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==April 2016== |
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==April 2017== |
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Revision as of 10:04, 21 January 2022
March 2015
Topic: Duskruin Arena
Message #: 149
Author: GS4-LIIA
Date: 3/9/2015
Subject: Successful Beta Testing
Did anyone 130 or society "fog" out of the ratacombs? Those exit rooms are spiffy!
~GM Liia
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 203
Author: GS4-LIIA
Date: 3/20/2015
Subject: Duskruin Arena - Treasure Promotion
If anyone fogs out or uses signs/symbols/sigils to get out of the sewers, TELL ME HOW MUCH YOU LOVE THE EXIT <3
~GM Liia
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 204
Author: GS4-WYROM
Date: 3/20/2015
Subject: Duskruin Arena - SimuCoin Items
>>Out of curiosity- are there any T5-ish prizes you can win while searching through the sewers?
Not like EG. But during alpha testing, we saw some amazing things go out. Platinum found some good things too. A razern katana went out in Platinum beta testing.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 337
Author: GS4-LIIA
Date: 3/23/2015
Subject: Everyone stinks.
In case you didn't look around when you come out of the sewers, here is what you're climbing out of:
[Bloodriven Village, Cesspool]
The floor of this putrid pit is quaggy and wet beneath about three feet of liquid sewage. A few roots stick out from the tall dirt walls, covered in slick sludge. A wet and rotting rope dangles over the side from above, where a shaft of light descends through a small overhead circle.
Obvious paths: none
You reach up and try to grab the rope. Your hands slip before grasping tightly enough to climb up. Dripping and smelly, you do so.
[Abandoned Building]
Not a single piece of furniture is left in this dusty room. A splintered crate filled with random litter sits against one wall, beneath a cracked and dirty window. The air holds a foul, musty odor that emanates strongly from the piles of rat droppings located in the shadowy corners. You also see a set of crumbling steps.
Obvious paths: out
>l steps
What was once a railing is now only a few broken, splintered posts. The stairs are rotted through, and those that remain somewhat intact are obviously not capable of supporting anything heavier than a small sparrow.
>l behind steps
Behind the crumbling steps you see a feculent privy hole.
>l hole
A round hole has been cut from the floor boards. Inside, it is, thankfully, quite dark.
~GM Liia, thinks you ALL need baths.
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 355
Author: GS4-VANAH
Date: 3/24/2015
Subject: Possible bug in the ratacombs
>It is possible that the system actually always puts you back in a room you've searched before, but it is more probably just a minor bug.
YOU aren't moved when the maze shifts. You stay in the room you are in. All of the exits now lead to different rooms. Since it's random, some of the same rooms might be connected again.
If you've already searched the room you are in, and the maze shifts, you still can't search again in the room you are in. You're in the same place, you just lost your orientation of the rooms around you.
~Vanah
May 2015
Topic: Duskruin Arena
Message #: 614
Author: GS4-WYROM
Date: 4/27/2015
Subject: Arena and Ratacombs Updates
I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!
Just kidding, I never had sanity.
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
We'll be relaunching this Friday and staying open for a week.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 704
Author: GS4-WYROM
Date: 5/2/2015
Subject: Did loot get turned down to zero?
Just to remove all sorts of anecdotal information.
There is an 8.3% chance to be swept up by sewage upon any given search.
If you're in the proper room with a rat, you have a 25% chance to catch it.
You have a 12.5% chance to find loot in the sewers.
Quality of loot is highly dependent on your level (not experience). A level 5 person can't find a 6x broadsword. The loot generator takes your level and randomizes it to find the level of loot.
Comparing the Ratacombs on opening night last time won't be a good benchmark. Finding good loot should be equivalent to a slot machine. The majority of pulls will be lackluster. That's always been the same.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 729
Author: GS4-WYROM
Date: 5/2/2015
Subject: Did loot get turned down to zero?
