Wrayth protocol: Difference between revisions
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The ''' |
The '''Wrayth protocol''' is the XML protocol used to pass information between the game and a front end. It is currently used by the official [[Wrayth]] front end as well as the unofficial front ends [[Nexus]] and [[EclipseFE]]. |
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== Tags == |
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{| |
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| Tag name |
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{| {{prettytable}} |
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| Description |
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! Tag name |
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| Parameters |
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! Description |
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| Example |
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! Parameters |
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| Contents |
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! Example |
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! Contents |
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! Notes |
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|- |
|- |
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| <a> |
| <a> |
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| Displays a link that is clickable to obtain a menu of interaction options |
| Displays a link that is clickable to obtain a menu of interaction options or to send a command |
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| |
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| * exist: A unique identifier for the object, for use in menus |
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*exist - A unique identifier for the object, for use in menus |
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*noun - The noun of the object, for use in menus or commands |
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*coord - An identifier for a command (optional) |
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| a <a exist="-26211" noun="door">heavy ironwood door</a> |
| a <a exist="-26211" noun="door">heavy ironwood door</a> |
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<a exist="-10374531" coord="2524,1741" noun="ARMOR">ARMOR</a> |
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| Displays the contents as a clickable link |
| Displays the contents as a clickable link |
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| Does not suppress following newlines |
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If coord is not specified, it is a menu, and exist and noun refer to the target of the menu. If it is specified, it is a command, and the exist and noun may be used in the command. |
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|- |
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| <clearContainer> |
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| Removes all text within the specified container window |
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*id - The id of the container window |
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| <clearContainer id="stow"/> |
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| No contents |
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| <clearStream> |
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| Removes all text within the specified window |
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*id - The identifier for the window to remove text from |
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| <clearStream id="spellfront"/> |
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| No contents |
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|- |
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| <d> |
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| Displays a link that is clickable to send a command to the game |
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| |
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*cmd - The command to send to the game (optional) |
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| <d cmd='gaze Ildran'>GAZE {self}</d> |
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| Displays the contents as a clickable link |
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| If the cmd parameter is omitted, will send the contents of the tag |
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|- |
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| <inv> |
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| Adds text to a container window |
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| |
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*id - The id of the container window |
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| <inv id='stow'> a <a exist="675003" noun="cards">deck of red and green cards</a></inv> |
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| Appends contents (plus a newline) to the container window specified |
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|- |
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| <left> |
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<right> |
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| Changes the text of the left and right hand panels |
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| |
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*exist - Same as in <a> |
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*noun - Same as in <a> |
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| <right exist="674831" noun="dagger">dagger</right> |
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| Sends the contents to the left or right hand panel |
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|- |
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| <menu> |
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| Designates a menu |
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*id - A numerical id for the menu |
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*path - A path to the object being specified |
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*cat_list - The ordering of the menu item categories |
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| <menu id="0" path=" in #84744238" cat_list="1 2 3 4 5 6 7 8 9 10 11 12 13"><mi coord="2524,1613"/><mi coord="2524,1651"/>...<mi coord="2524,1740"/></menu> |
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| The contents should be a sequence of <mi> tags |
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| id appears to cycle through the numbers 0-9 |
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The path is the location of the item |
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|- |
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| <mi> |
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| Designates an item in a menu |
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| |
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*coord - The command to be executed, same as in <a> |
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| <mi coord="2524,1573"/> |
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| No contents |
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|- |
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| <mode> |
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| Changes the execution mode |
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| |
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*id - The id of the new mode |
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| <mode id="CMGR"/> |
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| No contents |
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| Valid modes appear to be "GAME" (the usual execution mode) and "CMGR" (ignore all tags except another <mode> tag) |
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|- |
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| <output> |
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| Changes the typeface |
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| |
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*class - The typeface to be used |
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| <output class="mono"/> |
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| No contents |
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| Only valid values for class appear to be "mono" (fixed-width font) and "" (normal font) |
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|- |
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| <prompt> |
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| Signals a [[Status prompt|prompt]] |
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| |
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*time - A timestamp for the prompt |
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| <prompt time="1134928732">R&gt;</prompt> |
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| Sends the contents to the story window |
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| |
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|- |
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| <pushBold> |
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<popBold> |
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| Makes text bold until a matching <popBold> tag |
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None |
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| <pushBold/>You have unread news articles.<popBold/> |
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| No contents |
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| Does not suppress following newlines |
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May nest |
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|- |
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| <pushStream> |
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<popStream> |
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| Sends text to specified window if it exists (story window instead) until next <popStream> tag |
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*id - The identifier of the window to send text to |
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| <pushStream id="logons"/> * <a exist="-10374531" noun="Ildran">Ildran</a> joins the adventure.<br><popStream/> |
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| No contents |
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| May nest |
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|- |
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| <spell> |
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| Changes the text of the prepared spell panel |
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*exist - Same as in <a> |
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| <spell exist='spell'>Spirit Warding I</spell> |
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| Sends the contents to the prepared spell panel |
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|} |
|} |
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== Special handling |
== Special handling == |
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* Tags followed by newlines suppress the newline output to the screen |
* Tags followed by newlines suppress the newline output to the screen except where noted above. |
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[[Category:Front Ends]] |
Latest revision as of 14:27, 3 February 2022
The Wrayth protocol is the XML protocol used to pass information between the game and a front end. It is currently used by the official Wrayth front end as well as the unofficial front ends Nexus and EclipseFE.
