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Subscriptions Team Member<br>
Subscriptions Team Member<br>
Premium Team Member<br>
Premium Team Member<br>
#72~!112~!9212~#92~@7241<section end=savedpost />
#72~!112~!9212~#92~@7241

{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin Arena
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11566 11566]
| author = GS4-QUILIC
| date = 2/6/2020
| subject = What Goes Around - Karma Armor Details
}}
Karma Armor has an {A}% chance to 'absorb' an incoming attack, depending on what type of attack it is. On a successful 'absorption', the Karma Armor will absorb {B}% of the total damage and store it. The armor has a maximum capacity of {C}. {D} times a day, the Armor can 'discharge' stored damage in a single-target attack, utilizing SMR2 weighted somewhat in the player's favor.

Each of the variables contained in brackets above can be unlocked to higher values, through the use of unlock waivers.

Notable Notes:<br>
All armor is soft leather. Yes, this means no robes at this time. Light leather, full leather, reinforced leather, and double leather only, and all are 4x off the shelf.

{A}, {B}, and {C} are all damage type-specific. This means that each damage type is handled completely separately, and can (and likely will) have different values for each of those fields.

{A}% chance to absorb - Off the shelf, this is 1%, Unlock certs cost 10,000 Bloodscrip, and each grant +1%, with a maximum possible of 10%. This means that there is the potential for a 10% chance to completely nullify an incoming attack of a particular damage type, when fully unlocked.

{B}% of total damage absorbed - Off the shelf, this is 5%. Unlock certs cost 2,000 Bloodscrip, and each grants +5%, with a maximum possible of 95%.

{C} - Off the shelf, this is set to 1000 damage. Unlock certs cost 500 Bloodscrip, and each grants +100 damage, with a maximum possible of 9900 total damage capacity.

{D} - Off the shelf, this is set to 1x/Day. Unlock certs cost 2,500 Bloodscrip, and each grants another 1x/day.

There are a total of 28 armors in stock, one of each damage type for each base of armor. Elemental armors (the ones unlocked for elemental damage types) are 10,000 Bloodscrip off the shelf. Physical armors (the ones unlocked for physical damage types) are 12,000 Bloodscrip off the shelf.

Extra damage type waivers are available for 25,000 Bloodscrip, and each will grant an extra damage type to an existing set of armor. This means that if you buy a set of fire-unlocked armor, you can buy a slash waiver for 25,000 Bloodscrip, apply it, and then your armor will have the baseline chance to absorb both slash AND fire damage.

IMPORTANT TO NOTE:

ALL Karma Armor waivers are available in limited quantities. These amounts vary by the type of waiver, but the only thing available in unlimited quantity are the off the shelf armors.
----

-GM Quilic<br>
Subscriptions Team Member<br>
Premium Team Member<br>
#72~!112~!9212~#92~@7241<br><section end=savedpost />

Revision as of 14:04, 13 January 2022

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11448
Author: GS4-QUILIC
Date: 1/27/2020
Subject: What Goes Around - A Duskruin Teaser

She stayed as still as she could, though she could feel her insides shaking in terror. The drooling monstrosity snuffled around, knowing she was still nearby, but unable to locate her just yet. She clutched her dagger tightly, blinking away the droplets of sweat streaming into her eyes, as she lined up her shot. She knew she would need to be swift, and precise... or she would be dead. The thing turned its scaly head in her direction and she knew she had to strike. With a whispered prayer, she leapt from hiding, her knife streaking down towards the thing's right eye!

And she barely missed. Her dagger clanged against the thing's armored eye socket and was diverted away, striking the cobblestone floor with its momentum still mostly intact. The impact jolted up her arm, and the reverberations made her hand go numb. She bit back a curse, and tried to roll away, desperately looking for another place to hide, but the thing's stinking breath wafted over her in a putrid breeze that indicated its horrifying proximity, and she knew she was out of luck. The hulking beast opened its mouth wide, its rows of needle-sharp teeth glistening, and chomped down on her arm with a ferocious bite!

Her armor flared just as the thing's teeth touched it, a brilliant white light, and she grinned widely, relief flooding through her system as the teeth were halted completely where they were. The beast recoiled in surprise, its misshapen head cocked to one side in clear bewilderment. She felt her grin turn feral as she whispered a phrase, and her armor... responded.

A vague image formed around her for the briefest of moments, apparitions of various piercing implements, and then a beam of pure force leapt forth from her armor, striking the hulking thing square in the snout! The force obliterated the thing, stripping its flesh from its bones and rendering it a formless hunk of foul-smelling meat. Her grin turned somewhat cocky and she flipped her dagger through the air as she began to whistle a jaunty tune. ---


-GM Quilic
Subscriptions Team Member
Premium Team Member
#72~!112~!9212~#92~@7241

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11468
Author: GS4-QUILIC
Date: 1/31/2020
Subject: What Goes Around - A Second Duskruin Teaser

The dwarf groaned as he hauled the sack of metal up the narrow staircase, cursing under his breath at the weight of it. When he reached the door at the top, he banged a gauntlet-covered fist three times against the frame and hollered, "It's me!" before turning the handle and letting himself in.

The inside of the workshop was dingy and dark, but the dwarf was used to such places. Piles of rubble were strewn around the space, separated by some unfathomable set of characteristics, but at the far end, hunched over a workbench, sat a slight form. The dwarf growled something under his breath and re-settled the heavy sack over his shoulder before trudging forward.

