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{{stub}}
#redirect [[Garli jewelry/saved posts]]
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Garli jewelry''' is jewelry that is designed to hold a special [[enhancive]] jewel. The jewelry items include rings, bracelets, anklets, and pendants, but no pinworns. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= The creator has also provided the following information:


Originally seen at Briarmoon Cove 2016, this ring may be altered but must remain a jewelry item with a flat surface. This item is currently Tier 1 of 3 tiers. (Number of jewel slots = tier.) Only Garli (or an approved merchant) may work on this ring, and further upgrades will be limited in scope. Current verbs: CLEAN (clear charges), PULL (remove jewel), RUB (select active jewel for removal). If you are holding a suitable jewel, you can PUSH JEWEL to insert it into an available indentation on the ring. Caution: There is a very small chance that the jewel will shatter when removed from the jewelry.
[[Category: Item Scripts]]

Only one jewelry item of this script may be worn at the same time.

On the initial jewelry purchase, it will be charged for your first jewel insertion. After that, you will need to remove the charges before you can swap out jewels. Jewelry (with jewels) can be recharged at the Adventurer's Guild.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|LOOK
! scope="row" role="rowheader"|Set with jewel
|<!-- First Person View --> Seated firmly into the silver ring you see a square white jewel.
|<!-- Third Person View --> N/A
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Second (Only if applicable)
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Second (Only if applicable)
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Jewel<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Jewels are purchased from a random jewel pile and provide varied [[enhancive]] benefits.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= The creator has also provided the following information:

This square white jewel is from the jewel piles originally seen at Briarmoon Cove 2016, and cannot be altered in any way. It can be placed inside one of the jewelry items from Jeweled Caverns. These can be identified by the merchant Garli's craft mark.

This jewel, when placed into an appropriate jewelry item, will provide a bonus of 1 to Sorcerous Lore - Demonology Ranks.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> You place the square white jewel over a shallow indentation on the silver ring and push down with your fingertip. The jewel clicks firmly into place.
|<!-- Third Person View -->{{addmetext}}
|}
:The jewel must be in the right hand with the ring in the left hand.
==Additional Information==
===Show===
Garli jewelry have a hard-coded show as part of their design. They may still be altered, but the hard-coded show will be added to the end of any show altered on the item.
<pre{{log2}}>There is no jewel set into the silver ring's indentation.</pre>

===Possible Jewel Enhancives and Minimums/Maximums===
{| {{prettytable}}
|-bgcolor="lightblue"
! Stat/Skill||Type||Unattuned Min||Unattuned Max||Attuned Min||Attuned Max
|-
! scope="row" role="rowheader"|Strength
|All||1||1||1||3
|-
! scope="row" role="rowheader"|Constitution
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Dexterity
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Agility
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Discipline
|All||1||2||1||4
|-
! scope="row" role="rowheader"|Aura
|All||1||1||1||2
|-
! scope="row" role="rowheader"|Logic
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Intuition
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Wisdom
|All||1||1||1||2
|-
! scope="row" role="rowheader"|Influence
|All||2||3||2||6
|-
! scope="row" role="rowheader"|Two Weapon Combat
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Armor Use
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Shield Use
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Combat Maneuvers
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Edged Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Blunt Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Two-Handed Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Ranged Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Thrown Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Polearm Weapons
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Brawling
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Ambush
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Multi Opponent Combat
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Physical Fitness
|Combat/Magic||2||3||2||6
|-
! scope="row" role="rowheader"|Dodging
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Arcane Symbols
|Utility||1||1||1||3
|-
! scope="row" role="rowheader"|Magic Item Use
|Utility||1||1||1||3
|-
! scope="row" role="rowheader"|Spell Aiming
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Harness Power
|Combat/Magic||1||2||1||4
|-
! scope="row" role="rowheader"|Elemental Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Mental Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Spirit Mana Control
|Utility||1||2||1||4
|-
! scope="row" role="rowheader"|Elemental Lore - Air
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Earth
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Fire
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Elemental Lore - Water
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Blessings
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Religion
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Spiritual Lore - Summoning
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Sorcerous Lore - Demonology
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Sorcerous Lore - Necromancy
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Divination
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Manipulation
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Telepathy
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Transference
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Mental Lore - Transformation
|Combat/Magic||1||1||1||2
|-
! scope="row" role="rowheader"|Survival
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Disarming Traps
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Picking Locks
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Stalking and Hiding
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Perception
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Climbing
|Utility||5||7||5||12
|-
! scope="row" role="rowheader"|Swimming
|Utility||5||7||5||12
|-
! scope="row" role="rowheader"|First Aid
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Trading
|Utility||2||3||2||6
|-
! scope="row" role="rowheader"|Pickpocketing
|Utility||2||3||2||6
|}
==See Also==
* [[Garli_jewelry/saved_posts|Saved posts]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes - jewelry<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Garli<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Briarmoon Cove <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2016<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= Yes - jewel<!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 09:55, 4 December 2022

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Garli jewelry is jewelry that is designed to hold a special enhancive jewel. The jewelry items include rings, bracelets, anklets, and pendants, but no pinworns.

