20% 50 150
Rank 3 30% 90 190
Rank 4 40% 140 240
Rank 5 50% 200 300


Armor Reinforcement

Armor Specialization
Available To Warriors
Mnemonic [REINFORCE]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60
  • Description: Adjusts a person's armor so that it better protects against repeated blows. Provides a (Rank * 15)% chance of not stacking wounds of the same level when struck in combat by an attack that Damage Reduction could apply against.
  • Messaging: Application of the specialization:
>armor reinforce ayas
You adjust your rolaren metal breastplate, reinforcing weak spots.
Roundtime: 5 sec.


Armored Stealth

Armor Specialization
Available To Rogues
Mnemonic [STEALTH]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60

Armored stealth adjusts a person's armor so that it can help mask their movements. Provides a bonus to Stealth rolls equal to [Rank * 2 * (5 - Armor Group)]. Utilization of armor treated by this skill will help prevent being pulled out of hiding when firing a bow or crossbow.

Stealth Bonus by Armor Group
Armor Group Rank
1 2 3 4 5
(1) Cloth 8 16 24 32 40
(2) Leather 6 12 18 24 30
(3) Scale 4 8 12 16 20
(4) Chain 2 4 6 8 10
(5) Plate 0 0 0 0 0

Messaging

Application
>armor stealth milque
You adjust your gold chainmail kirtle to cushion your movements.
Roundtime: 5 sec.
Ending
As you remove your gold chainmail kirtle, it falls out of alignment.


Armor Support

Armor Specialization
Available To Warriors
Mnemonic [SUPPORT]
Requirements None
Prerequisites None
Rank Cost
1 20
2 25
3 30
4 35
5 40
  • Description: Adjusts a person's armor so that it better supports the weight of their gear. Reduces encumbrance by a number of pounds equal to 5 + ((Armor Group + 1) * Rank). The maximum amount of pounds that could be reduced would be 35 from adjusting plate armor.
  • Messaging: Application of the specialization:
>armor support ayas
You adjust your rolaren metal breastplate, improving its ability to support the weight of your gear.
Roundtime: 5 sec.


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