Don't forget: You can log in with your Play.net account
Leafiara (prime)/Mechanical Musings/Combat Maneuver Choices: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 369: | Line 369: | ||
-------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------- |
||
Berserk berserk 6/6 Warrior Guild |
Berserk berserk 6/6 Warrior Guild |
||
Combat Focus focus |
Combat Focus focus 3/5 |
||
Combat Mobility mobility 1/1 |
Combat Mobility mobility 1/1 |
||
Combat Movement cmovement 2/5 |
Combat Movement cmovement 2/5 |
||
Coup de Grace coupdegrace 3/5 |
|||
⚫ | |||
Evade Specialization evadespec 3/3 |
Evade Specialization evadespec 3/3 |
||
Feint feint 6/6 Warrior Guild |
Feint feint 6/6 Warrior Guild |
||
Line 381: | Line 382: | ||
Surge of Strength surge 5/5 |
Surge of Strength surge 5/5 |
||
Tackle tackle 6/6 Warrior Guild |
Tackle tackle 6/6 Warrior Guild |
||
⚫ | |||
Weapon Specialization wspec 5/5 |
Weapon Specialization wspec 5/5 |
||
Whirling Dervish dervish 3/3 |
Whirling Dervish dervish 3/3 |
||
Line 401: | Line 401: | ||
* '''Berserk''': Now relegated to use in Duskruin Arena only. |
* '''Berserk''': Now relegated to use in Duskruin Arena only. |
||
* '''Combat Focus''': A necessary step to bringing TD back in line for a warrior in robes. (I do plan to learn Elemental Barrier and Lesser Shroud for her, but at that point we're talking years down the line.) |
* '''Combat Focus''': A necessary step to bringing TD back in line for a warrior in robes. (I do plan to learn Elemental Barrier and Lesser Shroud for her, but at that point we're talking years down the line.) Five ranks are too much opportunity cost, so I decided to make up the rest and then some with +TD robes--which are much more readily available in playershops than people might think! You do have to give up the flare slot, though. |
||
* '''Combat Mobility''': Even in plate I'd argue this is a very strong contender for anyone's maneuver points, but in any armor below chain I'd go further and call it a must-have. |
* '''Combat Mobility''': Even in plate I'd argue this is a very strong contender for anyone's maneuver points, but in any armor below chain I'd go further and call it a must-have. |
||
* '''Coup de Grace''': AS booster. I think three ranks are fine on a lance wielder since the weapon hits so hard it's likely to put enemies within range. |
|||
* '''Disarm Weapon''': Here because it comes free from the guild, but I doubt I'd train it otherwise. |
* '''Disarm Weapon''': Here because it comes free from the guild, but I doubt I'd train it otherwise. |
||
* '''Evade Specialization''': The key to my warrior's entire build since it fuels Radial Sweep and Spin Kick depending on what's in her hands. |
* '''Evade Specialization''': The key to my warrior's entire build since it fuels Radial Sweep and Spin Kick depending on what's in her hands. |
||
* '''Feint''': Free from the guild, but I'm undecided on whether I'd train it otherwise. I'm overall not a fan of war cries moving to stamina, but Gerrelle's Growl being among them is definitely one of the upsides. It costs less stamina than Feint, but doesn't inflict RT. Normally that's a notable downside when comparing the two, but in a lot of cases I might prefer the enemy to attack since that means more opportunities at Radial Sweep and Spin Kick. |
* '''Feint''': Free from the guild, but I'm undecided on whether I'd train it otherwise. I'm overall not a fan of war cries moving to stamina, but Gerrelle's Growl being among them is definitely one of the upsides. It costs less stamina than Feint, but doesn't inflict RT. Normally that's a notable downside when comparing the two, but in a lot of cases I might prefer the enemy to attack since that means more opportunities at Radial Sweep and Spin Kick. |
||
* '''Kick Specialization''': Some hunting grounds are more manageable with unarmed combat than a lance, and in those places Spin Kick shines. |
* '''Kick Specialization''': Some hunting grounds or individual enemies are more manageable with unarmed combat than a lance, and in those places Spin Kick shines. |
||
* '''Side by Side''': Staple booster for AS and DS in groups. |
* '''Side by Side''': Staple booster for AS and DS in groups. |
||
* '''Spin Attack''': Free from the guild. Despite giving a brief boost to Dodging, I definitely wouldn't train it otherwise. |
* '''Spin Attack''': Free from the guild. Despite giving a brief boost to Dodging, I definitely wouldn't train it otherwise. |
||
Line 412: | Line 413: | ||
* '''Surge of Strength''': Too classic an AS booster for me to forego, even though brawling and ranged don't need it. I do think that Surge is the kind of maneuver that demands either five ranks or none, as the recovery period is too long even at four ranks. |