Tags
Tag name | Description | Parameters | Example | Contents | Notes |
---|---|---|---|---|---|
<a> | Displays a link that is clickable to obtain a menu of interaction options or to send a command |
|
a <a exist="-26211" noun="door">heavy ironwood door</a>
<a exist="-10374531" coord="2524,1741" noun="ARMOR">ARMOR</a> |
Displays the contents as a clickable link | Does not suppress following newlines
If coord is not specified, it is a menu, and exist and noun refer to the target of the menu. If it is specified, it is a command, and the exist and noun may be used in the command. |
<clearContainer> | Removes all text within the specified container window |
|
<clearContainer id="stow"/> | No contents | |
<clearStream> | Removes all text within the specified window |
|
<clearStream id="spellfront"/> | No contents | |
<d> | Displays a link that is clickable to send a command to the game |
|
<d cmd='gaze Ildran'>GAZE {self}</d> | Displays the contents as a clickable link | If the cmd parameter is omitted, will send the contents of the tag |
<inv> | Adds text to a container window |
|
<inv id='stow'> a <a exist="675003" noun="cards">deck of red and green cards</a></inv> | Appends contents (plus a newline) to the container window specified | |
<left>
<right> |
Changes the text of the left and right hand panels |
|
<right exist="674831" noun="dagger">dagger</right> | Sends the contents to the left or right hand panel | |
<menu> | Designates a menu |
|
<menu id="0" path=" in #84744238" cat_list="1 2 3 4 5 6 7 8 9 10 11 12 13"><mi coord="2524,1613"/><mi coord="2524,1651"/>...<mi coord="2524,1740"/></menu> | The contents should be a sequence of <mi> tags | id appears to cycle through the numbers 0-9
The path is the location of the item |
<mi> | Designates an item in a menu |
|
<mi coord="2524,1573"/> | No contents | |
<mode> | Changes the execution mode |
|
<mode id="CMGR"/> | No contents | Valid modes appear to be "GAME" (the usual execution mode) and "CMGR" (ignore all tags except another <mode> tag) |
<output> | Changes the typeface |
|
<output class="mono"/> | No contents | Only valid values for class appear to be "mono" (fixed-width font) and "" (normal font) |
<prompt> | Signals a prompt |
|
<prompt time="1134928732">R></prompt> | Sends the contents to the story window | |
<pushBold>
<popBold> |
Makes text bold until a matching <popBold> tag |
None |
<pushBold/>You have unread news articles.<popBold/> | No contents | Does not suppress following newlines
May nest |
<pushStream>
<popStream> |
Sends text to specified window if it exists (story window instead) until next <popStream> tag |
|
<pushStream id="logons"/> * <a exist="-10374531" noun="Ildran">Ildran</a> joins the adventure. <popStream/> |
No contents | May nest |
<spell> | Changes the text of the prepared spell panel |
|
<spell exist='spell'>Spirit Warding I</spell> | Sends the contents to the prepared spell panel |
Special handling
- Tags followed by newlines suppress the newline output to the screen except where noted above.