Call Familiar (rare items): Difference between revisions

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Revision as of 19:03, 5 September 2006

a spellbook page

  • Show when fully charged: You see a spellbook page with edges that are sharply defined and a dim glow highlights something written upon it. The writing, although faded is just clear enough to make out what it says. You sense that the magic is fully charged.
  • Show with 2 uses left: You see a spellbook page with edges that are sharply defined and a dim glow highlights something written upon it. The writing, although faded is just clear enough to make out what it says. You sense that the magic is partially depleted.
  • Show with 1 use left: You see a spellbook page with edges that are sharply defined and a dim glow highlights something written upon it. The writing, although faded is just clear enough to make out what it says. You sense that the magic is somewhat depleted.
  • Show with no uses left: You see a spellbook page with edges that are sharply defined and a dim glow highlights something written upon it. The writing is faded, you cannot quite make out what it says. You sense that the magic is returning slowly and that you will be able to decipher it in about 23 hours.


Properties

Lets you invoke Call Familiar (920) 3x per day. The recharge cycle starts after the last charge is used. Takes 1 rank in Arcane Symbols and 1 rank in Magic Item Use to use. Description changes based on how many charges are left. read the page to use. rubbing it removes 1 charge.

Verbs

read

With charges: The writing on the spellbook page fades some. You feel a glow of magic build within you.

Without charges: Try as you might, the writing is just too faded to read and fades a bit more. Perhaps later?

rub

You rub your spellbook page. The writing fades some.