Ironwright flare: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Moved information off of the NPC page for Ironwright.) |
WHIGHTCNIGHT (talk | contribs) m (add stub header) |
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[[Ironwright]]'s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web/airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot |
[[Ironwright]]'s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web/airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot and the flare slot. |
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[[Elemental Blade]] will work to activate a flare if the random (or attuned) element matches what the weapon is scripted to accept. |
[[Elemental Blade]] will work to activate a flare if the random (or attuned) element matches what the weapon is scripted to accept. |
Latest revision as of 09:31, 19 February 2023
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This article is a work in progress!
Ironwright's script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web/airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot and the flare slot.
Elemental Blade will work to activate a flare if the random (or attuned) element matches what the weapon is scripted to accept.
Ironwright weapons can be player enchanted.