Verb:COMBATANT: Difference between revisions
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(updated to new formatting, added verbinfo template and additional details.) |
m (GS4-XERAPHINA moved page Verb:COMBAT to Verb:COMBATANT: moving to verb name as listed in VERB LIST) |
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Revision as of 21:52, 8 December 2022
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COMBAT is used to display various metrics regarding a character's defense, offense, and resistance against like-level or other level foes.
Help
Note: Displayed with COMBAT or COMBAT HELP.
USAGE: COMBAT {args} [options] Options: DEFENSE [level] - Show evade, block, and parry DS and avoidance against [level] creature. OFFENSE [level] - Show your offensive capabilities against [level] creature. RESISTANCE {type} - Show resistance and vulnerability to {type}. Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.
Usage
- COMBAT DEFENSE
XXX, your defensive stats are as follows: Evade, Block, Parry, and Defense Strength (DS): Melee: Evade: 63 DS, 14% avoidance Total: 509 DS, 14% avoidance Spell: Evade: 95 DS, 7% avoidance Total: 405 DS, 7% avoidance Ranged: Evade: 95 DS, 7% avoidance Total: 390 DS, 7% avoidance Unarmed Defense Factor (UDF): 686 Standard Maneuver Roll (SMR): 27% chance to be hit Note: SMR numbers can vary depending on the level of the attacker, the type of maneuver being used, and various other factors. These numbers should be used as a baseline comparison only. Target Defense (TD) and Cast vs. Armor (CvA): Generic = TD: +240 - CvA: +10 == 230 Elemental = TD: +391 - CvA: +10 == 381 Spiritual = TD: +320 - CvA: +10 == 310 Mental = TD: +314 - CvA: +10 == 304 Ele/Spr = TD: +354 - CvA: +10 == 344 Men/Spr = TD: +317 - CvA: +10 == 307 Men/Ele = TD: +351 - CvA: +10 == 341 Note: the final value listed above is your effective TD, which is calculated using your TD and CvA.
- COMBAT OFFENSE
XXX, your offensive stats are as follows: Attack Strength (AS): Ranged: 62 / 222 Casting Strength (CS): Minor Elemental: 432 Major Elemental: 414 Wizard: 418
- COMBAT RESISTANCE
XXX, you must specify a damage type: Crush Puncture Slash Acid Cold Disintegration Disruption Electric Grapple Fire Impact Plasma Steam Unbalance Vacuum Nature >combat resistance cold Head/Eyes: 4% from Ascension Neck: 4% from Ascension Arms/Hands: 4% from Ascension Torso: 4% from Ascension Legs: 4% from Ascension Note: items must be unlocked by a bard before displaying their resistances. Use SERVICE SHOW LORESING for a list of bards available nearby.