Tier 1

Analyze

The creator has also provided the following information:

Originally seen at Briarmoon Cove 2016, this ring may be altered but must remain a jewelry item with a flat surface. This item is currently Tier 1 of 3 tiers. (Number of jewel slots = tier.) Only Garli (or an approved merchant) may work on this ring, and further upgrades will be limited in scope. Current verbs: CLEAN (clear charges), PULL (remove jewel), RUB (select active jewel for removal). If you are holding a suitable jewel, you can PUSH JEWEL to insert it into an available indentation on the ring. Caution: There is a very small chance that the jewel will shatter when removed from the jewelry.

Only one jewelry item of this script may be worn at the same time.

On the initial jewelry purchase, it will be charged for your first jewel insertion. After that, you will need to remove the charges before you can swap out jewels. Jewelry (with jewels) can be recharged at the Adventurer's Guild.

Usage

Verb Style First Third
LOOK Set with jewel Seated firmly into the silver ring you see a square white jewel. N/A

Tier 2

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Jewel

Jewels are purchased from a random jewel pile and provide varied enhancive benefits.

Analyze

The creator has also provided the following information:

This square white jewel is from the jewel piles originally seen at Briarmoon Cove 2016, and cannot be altered in any way. It can be placed inside one of the jewelry items from Jeweled Caverns. These can be identified by the merchant Garli's craft mark.

This jewel, when placed into an appropriate jewelry item, will provide a bonus of 1 to Sorcerous Lore - Demonology Ranks.

Usage

Verb First Third
PUSH You place the square white jewel over a shallow indentation on the silver ring and push down with your fingertip. The jewel clicks firmly into place. This section has not been added yet; please add to it now!
The jewel must be in the right hand with the ring in the left hand.

Additional Information

Show

Garli jewelry have a hard-coded show as part of their design. They may still be altered, but the hard-coded show will be added to the end of any show altered on the item.

There is no jewel set into the silver ring's indentation.

Possible Jewel Enhancives and Minimums/Maximums

Stat/Skill Type Unattuned Min Unattuned Max Attuned Min Attuned Max
Strength All 1 1 1 3
Constitution All 1 2 1 4
Dexterity All 1 2 1 4
Agility All 1 2 1 4
Discipline All 1 2 1 4
Aura All 1 1 1 2
Logic All 2 3 2 6
Intuition All 2 3 2 6
Wisdom All 1 1 1 2
Influence All 2 3 2 6
Two Weapon Combat Combat/Magic 1 2 1 4
Armor Use Combat/Magic 1 1 1 2
Shield Use Combat/Magic 1 2 1 4
Combat Maneuvers Combat/Magic 1 2 1 4
Edged Weapons Combat/Magic 1 2 1 4
Blunt Weapons Combat/Magic 1 2 1 4
Two-Handed Weapons Combat/Magic 1 2 1 4
Ranged Weapons Combat/Magic 1 2 1 4
Thrown Weapons Combat/Magic 1 2 1 4
Polearm Weapons Combat/Magic 1 2 1 4
Brawling Combat/Magic 1 2 1 4
Ambush Combat/Magic 1 2 1 4
Multi Opponent Combat Combat/Magic 1 1 1 2
Physical Fitness Combat/Magic 2 3 2 6
Dodging Combat/Magic 1 2 1 4
Arcane Symbols Utility 1 1 1 3
Magic Item Use Utility 1 1 1 3
Spell Aiming Combat/Magic 1 2 1 4
Harness Power Combat/Magic 1 2 1 4
Elemental Mana Control Utility 1 2 1 4
Mental Mana Control Utility 1 2 1 4
Spirit Mana Control Utility 1 2 1 4
Elemental Lore - Air Combat/Magic 1 1 1 2
Elemental Lore - Earth Combat/Magic 1 1 1 2
Elemental Lore - Fire Combat/Magic 1 1 1 2
Elemental Lore - Water Combat/Magic 1 1 1 2
Spiritual Lore - Blessings Combat/Magic 1 1 1 2
Spiritual Lore - Religion Combat/Magic 1 1 1 2
Spiritual Lore - Summoning Combat/Magic 1 1 1 2
Sorcerous Lore - Demonology Combat/Magic 1 1 1 2
Sorcerous Lore - Necromancy Combat/Magic 1 1 1 2
Mental Lore - Divination Combat/Magic 1 1 1 2
Mental Lore - Manipulation Combat/Magic 1 1 1 2
Mental Lore - Telepathy Combat/Magic 1 1 1 2
Mental Lore - Transference Combat/Magic 1 1 1 2
Mental Lore - Transformation Combat/Magic 1 1 1 2
Survival Utility 2 3 2 6
Disarming Traps Utility 2 3 2 6
Picking Locks Utility 2 3 2 6
Stalking and Hiding Utility 2 3 2 6
Perception Utility 2 3 2 6
Climbing Utility 5 7 5 12
Swimming Utility 5 7 5 12
First Aid Utility 2 3 2 6
Trading Utility 2 3 2 6
Pickpocketing Utility 2 3 2 6

See Also

Garli jewelry Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes - jewelry
Light/Deep
Original Release Merchant Garli
Original Release Venue Briarmoon Cove
Original Release Year 2016
Enhancive Yes - jewel
Item Verbs