* '''Surge of Strength''': Too classic an AS booster for me to forego, even though brawling and ranged don't need it. I do think that Surge is the kind of maneuver that demands either five ranks or none, as the recovery period is too long even at four ranks. |
||
* '''Tackle''': Free from the guild. I'd still consider training it otherwise, for defense against patchwork flesh monstrosities if nothing else, but it's not especially amazing offensively coming from an elf. |
* '''Tackle''': Free from the guild. I'd still consider training it otherwise, for defense against patchwork flesh monstrosities if nothing else, but it's not especially amazing offensively coming from an elf. |
||
* '''True Strike''': A forward-thinking choice. I don't think it's especially useful in the current game as it competes with weapon techniques for stamina usage, but it could be strong for hitting overleveled enemies in Ascension grounds. |
|||
* '''Weapon Specialization''': Give me all the AS. |
* '''Weapon Specialization''': Give me all the AS. |
||
* '''Whirling Dervish''': I used to prefer Executioner's Stance of the two, but heavy use of assaults is much less killer on stamina than heavy use of mstrikes. A multi-weapon build also plays better with Dervish. |
* '''Whirling Dervish''': I used to prefer Executioner's Stance of the two, but heavy use of assaults is much less killer on stamina than heavy use of mstrikes. A multi-weapon build also plays better with Dervish. |
||
Line 420: | Line 420: | ||
Practically everything. |
Practically everything. |
||
True Strike, Trip, and Vault Kick were the last three cuts made. If I end up taking any of them, it'll probably happen because amazing custom maneuver messaging was released for one of them and I'll want it at the expense of some combination of a rank of Combat Focus, a rank of Coup de Grace, one or two ranks of Side by Side, and one or two ranks of Weapon Specialization. |
|||
Lances and unarmed combat (and even ranged, to a lesser extent) prefer Evade Specialization to get their reactions going, and along with that goes Kick Specialization. |
Lances and unarmed combat (and even ranged, to a lesser extent) prefer Evade Specialization to get their reactions going, and along with that goes Kick Specialization. |
||
Line 428: | Line 428: | ||
Griffin's Voice was my preferred martial stance before the changes so I could consistently keep up Horland's Holler, but that's no longer necessary. Some other warriors feel the opposite and now want Griffin's Voice after overlooking it before. I think that comes down to a playstyle difference; I'd almost never use Carn's Cry, for example, since I want the enemy attacking me so I can evade and react. By the same logic, I ''am'' interested in Horland's Holler, but even with max Griffin's Voice, the stamina cost is a bit too much to justify using it more than once in a while. |
Griffin's Voice was my preferred martial stance before the changes so I could consistently keep up Horland's Holler, but that's no longer necessary. Some other warriors feel the opposite and now want Griffin's Voice after overlooking it before. I think that comes down to a playstyle difference; I'd almost never use Carn's Cry, for example, since I want the enemy attacking me so I can evade and react. By the same logic, I ''am'' interested in Horland's Holler, but even with max Griffin's Voice, the stamina cost is a bit too much to justify using it more than once in a while. |
||
Bearhug's Strength bonus is great, but the |
Bearhug's Strength bonus is great for the group, but the individual warrior doesn't need it if she already has Surge, and in any case it's not how I picture my character battling. Bull Rush is one of the best maneuvers in the game, but lightly armored polearm warriors already have Radial Sweep and (eventually) Elemental Wave for area of effect knockdowns. Combat Toughness is likewise a great consideration for plate warriors who have legitimate worries about getting plinked to death, but less useful to robe warriors whose deaths are more likely to crits. |
||
Headbutt would be useful, but isn't how I picture my character battling. Haymaker would be even more useful and ''is'' how I picture my character battling, but I still thought I had better options |
Headbutt would be useful, but isn't how I picture my character battling. Haymaker would be even more useful and ''is'' how I picture my character battling, but I still thought I had better options. (Again, those are True Strike, Trip, and Vault Kick.) |
||
</div> |
</div> |
Revision as of 20:21, 3 August 2021
Preamble
After testing Phase 3 of the Player System Manager for five weeks, I figured that I'd experienced enough to settle on plans for which combat maneuvers I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!