"Hey, I brought ye some more. Good stuff this time! Nice heavy steel!" he rasped, dropping the sack with a clatter.

The figure turned its head just enough to peer at the dwarf with one eye, which then flicked down to the sack once.

"No metal!" the form chirruped, its voice oddly discordant.

The dwarf gaped at it.

"What ye mean, no metal?!?" he sputtered.

The form turned away, humming softly in an eerie singsong.

The dwarf felt his face grow hot, and his mouth stretched into a snarl.

"Now ye look here! I been gettin' ye piles of this... garbage... an' ye been doin' yer magic on 'em. But then I bring ye some REAL armor, an' ye just turn away? What's yer game here?!"

The figure went quiet, then turned slowly, all the way around, and the dwarf bit his lip. The face was half-melted, the features seemingly made out of wax. The scar tissue rolled down the contours of the underlying bone in rivulets of knobby red and white flesh, and half of the mouth seemed to be simply missing, buried underneath melted flaps of skin.

The figure spoke very quietly, its voice eerily high-pitched and musical.

"No more metal for me... It's done enough, you see?"

The dwarf took a careful step backward, then bobbed his head a couple of times.

"What... what 'bout some 'a that harder leather stuff, then? Would that work?"

The figure regarded him for a long moment, then held its hands up. One hand held a needle and thread, but the other was almost unrecognizable. It too had been melted, in grotesque fashion, and the knobby protrusions that were where the fingers should have been were like spindly branches sticking out of a misshapen oval of marbled flesh.

"For hands, I only have these... so only the soft ones, please..." it warbled.

The dwarf bobbed his head a few more times, his lips flapping with the movement.

"Er... right. More soft stuff. Ye... ye got it," he stammered, then turned and fled.

The figure regarded him for a moment, then turned back to its workbench, carefully stitching the soft leather he had placed there. It was misshapen, but roughly identifiable as armor. The crimson thread he used fairly buzzed with arcane energy, and the magic pulsed and ebbed as he hummed, weaving itself into the fabric of the armor. When he was finished, he whispered a phrase and the armor seemed to... respond. The figure nodded his approval, then slung the armor across the room. He raised one hand and muttered a quick, singsong phrase, and a lance of fire leapt from his palm, streaking towards the armor!

The armor flared a bright white, and the fire disappeared completely. The figure grunted once in satisfaction, then turned back to his workbench and grabbed another bit of soft leather, this time with a different color thread, and began to work.


OOC: This armor will only be available in soft leather bases for this run. Light leather, Full leather, Reinforced leather, and Double leather.


-GM Quilic
Subscriptions Team Member
Premium Team Member

  1. 72~!112~!9212~#92~@7241
Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11566
Author: GS4-QUILIC
Date: 2/6/2020
Subject: What Goes Around - Karma Armor Details

Karma Armor has an {A}% chance to 'absorb' an incoming attack, depending on what type of attack it is. On a successful 'absorption', the Karma Armor will absorb {B}% of the total damage and store it. The armor has a maximum capacity of {C}. {D} times a day, the Armor can 'discharge' stored damage in a single-target attack, utilizing SMR2 weighted somewhat in the player's favor.

Each of the variables contained in brackets above can be unlocked to higher values, through the use of unlock waivers.

Notable Notes:
All armor is soft leather. Yes, this means no robes at this time. Light leather, full leather, reinforced leather, and double leather only, and all are 4x off the shelf.

{A}, {B}, and {C} are all damage type-specific. This means that each damage type is handled completely separately, and can (and likely will) have different values for each of those fields.

{A}% chance to absorb - Off the shelf, this is 1%, Unlock certs cost 10,000 Bloodscrip, and each grant +1%, with a maximum possible of 10%. This means that there is the potential for a 10% chance to completely nullify an incoming attack of a particular damage type, when fully unlocked.

{B}% of total damage absorbed - Off the shelf, this is 5%. Unlock certs cost 2,000 Bloodscrip, and each grants +5%, with a maximum possible of 95%.

{C} - Off the shelf, this is set to 1000 damage. Unlock certs cost 500 Bloodscrip, and each grants +100 damage, with a maximum possible of 9900 total damage capacity.

{D} - Off the shelf, this is set to 1x/Day. Unlock certs cost 2,500 Bloodscrip, and each grants another 1x/day.

There are a total of 28 armors in stock, one of each damage type for each base of armor. Elemental armors (the ones unlocked for elemental damage types) are 10,000 Bloodscrip off the shelf. Physical armors (the ones unlocked for physical damage types) are 12,000 Bloodscrip off the shelf.

Extra damage type waivers are available for 25,000 Bloodscrip, and each will grant an extra damage type to an existing set of armor. This means that if you buy a set of fire-unlocked armor, you can buy a slash waiver for 25,000 Bloodscrip, apply it, and then your armor will have the baseline chance to absorb both slash AND fire damage.

IMPORTANT TO NOTE:

ALL Karma Armor waivers are available in limited quantities. These amounts vary by the type of waiver, but the only thing available in unlimited quantity are the off the shelf armors.


-GM Quilic
Subscriptions Team Member
Premium Team Member

  1. 72~!112~!9212~#92~@7241