Defensive strength: Difference between revisions

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m (added info on enchant)
(Added environmental conditions table (Experimentally tested by me. Checks out with http://forum.gsplayers.com/showthread.php?p=1029745))
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*Shield defense calculations can be found on the [[Shield Use]] page.
*Shield defense calculations can be found on the [[Shield Use]] page.
*Evade defense is a function of the [[Dodge]] skill, and therefore the formula can be found there.
*Evade defense is a function of the [[Dodge]] skill, and therefore the formula can be found there.

== Environmental Conditions ==
Room lighting and fog conditions have been shown to affect DS. These bonuses/penalties are independent of the defender's stance. The environmental effects are outlined below:

{| {{prettytable}}
|-
! Condition
! Effect
! LM SENSE messaging
|-
| Average
| +0 DS
| pretty average lighting
|-
| Bright
| -10 DS
| extremely bright
|-
| Dark
| +20 DS
| rather dark
|-
| Foggy
| +30 DS
| pretty foggy
|}


== References ==
== References ==

Revision as of 14:35, 9 December 2009

Defensive strength is a numerical value of a character's defenses. This number comprises of three main categories: parry defense, shield defense, and evade defense. A character's DS can also be enhanced by various spells, some of which merely add a flat DS bonus, while others may indirectly add to DS via Dodge ranks, such as the Mass Blur spell in the Wizard Base spell circle. Enchanted shields and armor provide a permanent bonus, as long as the item is being used.

Formulas to Determine a Character's Defensive Strength

To calculate a character's Defensive Strength, one adds the values from the three categories, listed above.

  • Parry defense can be found in various topics, such as Two Weapon Combat where it lists the parry defense formulas for both primary hand and off-hand weapons.
  • Shield defense calculations can be found on the Shield Use page.
  • Evade defense is a function of the Dodge skill, and therefore the formula can be found there.

Environmental Conditions

Room lighting and fog conditions have been shown to affect DS. These bonuses/penalties are independent of the defender's stance. The environmental effects are outlined below:

Condition Effect LM SENSE messaging
Average +0 DS pretty average lighting
Bright -10 DS extremely bright
Dark +20 DS rather dark
Foggy +30 DS pretty foggy

References