Bard
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Cheapshots cheapshots 5/5 Rogue Guild Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 3/5 Eyepoke eyepoke 5/5 Rogue Guild Feint feint 4/5 Warrior Guild Footstomp footstomp 5/5 Rogue Guild Groin Kick gkick 4/5 Hamstring hamstring 3/5 Kneebash kneebash 5/5 Rogue Guild Nosetweak nosetweak 5/5 Rogue Guild Side by Side sidebyside 5/5 Sweep sweep 4/5 Rogue Guild Swiftkick swiftkick 5/5 Rogue Guild Templeshot templeshot 5/5 Rogue Guild Throatchop throatchop 5/5 Rogue Guild True Strike truestrike 4/5 Vault Kick vaultkick 1/5 Available Combat Maneuvers Points: 1
Cleric
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Movement cmovement 2/5 Dirtkick dirtkick 2/5 Feint feint 5/5 Warrior Guild Groin Kick gkick 5/5 Side by Side sidebyside 5/5
Click here for explanations!
Empath
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Movement cmovement 2/5 Cunning Defense cdefense 5/5 Dirtkick dirtkick 3/5 Feint feint 5/5 Warrior Guild Groin Kick gkick 1/5 Side by Side sidebyside 5/5 Available Combat Maneuver Points: 2
Click here for explanations!
Monk
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Burst of Swiftness burst 3/5 Combat Focus focus 3/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 5/5 Evade Specialization evadespec 3/3 Ki Focus kifocus 3/3 Kick Specialization kickspec 5/5 Rolling Krynch Stance krynch 3/3 Side by Side sidebyside 5/5 Surge of Strength surge 3/5
Available Combat Maneuvers Points: 1
Click here for explanations!
Paladin
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Combat Toughness toughness 1/3 Feint feint 5/5 Warrior Guild Precision precision 2/2 Side by Side sidebyside 5/5 Spin Attack sattack 5/5 Warrior Guild Surge of Strength surge 5/5 Weapon Specialization wspec 5/5 Available Combat Maneuvers Points: 1
Click here for explanations!
Ranger
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 5/5 Disarm Weapon disarm 1/5 Warrior Guild Feint feint 5/5 Warrior Guild Groin Kick gkick 4/5 Hamstring hamstring 3/5 Shield Bash sbash 3/5 Side by Side sidebyside 5/5 Sweep sweep 5/5 Rogue Guild Available Combat Maneuvers Points: 1
Click here for explanations!
Rogue
Option 1: Open Combat With Dual Katars
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Cheapshots cheapshots 6/6 Rogue Guild Combat Focus focus 3/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 4/5 Dirtkick dirtkick 1/5 Evade Specialization evadespec 3/3 Eyepoke eyepoke 6/6 Rogue Guild Footstomp footstomp 6/6 Rogue Guild Groin Kick gkick 1/5 Hamstring hamstring 3/5 Kick Specialization kickspec 5/5 Kneebash kneebash 6/6 Rogue Guild Mug mug 2/5 Nosetweak nosetweak 6/6 Rogue Guild Side by Side sidebyside 5/5 Stun Maneuvers stunman 1/5 Rogue Guild Subdue subdue 1/5 Rogue Guild Surge of Strength surge 5/5 Sweep sweep 6/6 Rogue Guild Swiftkick swiftkick 6/6 Rogue Guild Templeshot templeshot 6/6 Rogue Guild Throatchop throatchop 6/6 Rogue Guild Whirling Dervish dervish 3/3 Available Combat Maneuvers Points: 1
Click here for explanations!
Warrior
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Berserk berserk 6/6 Warrior Guild Combat Focus focus 3/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 3/5 Disarm Weapon disarm 1/5 Warrior Guild Evade Specialization evadespec 3/3 Feint feint 6/6 Warrior Guild Kick Specialization kickspec 5/5 Side by Side sidebyside 5/5 Spin Attack sattack 6/6 Warrior Guild Stance Perfection stance 2/2 Warrior Guild Surge of Strength surge 5/5 Tackle tackle 6/6 Warrior Guild Weapon Specialization wspec 5/5 Whirling Dervish dervish 3/3 Available Combat Maneuvers Points: 1
Click here for explanations!