>>Out of curiosity, what was the purpose of adding this factor? Does it count against 1 of our 10 searches?
It does not count. Anyone who has gone should be able to confirm that.
>>1) Loot quality at the beginning of the first Duskruin event WAS better.
No. You just had a guarantee to find a rat. The quality has never changed. It cannot change. There are no fundamentals at play here. I did not code the random loot generator. It's the same one you experience in game, every day. But because of the rat guarantee, you were finding loot at a guaranteed level as well, which is hard to explain because you'd have to be able to see it. It's not that you found more or better. But you were finding loot in specific rooms without a doubt.
>>2) Players should NOT expect it to be as good even again.
Again, that's not what you should be taking away from it. Either you had really good luck the first time, or really bad luck right now. I had a test run earlier with only 10 data points, but I was able to confirm people were finding good stuff and within the parameters meant to be.
>>Is a bound critter suppose to be able to push you into a trap? Also, both pushes occurred right after the bind and in quick succession.
Hmm, must be two types of binding mechanics. I'll fix this.
>>Is there a ceiling to this effect, or should I expect in advance when I buy passes that I will never be able to find top tier treasure?
Loot in GS is highly dependent on level.
>>Interestingly enough, with the new swept away mechanic and the drop in loot value... Once you have a rat, the arena is now the better option- as it gives about twice the bloodscrip.
You found the exact same number of bloodscrip in the arena before. It's just quicker now. The arena gives exp (on top of kills), silver, loot, and bloodscrip. It always did. And there was NEVER a drop in loot value. The Ratacombs were NEVER better in bloodscrip value.
>>The math seems wonky.
As a math instructor, I'm not sure I follow.
>>Re: Sewage Sweeper
I'll do something else with this.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 736
Author: GS4-WYROM
Date: 5/3/2015
Subject: More Updates
Okay, based on feedback I made some updates. Also, due to the quantity vs quality argument, I've made changes to loot in the Ratacombs.
Arena
- Creatures that are bound should stop causing the hazards.
- RT locked creatures will still be able to fire off the hazards.
- Extra death messaging with no deeds is resolved (you weren't dying more, it was just being silly).
- Matches are roughly 8 minutes, not 6. This hasn't changed, but the intro messaging reflects this.
- If a GameHost or GameMaster enters your arena, it will pause the match briefly (not the creature), but they need to leave, and you need to ASSIST or REPORT when you're done.
Ratacombs
- >The sewage sweeper doesn't strike much at all anymore. It should be a rare occurrence. And it doesn't ever take you to the starting spot. This NEVER uses up a search attempt. Just because I said rare doesn't mean it can't strike twice in a trip. It can happen, but not that often. This is a 1% chance now.
- I've decreased the number of loot you can find in a single trip into the Ratacombs and stabilized the loot to not be so random. Loot drops at a rate of 10% of all searches. As an FYI, this is now better than anything you experienced on opening night last time. Loot is still random though, like a slot machine (this is the nature of GS). There will still be times you don't win great things, but you have better chances at a jackpot find now.
~Wyrom, APM
July 2015
Topic: Duskruin Arena
Message #: 1374
Author: GS4-WYROM
Date: 7/11/2015
Subject: Duskruin Updates Discussion
I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
Shop Updates
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these ravamped conditions.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 1440
Author: GS4-WYROM
Date: 7/22/2015
Subject: Platinum Beta Testing
I don't know why I haven't earned some of your trust (general you). We might not agree on some topics, but I think I've been a very fair with my rulings and forthcoming with information, not just with this event, but with the game as a whole. My goal here is to make the game a better place, and that usually starts with making sure it's fun. Speaking strictly about Duskruin, I wanted to address concerns with people who struggled. Unfortunately, I had to address the lag issue as well which was a blow to wizards. I actually have an idea I'm going to try to rush in to automate the disconnection issues so you don't need to chase down a GM for a replacement item. Hoping to have it ready for Friday (but it might not happen). That said, if we discover the lag/disconnect persists with the Rapid Fire being barred, I'll add it back.
