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VANKRASN39 (talk | contribs) m (move to Combat and Character Mechanics) |
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#redirect [[Category:Effects and Conditions]] |
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'''Status''' refers to a particular state temporarily imposed upon a [[creature]] or [[character]]. Depending upon the particulars of each condition, certain [[verb]]s and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the [[combat system]] may also apply. States include: |
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* [[angered]] (frenzied) |
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* [[bleeding]] |
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* [[bound]] |
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* [[blinded]] |
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* [[calmed]] |
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* [[dead]] |
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* [[diseased]] |
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* [[flying]] |
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* [[frozen]] (paralyzed) |
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* [[hidden]] |
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* [[invisible]] |
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* [[KNEEL|kneeling]] |
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* [[overexerted]] |
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* [[phased]] |
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* [[poisoned]] |
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* [[prone]] (laying down) |
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* [[rooted]] |
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* [[roundtime]] |
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* [[silenced]] |
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* [[SIT|sitting]] |
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* [[slowed]] |
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* [[stunned]] |
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* [[unconscious]] |
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* [[webbed]] |
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[[Category:Combat Mechanics]] |
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[[Category:Status Conditions| ]] |
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[[Category: Character Mechanics]] |
Latest revision as of 20:11, 22 July 2021
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