Verb:AMBUSH: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (→Syntax: format) |
mNo edit summary |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Verbinfo |
|||
⚫ | The |
||
|verb=AMBUSH |
|||
|type=System |
|||
|demeanor=No |
|||
|wedding=No |
|||
|system=Combat |
|||
⚫ | |||
{{Verbpage |
|||
⚫ | |introduction=The{{boldmono| AMBUSH }}verb is used to make attacks from hiding or invisibility and will outright fail if those conditions are not met. The {{boldmono|[[ATTACK]]}} verb is similar to {{boldmono|AMBUSH}} but may be used from open or hiding. Note that the {{boldmono|AMBUSH}} verb is different from the [[Ambush]] skill. It is not necessary to use the {{boldmono|AMBUSH}} verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding. |
||
|help=<small>'''''Note:''' This will populate with {{boldmono|AMBUSH HELP}} or {{boldmono|HELP AMBUSH}}.''</small> |
|||
<pre{{log2}}>USAGE: AMBUSH [target] [location] |
|||
[target] will default to your current TARGET, or a random creature if you have not set a target. |
|||
==Syntax== |
|||
[location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.</pre> |
|||
* {{boldmono|AMBUSH {target} {location} }}attempts to attack the target in the specified location |
|||
}} |
|||
* {{boldmono|AMBUSH {target} }}attempts to attack the target in the default aiming location specified by the [[AIM_(verb)|AIM]] verb (and attacks normally if no default aiming location is set) |
|||
==See Also== |
|||
==Roundtime== |
|||
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker's weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the ''minimum ambush roundtime'' of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows: |
|||
{| {{Prettytable}} |
|||
|- |
|||
| align=center|<b>Weapon base speed</b> |
|||
| align=center|<b>Normal Min. RT</b> |
|||
| align=center|<b>Min. Ambush RT</b> |
|||
|- |
|||
| align=center| 1 |
|||
| align=center| 3 |
|||
| align=center| 4 |
|||
|- |
|||
| align=center|2, 3 |
|||
| align=center|4 |
|||
| align=center|5 |
|||
|- |
|||
| align=center|4+ |
|||
| align=center|5 |
|||
| align=center|6 |
|||
⚫ | |||
==Success and Failure (melee weapons)== |
|||
The factors that influence the chance of successfully attacking the body part aimed for include: |
|||
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for) |
|||
* the difficulty modifier for the weapon used (larger weapons are harder to aim) |
|||
* difference in attacker and target [[level]] |
|||
* the attacker's [[Ambush]] skill |
|||
* the attacker's [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding) |
|||
* any eye or bleeding head [[wound]]s the attacker may have |
|||
Failure to hit the desired body part will result in attacking a different part of the target's body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime. |
|||
==Other Limitations== |
|||
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (''e.g.'', the legs of a worm) or already severed body part. |
|||
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (''e.g.'', a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (''e.g.'', a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this. |
|||
==Related Articles== |
|||
* [[Ambush]] |
* [[Ambush]] |
||
* [[AIM |
* [[AIM]] |
||
* [[ |
* [[ATTACK]]/KILL |
||
* [[Open ambushing]] |
* [[Research:Open ambushing]] |
||
* [[Combat system]] |
|||
* [[Ambush_saved_post|Ambush saved post]] (outdated) |
|||
* [[Player System Manager - Phase 3]] proposal documentation |
|||
==Resources== |
|||
* https://www.play.net/gs4/info/combat_guide/tools.asp |
|||
* https://www.play.net/gs4/info/combat_guide/factors.asp |
|||
[[Category: Combat Mechanics]] |
|||
[[Category:Verbs]] |
Latest revision as of 20:43, 14 June 2023
|
Help
Note: This will populate with AMBUSH HELP or HELP AMBUSH.
USAGE: AMBUSH [target] [location] [target] will default to your current TARGET, or a random creature if you have not set a target. [location] will default to your AIM preference if set. You may also specify CLEAR to force an unaimed attack.
See Also
- Ambush
- AIM
- ATTACK/KILL
- Research:Open ambushing
- Combat system
- Player System Manager - Phase 3 proposal documentation