Since this is going to be a hot topic, I guess I'll just lay everything out so you can make the decision if Duskruin is right for you.
Arena
+The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
++This does mean that creature clean up will be a second slower as well.
+There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
+Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
+Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
+Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
+Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
+Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.
Ratacombs
+There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
+Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
+Survival ranks will help you stay on your feet when entering and exiting the sewers.
+A small handful of new descriptors have been added to the rats (if you want another one, Cruxophim)
~Wyrom, APM
August 2015
Topic: Duskruin Arena
Message #: 2115
Author: GS4-WYROM
Date: 8/21/2015
Subject: Loot in the Arena/Sewers
I didn't mention this last run, but figured I would this run. The loot you win in the arena or find in the sewers no longer will be restricted to your level. It's always a bit random (like it has always been), but I just wanted you all to know that. I just cleaned up the logic before this run though (nothing mechanically changed from last run). Winning an arena match always has the best chances of better outcomes. Nothing is guaranteed though.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 2150
Author: GS4-WYROM
Date: 8/22/2015
Subject: Duskruin Arena: Entrance Mechanics
I'm pleased to announce that if you accidentally purchase slips instead of tokens, or tokens instead of slips, you can now get into either area no matter what. The NPC will say something different, but basically, the entrances will now take tokens OR slips for the arena and sewers.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 2221
Author: GS4-WYROM
Date: 8/23/2015
Subject: A proposal for the sewers
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I'm contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a "fumble" type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It's not something I have the time to deal with right now, and it's going to need to be something that will get deliberated on next time.
Scripting, by itself, is allowed in GS. If it wasn't, we'd also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I'm a no nonsense staff member when it comes to script checks. I don't worry about if I was clear on my check because I'm usually pretty upfront. You miss one of my checks, you're not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you're still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can't hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.
~Wyrom, APM
April 2016
Topic: Duskruin Arena
Message #: 2822
Author: SIMU-WYROM
Date: 4/18/2016
Subject: Upcoming Details
Moonshards ONLY in the sewers. Moon pendants ONLY in the arena.
Wyrom, APM
Topic: Duskruin Arena
Message #: 2825
Author: SIMU-WYROM
Date: 4/18/2016
Subject: Upcoming Details
Moonshards go into the pendant after you make each moon! More details soon! Will make sense once that info is released.
Wyrom, APM
Topic: Duskruin Arena
Message #: 2853
Author: SIMU-WYROM
Date: 4/22/2016
Subject: Deets
Hey everyone. I know information has been lacking about this run, but the updates became a lot bigger than I anticipated. With Platinum's beta testing, I've been operating on about 3 to 4 hours of sleep for the last week because I've been sinking in some serious hours with the development of this event. I know you all want info, and I appreciate Platinum keeping a closed lip about it.
There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.
There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don't quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor'taz. Some descriptions have been updated. Stealth builds don't get the double whammy on being pulled from hiding with the dodge mechanics. You'll still get pulled when performing most the moves. Just not the actual dodge.
Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character's TICKET amount.
There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.
There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.
You all should be seeing a new email tonight with some of this information. The way we're handling the marketing and hype is a little different, hence my "soons" over and over. We're trying something new. It doesn't help those of you chomping at the bit for info here. I know I've been much more forthcoming with pre-event information. But I've really been working hard to get this out. I didn't want this to be just "another run." It comes with many new features.
See you tomorrow.
Wyrom, APM
Topic: Duskruin Arena
Message #: 3291
Author: SIMU-WYROM
Date: 4/27/2016
Subject: runestaves, drop rates enhansives.
Treasure boosters, song of luck, and any other loot enhancive has no effect at Duskruin or the Sewers. I don't want anyone wasting any of those SimuCoin purchases here.
Wyrom, APM